
Conquest Tactics: Realm of Sin is a dark-fantasy roguelite tactics game. Command your army and engage in turn-based battles on a hex-based board as you advance step by step to conquer a land shrouded in sin. Your choices carry weight: will you restore order… or allow eternal darkness to reign?
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About
Conquest Tactics: Realm of Sin is a dark fantasy roguelite that combines turn-based strategy and tactical gameplay. Step into a world torn by chaos and sin as a Commander whose choices will shape the fate of the realm.


Master the art of tactical, turn-based combat where every move counts. Enter the Commanding State to position your units with precision, rotating, moving, and deploying them strategically. Will you play it safe or take bold risks to achieve victory?


Navigate a realm steeped in darkness, where the unique Sin system makes each decision impactful. Travel the world map, advancing time and increasing Threat Levels with each move, as foes grow deadlier and choices grow heavier.


Explore diverse, dangerous environments, from Shrines to the Sunlight Cathedral, each filled with secrets and challenges. Confront powerful enemies, forge alliances, and leave a mark on this world where every choice has consequences. Will you bring order to the chaos, or will darkness prevail?


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Thai, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我真服了,吞装备是什么鬼啊??
bug也太多了,罪孽好多不生效,后面怎么掉的血也是莫名其妙的
[h1]《罪域征途》简评[/h1] [h1]前言[/h1] 我的回合,出击!肉鸽战棋玩法下是棋盘展开,玩家要做的就是率领自己的部队开始攻坚克敌,选择属于自己的路线以不断推进同时提升实力,难度随玩家进度而逐步解锁,故而游戏多周目直接安排到位,要问有多难,试试就逝世! [h1]游戏内容及体验[/h1] 战就完事啦!游戏肉鸽路线以天数推进,玩家可以走回头路不过要注意时间,否则难度风险是进一步加深,其中的各种事件根据地标进行对战、随机事件、商店、祭坛等各种选择环节,这里有宝物、人物升级等要素多多,可以说这一点相较于同题材肉鸽上花样更丰富,且还有结婚等一些趣味剧情。 不过游戏更多还是聚焦在战斗。回合制下玩家每回合有一定的指挥点供消耗,且随着回合推进每回合上限和恢复会增加,而后玩家每张卡牌都有着对应的消耗,如果点数够单卡甚至能行动两次,战棋玩法下就是根据敌我攻击距离和特性来进行攻防博弈,生命为零就领便当,但由于敌我都可以将卡牌行动后进行撤退回收,使得各种功能部队或强力单体卡都可以留到下一回合继续输出,容错率大大提升,玩家要保障的就是自己的军旗不被干掉或全部队被歼灭即可,敌人同理。这里玩家每次选择人物行动就是各种位移搭配朝向攻击以进行驻扎攻击,敌我伤损会直接进行预览比较容易上手,且由于军旗会有技能,变数可谓无穷~ [h1]总结[/h1] 整体而言,游戏要素满满,不过内容有待更新,期待制作组带来更多惊喜~ [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
每次打到一半就卡死,完全无法正常游戏。。。
[h3][b][i]- 你摇曳着步伐向前,气息灼热。那渴求与眷恋的目光令哥布林王失神凝视。 - 艾尔佐斯缓缓靠近,要将你据为己有。[/i][/b][/h3] [h3][b]战棋机制[/b][/h3] ✔︎ 六向朝向,棋子只能下在已占领区的周边,每一面有攻击/盾等不同功能,方向很重要,落子博弈很有下棋感。 ✔︎ 它没有移动棋子的说法,都是相当于重新放置,哪怕原地攻击也需要消耗召唤点数,所以每一次都会触发战吼效果。而且棋子可以撤回,适当撤回也是策略的一部分。 ✔︎ 夺旗/歼敌双胜利条件,既能把敌人耗死,也能偷家斩首。 ✔︎ 每局可以根据战况分配装备。 ✘ 部分敌人词条比较阴间,强行磨血量,拖长节奏。 ✘ 棋盘面积比较小,后面有各种不可破坏的带效果的环境物,可下棋的位置就更小了,会出现被堵得动不了的情况。 ✘ 有时候敌人起手就是碾压,棋子费用低,属性好,词条强,开局邦邦邦下一堆,自己这边就很难受。 [h3][b]成长构筑[/b][/h3] ✔︎ 亮点是特定角色在局内能够进行“联姻”,联姻后形态、技能都会发生变化,嫁给哥布林王之后,就可以每回合在身边召唤两位哥布林小弟,哥布林王也会加入棋子。 ✘ 卡组管理手段少,新增棋子还好,删棋子比较困难,扩容还得靠局外成长。 ✘ 获取罪孽 Buff 的机会太少,构筑起不来。 ✘ 装备种类少,可携带数量有限,而且每个棋子只能带一件,没法打造那种很强力的核心棋子。 ✘ 局外成长基本是纯数值提升,重复游玩动力不足。 [h3][b]地图流程[/b][/h3] ✔︎ 节点类型丰富(酒馆/教会/黑市/铁匠/异教徒等),跑图决策空间大。 ✔︎ 地图允许来回走动,靠威胁等级给压力,让玩家作取舍。 ✘ 流程长但缺乏变化,重复战斗多。 ✘ 大地图只有两张,单局内容量很有限。 [u]整体体验跟之前玩的战棋不太一样,刚开始玩了两局才弄明白规则,之后一路都是[b]累累的[/b],总感觉要输了,但是最后又赢了,两张图打完就结束了。[/u] [h3][b]引导&交互[/b][/h3] ✔︎ 暗黑奇幻风美术,立绘和UI调性一致,整体质感不错。 ✘ 遗物/罪孽/敌军携带效果图标不清晰,无法快速获取信息。 ✘ 教程引导不够全面。 ✘ 事件选项和术语缺乏解释,第一次玩只能盲选。 ✘ 结算太快且无记录,而且反馈很“轻”,有时候会感觉莫名其妙掉血或者莫名其妙没对敌人造成伤害,又或者有什么词条没有触发,结果会和预览的情况不一样,很难定位问题在哪里,不知道究竟是有没注意到的地方,还是有BUG。 [code]欢迎来到[url=https://store.steampowered.com/curator/43883840/] Hello, World![/url],畅所欲言,探索游戏的无限可能。[/code]
4.2/5 OR 3.5/5 : Tactical battle game, with a good graphics, some interesting tactical mechanics, and an amusing take on "sin": each sin generates a new power. It's quite good, but it's pretty short with only two maps and three leaders, as other reviews have pointed out. I've so far played six hours (steam wrongly says 30*) and won my first run through without a lot of difficulty. I will definitely play it through a few more times, but this is a very polished game for not having another couple maps, more interesting boss fights, and really some other mechanism to enjoy building one's army. The single-save-position system works well. I never had any errors and it acted as expected. Bad saving systems for games of this type is the norm and Conquest Tactics is solid for a game that has no actual save games. I hope the developers will release expansions. It really is quite well made... almost a gem. If the game had a little more replay fun or the runs could keep going to develop one's team more, I'd recommend this game strongly. As it is now this is a thumb's up, but don't expect to play very many times. * ] Steam's playtime clock is something I frequently comment on. I often leave my laptop open with a game running without any interaction for hours while I work or clean or sleep. I'm a code developer and my main development/sysadmin setup is a desktop, so if work unexpectedly pops up, I don't take the time to finish a battle or properly shut down games. Some games have terrible save systems and one can lose position or actually lose an entire run if the game is particularly harsh about punishing quitting in the middle of battles, etc.
The ai seems to be pretty broken. It either makes silly decisions and throws, or stops acting entirely, forcing me to restart the fight until it decides not to stall me out. In the short time I spent on the game, I had to restart as many fights as I got to complete, just due to the bot forgetting how to end it's turn. The bots alternative is to abuse the fact that it has more action points than you to do a dozen actions in a single turn, which is super cool. Aside from issues with the bot, the battlefields feel very cramped, and promote a lot of boring interactions.
[h2] 前言:六边形肉鸽战棋下征服罪域[/h2] 《罪域征途》是一款六边形肉鸽战棋。破碎的界域中弥漫着罪孽灾祸与欲望,无论是昔日帝国尊贵公主,还是起义军的领袖少女,又或者已经对世界感到失望透顶、寄希望以毁灭来重塑世界的灭世魔女,都意图征服这片腐朽堕落、战火弥漫的国度,也在一路上沾染上“七宗罪“的气息。 不过,实际就没啥剧情表现太少,玩家就是操控人物设定、故事背景、角色特性各异的三位女指挥官,组建军队、斩旗陷阵、消灭所有拦路的敌人。 [h2] 玩法:召唤棋子、扩展连接、接近敌方主旗[/h2] 游戏的战棋玩法还是相当有意思,比较像是“下棋”,而非那种传统战棋、每回合指挥单位移动与行动。整体费用回合制,消耗指挥点数、将不同费用、能力的单位召唤上场。所有棋子在部署的时候就立即行动、而让棋子再次行动则相当于将棋子回手并重新部署一次。玩家也需要根据每个单位六个面的攻击/防御标记来合理部署,充满策略性。 由于玩家只能在己方军旗、棋子附近召唤棋子,需要通过召唤棋子到附近的格子、不断扩展连接从而接近敌方主旗,举个不大恰当的例子,有些让我想到了游戏王里面“御伽龙儿”自创的那套“怪兽龙门骰”。每个棋子也相当于是发挥消灭敌人+破坏敌方的可下场范围、压场挡路的双重作用。 肉鸽方面,则有着新单位的招募、教会的棋子强化、装备与消耗品的购买获取、类似遗物的“七宗罪“,以及像是昔日帝国尊贵公主的“联姻“事件、起义军领袖的”凑羁绊“的随机性、构筑性。战斗与大地图移动上还有时间机制,每回合或者每次大地图移动都会推进时间,七天过后威胁等级提升,敌人强度增加,需要玩家合理规划路线,避免拖得过久导致难度飙升。 [h2] 体验:策略性在线,内容深度有所欠缺[/h2] 体验上,整体玩法其实蛮有创新意思的、六边的策略性确实会更强,不同流派也有着多样的打法、不同的节奏与差异性,应该说,策略性在线;但内容深度则有些欠缺,游戏的随机内容大致正好够玩家通关最高难度,之后差不多就是意兴阑珊了。 尤其是地图设计上,属于是完全固定的俩个章节。虽然设计上,本作的节点式的固定地图,有一个可以重复往返、回头走岔道、自由规划路线的优点,也带有策略性、规划上的多样性,但整体框架不变,多玩几局之后仍是降低重复可玩性。 并且,目前虽然有人设背景各异的三个角色,却基本是一点剧情没有,就开头结尾一段,什么局内的七宗罪、什么联姻带来的腐化堕落影响之类的表现都只能说是无。如果说,游戏的固定地图是为了更好的展现剧情故事、为了剧情呈现不会显得零散错乱,因此在流程设计上做了些让步,那么我其实还可以理解;可问题就是,游戏基本也没有剧情啊~ [h2]总结[/h2] 玩法创新别致的六边形肉鸽战棋,虽然重复可玩性可能并没有那么强,但也足够到来10+小时的趣味体验,感兴趣不妨入手一试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
玩着好累,重复战斗太多了,战斗重复性也很高,就是你拍一我拍一,操作空间小,排序又看运气,还不给删牌,不好玩!
上线那么久还有恶性bug就很离谱(bug吞装备,不是怀璧其罪的效果),装备栏和手上的旗子重叠时点击这个装备就有概率导致这场战斗结束/重开后所有使用的装备都被吞。而且装备栏不能点击打开,只能用快捷键。 还有,buff怀璧其罪的效果也离谱,别的游戏的设计是这场战斗该装备不能用/几个回合内不能用,这游戏是直接废掉(也就是整局都不能用),你得重新买一个新的装备重新升级,也就是说你遇到有怀璧其罪的战斗,你一整场战斗都不能用装备。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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