
Recruit mercenaries, combine their traits, and forge endless synergies. Venture through the mysterious medieval realm, facing powerful foes and mighty bosses. Simple turn-based rules hide deep strategic depth—build your ultimate team, master the pieces, and uncover the secrets of the Black fog.
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About

Master of Piece is a deck-building roguelite inspired by classic board games, offering simple rules with deeply strategic gameplay. In a world shrouded by black mist, You will set out on an expedition with your own band of mercenaries to uncover the secrets hidden within the darkness.
Optimize your strategy, deploy mercenaries, and lead them to victory. Strengthen your units and combine their traits to create powerful synergies — only then will you survive the perilous journey ahead.
While Master of Piece is easy to learn, mastering it requires insight and experience. We look forward to seeing how your meticulous strategies and creative solutions will conquer the challenges ahead.
Each round, you spend action points to deploy mercenaries onto the battlefield.
Once the battle begins, mercenaries act automatically in order of their Speed, so it’s crucial to position them wisely during deployment.
Though combat follows a straightforward structure where outcomes depend on stats, achieving victory requires careful consideration of every element that takes effect during the battle — traits, obstacles, and status effects.
A single misjudgment can change the entire flow of battle — make wise decisions.

Master of Piece is designed to be intuitive, yet it demands complex strategic thinking — combining mercenary traits, managing relics, and optimizing your commander’s abilities.
This creates a gameplay experience where easy learning and deep challenge coexist in harmony.
Recruit mercenary pieces instead of cards, and build your deck as you form the band of mercenaries. Each mercenary has unique traits that trigger during battle — and up to two traits can be combined per mercenary, enabling endless synergies and combos.
As your team grows stronger and achieves victories, rumors begin to spread — just as they did about legendary soldiers of the past. Rumors grant special abilities that are distinct from traits or upgrades. If one of your mercenaries has earned renown, visit the tavern to spread the rumors about him and amplify your team’s synergy.

Your journey through this harsh world may end in failure — but every defeat becomes the seed of new potential.
With over 100 mercenaries and traits, 30 relics, and 20 cards, each run offers a unique experience.
Use the resources gained from failed expeditions to construct facilities at the Garrison. These buildings provide permanent upgrades: more usable items, stronger mercenaries, and other powerful advantages for future journeys.
Throughout the regions, you’ll encounter various buildings where you can combine traits, banish useless mercenaries, and purchase relics or items to prepare for battles ahead. Grow stronger to face the formidable forces of evil that await.
Tough decisions don’t only happen in battle. During your journey, you’ll encounter random card events — brief stories where your choices directly shape the outcome. Will your decisions bring fortune to your expedition, or lead them into peril? As the commander, the fate of your team rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Español - Spanish: Entré a Master of Piece “para probar media horita” y cuando miré el reloj ya llevaba varias horas farmeando como si me pagaran sueldo. El juego tiene ese combo raro entre “relajate un poco” y “una misión más y me voy a dormir”... spoiler: no me fui. No voy a decir que soy adicto porque todavía puedo dejarlo. Creo. Pero si desaparezco unos días, búsquenme pescando, comerciando o haciendo cualquier cosa menos tocar pasto. 7/10. Hace bien algunas cosas, pero le falta un golpecito más de horno en otras para que tenga mas claridad. -------------------------------------------------------------------------------------------------------------------- English - Inglés: [Google Translator] I jumped into Master of Piece “just to try it for half an hour” and next thing I knew, I’d been grinding for hours like I was on payroll. This game has that weird mix of “just chill for a bit” and “one more quest before bed”… spoiler: I never went to bed. I’m not saying I’m addicted because I can still quit whenever I want. Probably. But if I disappear for a few days, you’ll find me fishing, trading, or doing literally anything except touching grass. 7/10. It does some things really well, but a few parts still need a little more time in the oven to feel more polished and clear.
Master of Piece is a masterclass in tactical warfare, delivering a stark reminder that survival depends entirely on the strength of your alliances. In this brutal turn-based arena, your mandate is absolute: assemble your forces, forge unbreakable synergies among your mercenaries, and neutralize overwhelming external threats. There is zero room for miscalculation. While the basic rules of engagement are straightforward, achieving total victory demands uncompromising strategic depth and unified execution. For any gamer who understands that absolute preparedness is the only path to enduring dominance, this title is not just a recommendation—it is an essential objective.
全実績を解除できたのでレビューを書きます。 傭兵を雇って4x4マスの戦場で戦わせるローグライトゲーム。 前進や攻撃は自動だが、横方向を含む周辺1マスには移動できるので、敵の前に移動して、攻撃をブロックしたり、敵を避けて本体を攻撃したりもできる。 ダメージを食らったり、落ちたら即死する溶岩マスなんてのもあるし、パラメータが上がったり、敵にダメージが飛んだりするマスもあるので、どこにコマを置いて、どこに移動するのかが重要になる。 ルート選択は、おなじみのStS風だが、処刑場という施設が独特で、傭兵を処刑して、処刑された傭兵の特性を別の傭兵に移し替えることができる。 特性のシナジーが嚙み合えば、めっちゃ強い傭兵が作れる。 ルールは簡単で、UIもすっきりしているし、グラフィックの雰囲気も良い。 難易度はStSと比べると易しいかな。 試練7だと結構難しかったけど。 かなり面白いんだが、アーリーアクセスのせいか、コンテンツ不足と、バランスの悪さを感じる。 例えば、傭兵を率いる隊長は、初期はジグムンドというキャラ一人しかいない。 攻略が進むとリビウスというキャラが解放されるし、3人目も準備中のようだが、ちょっと物足りない。 あと、リビウスだが、ジグムンドと比べると使いづらい。 これは、リビウスの固有能力に、「意思」というパラメータがあって、それを貯めたり、消費する特性があるんだが、消費したいときに「意思」がなかったり、貯まったときに消費する特性がなかったりで、ミスマッチが起こりやすい。 そもそも、「意思」を使う特性があんまり強くない。。。 ゲーム的には、体力が必要な場面が多くて、速度を上げる意味が薄い(無いとは言わない)とか、通常戦闘の報酬で選べる傭兵が2体だけなので、リロールしても使えない傭兵ばかりの時があるとか、ちょこちょこ不満はあるんだけど、全体的には、面白いので、今後の調整に期待したい。 # 遠征隊長の選択画面で、最初に連れていく傭兵を選択できるんだが、下にスクロールすると、更に傭兵が隠れているのに最近気づいた。分らんよ、これは。。。
有点意思,不知不觉就过了退款时间了
The game irritates me in many different aspects. Mainly the way the text descriptions are done, but also balance seems unfun and random.
很喜欢的回合制战棋肉鸽,美术独特非常吸引人,游戏性上简单而又有富有挑战 目前两个独特的指挥官,各自专属的佣兵池,与各三个不同开局的专属神器可以奠定每场游戏的风格;局外成长也不多,没有为了游戏寿命而牺牲玩家体验 棋子技能的继承搭配,双方利用地形而体验瞬息万变的战场。。运营出足矣应对各种挑战的团队与做出当下局势最佳的考量是这游戏的玩法核心,佣兵技能也能继承,不同组合会有奇妙的化学反应,比如给自残变强的隐士续航技能或队友帮忙续命,给自爆亡语的女巫加个分身亡语和分身流言接着爆、阻止敌方佣兵配合带来不可挽回的劣势局面。。每一步棋都是为了后续胜利的铺垫,绝境下看到出路真的让人欣喜 但也是犯了肉鸽卡牌游戏的小毛病,难度上的调整只是给敌人加数值,给玩家塞废卡,如果游戏调高难度只是单纯刁难人,没有随难度增加而给更好的奖励和体验,构筑不深的游戏性在全成就全解锁后反而没动力打开了 最近的更新也只是补强新敌人,如果是想吸引新玩家应该优先更新新指挥官、新佣兵等内容吧。。 当然只是个人建议,更新前体验最高难度也不会很坐牢,因为既是战棋也要抽卡,精简卡组、养出高血量续航的佣兵也能通关,只是玩久了有点公式化,后期好像什么卡拍下去就通关了,这么玩下去总会感到无聊 官方也不是没作为,前几个月更新的羁绊系统就是鼓励玩家大胆扩容队伍,尝试体验更多组合搭配而不局限于养大哥杀穿整局战役,换别的卡牌游戏可能会强迫玩家每赢一局必须塞一张用不到的卡,或者卡组卡牌太少会有恶心人的惩罚。。比起那样的游戏体验,这个创新感觉玩家有被重视(:D)。 但羁绊的加成还是没解决养大哥、精简卡组杀穿游戏来的方便( X3)可以设定卡组越厚奖励越多行动点,羁绊带来更多有实用又有趣的增益,越庞大的队伍奖励越多的升级机会。。。如果给玩家的增益够强力也能放开手脚设计敌人了,未来终章设计一个需要在庞大战场鏖战的最终boss,鼓励玩家用培养的军队见招拆招。。 现阶段局外成长的建筑最多放四个、局外资源灰烬没地方用、开局阵容除了固定两个组合的佣兵外又要固定带三白板(高难度还塞一删不掉的废卡)。有好多地方可以优化的,比如灰烬可以在酒馆招募更多开局佣兵、买神器;战败后可以继承部分佣兵鼓励玩家有动力重开;招募敌方棋子纳入麾下。。。 游戏性以外的话,佣兵皮肤或者鼓励玩家自定义棋子皮肤、自定义成就家具摆放。。开放个创意工坊? 当然这只是建议,想玩家玩的痛快不死板,又想设计高难度带来酣畅淋漓的战役,还能减少挫败感和重开游戏的积极性,感觉自己才是刁难制作团队的人() 比起评论更像是碎碎念,写这些看起来都在抱怨游戏怎么样,其实是因为喜欢这类游戏的潜力,期待未来能越来越好 最后,出个龙裔阵营吧,虽然剧情里是反派boss,但谁不想在战场上拍出大龙呢(
Pretty cool idea. artstyle a bit like darkest dungeon with the gameplay akin to into the breach. Your pieces have different traits that change your strategies that can be upgraded at certain nodes on the map. It has your typical roguelike map with three bosses separated by choices between nodes that are either fights or upgrades to design your synergies to conquer the end boss. Fun little strategy game with a few different starting builds that change your aproach to each run.
I love the concept and the implementation is very polished. I've enjoyed a lot playing and totally recommend it to anyone who likes deckbuilders/strategy/turn-based combat. My absolutely favorite little detail is how the VFX and SFX enhance the impact of a stronger attack vs a weaker one. I would like to see more variety in pieces and abilities to make the runs feel more unique. And personally I prefer to not have to grind to unlock more content.
I mean, the art style; it is fantastic. Plus, incredibly enough; the other aspects of the game are on that same level. Great gameplay that is unique from other roguelikes I have played (and I have played many), oozing with style and sauce, solid sound design and sountrack, and most importantly just fun to play. The runs are fun, the combat is cool, and despite only playing one run so far; I can tell this is a special game. Definitely looking forward to putting more time into it along with watching it develop over it's time in early access! If you see this on sale, and like roguelikes, I strongly recommend you check it out! With an insane amount of depth and run/build variety I am sure you will find there is a lot to sink your teeth into here. Full video with gameplay and more thoughts: https://youtu.be/-RHVA2Djgts
能用的核心卡太少,就算有那么多不同的阵营,能打通有钟的难度的就那么一个配置,通了三遍不想玩了。开局的基础兵种还有待加强,还有不要塞三个垃圾兵污染我的卡组
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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