
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 24.5Kreviews | 82% | — | $4.4M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
14 day required online check-in with Denuvo? Pirates play a version free of this crap? Go to hell 2K.
Underrated game. It tries to be many things at once and surprisingly... it works! On combat, it's a strategy-RPG with basic card game elements; On exploration, it's your basic action/adventure game; On dialogue, it's a social simulator that rewards you with combat buffs for it. IMHO, they all compliment each other really well. The graphics and how true each Marvel character is to their comics counterpart - not only on their lines but their combat mechanics - is absolutely amazing, it's what actually made me enjoy the game so much
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When I tried this game for the first time on console, I bounced off it pretty hard. I could not even get past the early mission with Fallen Venom, and I assumed the game just was not for me. After giving it another chance on PC, I ended up finishing the story and genuinely enjoying it far more than I expected. What surprised me most is that Midnight Suns is not just a strategy game. The combat is tactical and card-based, but there is a lot more to it than that. The Abbey exploration reminded me of the Krypt from Mortal Kombat 11, with secrets to uncover, lore to find, and little mysteries that made me want to keep looking around. Playing as the Hunter also worked really well because you are not just controlling a random custom character. You are uncovering your own backstory piece by piece, which made the journey feel personal. The character bonding was probably the biggest surprise. I ended up caring about characters I never expected to care about. Robbie Reyes went from being one of my least interesting Ghost Riders to feeling like one of my best friends in that world. Wanda was written with a lot of warmth and sadness, and I genuinely found myself wanting to spend more time with her. The game does a great job making the heroes feel like people living together under pressure, not just Marvel characters waiting for the next fight. The combat also became much more satisfying once I understood how to build decks properly. Characters I liked became absolute powerhouses once I kitted them out to suit my playstyle, and landing the right combo or clearing a room with chain reactions felt brilliant. It is not a perfect game, and I understand why the card system might put some people off at first. But once it clicked, I found a much deeper RPG than I expected. The story, the friendships, the exploration, and the darker supernatural side of Marvel all worked together far better than I thought they would. By the end, I wanted more. The post-credit scene with Doctor Doom and the Darkhold made me hope we eventually get a sequel, because this world still has so much potential. I went from being unsure about Midnight Suns to genuinely loving it. I am glad I gave it a second chance.
Offline play is finite.
I enjoyed this game back when I played it for the first time. Might have even recommended it. But I'm sure as ♥♥♥♥ not recommending it now. ♥♥♥♥ this game. ♥♥♥♥ 2K. ♥♥♥♥ the piece of ♥♥♥♥ ♥♥♥♥♥♥♥ malware that is Denuvo and it's cancerous ♥♥♥♥♥♥♥ parent company - do not buy this game or ANY game from 2K without first ensuring that there is no ♥♥♥♥♥♥♥♥ DRM nonsense.
This is legitimately one of the best video games I have ever played. There are some oddities w/ collectables and resources that feel like they are stubs for a monetization master-plan that never came to fruition, but ignoring that (or modding it out) pretty much everything else is AMAZING. The core gameplay is like a mix between MTG and X-Com. It's SO GOOD. None of the obnoxious 95% chances that miss 50% of the time. Your shuffle and draw are random, but the actual gameplay mechanics are deterministic. And the nature of the scenarios is such that the game plays BEAUTIFULLY with a gamepad in a way that X-Com could never match. Seriously, it's so good. Stepping in for X-Com's base building are superhero themed replacements. Working out in "the yard", sending heroes on on sortees, growing and curating your deck, researching combat upgrades, etc. There's even a bit of a mini-game built around exploring the hero's lair (the abbey), though the game lets you know very early on that it's strictly optional and you can take it or leave it as you please. The exploration bits are surely the worst parts of the game, but they aren't terrible. They just don't match the incredible innovation of the gameplay. Over the course of the game, the cast of superheroes on the team grows regularly and substantially. And as it does, your relationship with the other superheroes evolves unlocking little perks and some decent cutscenes that will appeal even to folks that aren't comic-book / superhero geeks. Every single superhero is unique and fun to play and this certainly extends to the DLC characters - if you have a chance to snag the "complete" version of the game, it's worth it. The DLC characters are VERY strong and bring perks that offer much benefit. I was there for the launch issues and totally understand why the game was a bit of a commercial flop, quickly abandoned. But at the end of the day, this is still one of the best video games I have ever played. No joke. Try it.
♥♥♥♥ Denuvo and 2k Games
3D战棋与卡牌构筑加上环境伤害机制融合得非常好玩,每套牌的设计与打法都体现出该人物的风格特色,很有记忆点。每次出牌的战斗动画没法跳过有点烦人,好在玩着玩着也就习惯了,毕竟大招的播片还是很帅的。怪的重复度有一点儿,但根据战场布局思考打法的过程并不枯燥。一周目想玩得痛快些就走黑暗流猎人,早点拿群攻高伤的湮灭牌;毒液入队后尽快提友谊让同化牌到手毕业(美美一回合清场)。网上关于牌组的攻略相当丰富。一步步培养角色一步步升到究极难度,体验着实不错。 突兀乏味的大本营周边地图探索,还绑了一部分资源收集,很麻烦。2026年了先祖战衣的空箱子bug依然存在,记得去n网打修复mod。以及,如果你不想消耗大把时间肝肝肝刷刷刷,个人建议一并打上词条掉率平衡、坩埚大改、奖励加倍、显示猫儿坐标之类的mod。说来很巧游戏里的猫和我家猫同名Ebony,虽说这是一只被译为乌木的黑猫,而我家的黑檀是英短蓝猫。场外对这个游戏多了几分好感。主要,反派(同时也是主角妈妈)的配音是Jennifer Hale,戴娜拉的VA,滤镜的缘故使我对非常草率的剧情后期走向很难有什么不满[spoiler]结局四舍五入就是抱着戴戴一起死。感谢……[/spoiler] 故事没有任何吸引人的地方,主线剧情就是量大管饱的白开水。对话选项是质量效应风格的三选一,一黑一白一中立,选项描述并不等同于所说的台词,而是只能意会的概括。[spoiler]结局牺牲主角也有点ME,什么紫光结局。 [/spoiler] 队友话密,酷爱互相拌嘴,每次节点推进都会感慨两句或者用游戏内的社交软件发博文,时常有同事团建活动和一对一闲聊吹水,多半没有什么深度,点点ESC跳过也不耽误理解。极偶尔会有可取之处,比方说死侍的对白就写得特好笑,自身的矛盾冲突也算有点意思;秘客和猩红女巫与猎人之间塑造的友谊与谈心较为完整,相对自然也顺理成章(路过捡点yuri。 一句话对卡牌/战棋游戏感兴趣的非粉丝可观望等史低;若是被近年来连载剧情背刺的漫威粉丝请不要错过,此游在角色还原度上让人十分满意,原作彩蛋应有尽有,还有照相亭自定义海报挂墙的功能(战斗时也能抓拍)……要知道此游文本再如何无聊注水拖沓也甩那一坨吃书糟蹋角色丧心病狂的#_&%几十条街。 [h2]——手动分割线:下文涉及对Venom漫画的大量剧透与长篇碎碎念——[/h2] 个人没怎么深入了解过MCU,对超英提不起什么兴趣,唯独对毒液刊这个反英雄人外老伴纯爱系列真情实感记了快十年——最近回坑考古漫画更是越品越有,三十年前(我永远喜欢[b]1996年的Venom: the Hunger[/b],如果只能安利一部的话我会选择这部,有太多可以命名和难以言传的喜爱,body horror、Eddie的独白、食人脑的蛇形Symbiote,不用言语的交流,不眠的流浪、无望的义行、饥饿的绝症、痴迷、爱与照护……)就有如此超前又如此古典的人类&无性别外星共生体纠缠入骨的盛宴。这个系列起起伏伏水准不一摸爬滚打很多年,但关键的几本Eddie相关刊物都竭力表现出角色弧与关系性,形象饱满,主题丰厚……出生的原罪,泡影般追逐真相的梦想,获得世俗的幸福的一瞬也随外物的崩塌而消散,大众偏信盛名者而遭受污蔑的牺牲品(食罪者有两个,埃迪曝光的那人也是食罪者。蒙冤失业无人相信孤立无援导致了1051宇宙Eddie自杀既遂,也成为616 宇宙中后来置身同样境地的Anne自杀的很大诱因),救赎亦是堕落的开端;与众不同本质向善而与母星分离失忆并失去己名的共生体,渴望与善良的宿主永远结合却被拒斥,抛弃,濒临死亡,“一道阴影接近并爱抚”(The Amazing Spider-Man #300 1988)一个即将自戕正在忏悔的信徒,共生体是象牙白的圣母像垂下一滴漆黑的眼泪(Venom: Dark Origin 2008)——绝对的非人之中的神性。夸一下游戏,这里毒液第三个友谊剧情讲的就是“arrived at the church wanting to end it all, but instead was saved by a higher power - the symbiote”;为了bonding更紧密这一生存的本能在最初必须建立和催发共同的情感,对不再孤身一人根源的渴求,共有的愤怒和不甘,亡命徒的联手复仇;他们最初的几个共生体子嗣要么是无性但血腥的意外,要么是在双方被生命基金会监禁时暴力取出的( Venom: Lethal Protector 1993)而在分分合合多年后的v3则是带着关爱与保护地,双方合体共同分娩产下了sleeper,哺育血亲 (Venom #165 2018,Venom First Host #1 2018);互相了解,不断磨合,反思关系与名为毒液所作所为之中双方的责任与互相的影响Venom: Separation Anxiety 1994(标题就是分离焦虑,啧啧啧)磨合的细节还有很多刊涉及,较混乱就不一一列举了) ;与Eddie分离的剧痛引发共生体尖叫造成的大事件级别灾难,最终的解法是在教堂成为更深更不分你我的结合,no longer a bonding but a becoming(Planet of the Symbiotes #5 1995)即Other与“我”边界的消融(无端联想到本体生成论x)也在fandom读到有人写了关于The abject,sublime alienation的短篇)。在2017年v3 #150 的重聚与重返教堂则是明白不误的视彼此唯一,在血色中拥抱来之不易的人性阶段“this is a love story” “My love”“where we bonded, Eddie. just like marriage” ;共生体恐惧宿主离开自己而进行的操控、篡改记忆与扭曲体质,最后令Eddie患癌的自私。Eddie仍决定拍卖共生体并将所得捐出,纵然要失去自愈的能力,形容枯槁,迎接死亡 The Spectacular Spider-Man Vol. 2 #5 2003,Marvel Knights: Spider-Man#5-8 2004;已然分离但彼此之间的执念与残存的物质与纽带让毒液的虚影仍扰动、主宰宿主,Eddie为了摆脱控制而非行凶伤人选择自尽(未遂)The Sensational Spider-Man #38-39;“血清”阶段的罪人自新,不求回报的布道,Eddie献出自己的血治疗蜘蛛岛的献舍,日复一日永无回应的祈祷与忏悔。反目后视毒液为恶魔进行追杀。但换了新宿主的共生体依然旧情难忘,即使强行与“血清”结合会伤害自己(v2 #33-36);Venom: the End 2020 寿命论,宿主意识消散后共生体依然不舍的冰恋、即使替换所有的细胞、神经,编织出虚假的记忆也依然无法阻止肉体在怀抱中归于尘土,放手……(呃本来只是想稍微罗列下喜欢的部分,怎么不知不觉写成半个剧情线汇总了,这还没提美味的v4呢,看来是无处抒发一吐为快顺道安利啊。其实原作还有很多别的亮点以及宗教方面的设计。总之不写了不写了orz产品你们的纠葛实在太复杂(好味)……然后就被2021年之后的剧情气得爆炸,如今除了漫威争锋的共生体内容只有此游还能尝到忠实原作风味的 Eddie Brock & the Symbiote。而且这里是黑衣之王之后但貌似没有取得Knull力量的埃迪,和MR一样规避了Ai Ewing接手后泼出一系列狗屎。[b]夏促入手理由很简单,就是奔着他们的Redemption DLC。[/b]试问谁能拒绝能够[b]当面亲口赞美产品的关系性好特别[/b]的机会,然后亲耳听见产品称是,他和他的共生体另一半之间的关系就是“It's simultaneously the strangest relationship I've everhad... As well as the most comforting.”“My Other has protected me from so many things over the years. Sometimes... It pushes away more than just bullets”“The symbiote gives me fantastic abilities, but I can't rely on it for everything. I maintain peak conditioning in case my Other gets compromised.” 游戏内繁中保留了My Other的多年译名,即“我的另一半”,简中则删除“我的”并一律处理为“那位”。挺纳闷的,毕竟简中能把宿主更换后的背叛感译成相当世俗但也不算太离谱的“被绿了”,承认他们确是伴侣,却没有采用这个经典爱称——要知道原作众多角色听到埃迪挂在嘴边的My 'Other'都不禁纷纷锐评“悠着点”“从没听过有谁这样叫它”(其实蝎子对共生体喊过,还有李普莱斯对另外的共生体喊过一次,但他们明显是对待战衣的口吻,从不视之为平等与独立的个体,不用人称he。而v2的flash在换编剧之前的形象更是注射重药抑制共生体,从不与之对话,何谈友谊)。只能说原文的Other实在是个极妙的称呼。不过简中繁中都偶有错译,也都没把Phenylethylamine苯乙胺翻译出来,个人不喜欢繁中抖机灵翻译成脑药。饥饿刊中Phenylethylamine作为核心的隐喻意义非常严肃。而Marvel Comics Presents #5 Phenylethylamine (2019)则近乎露骨地通过苯乙胺的第三种获取方式暗示他们确凿无疑发生了性关系,并且描绘出为何与如何。“flip the switch”“if we do anything weird $#%... I'm gonna eat the bedbugs when i wake up”“Eddie likes beautiful horrors, terror and desire intertwined. Eddie likes us.” “Okay… you wanna come out and play? Watch the teeth.” 说回游戏,毒液作为第一关吐着绿舌头的boss莫名排面(捡产品之boss语音里都是一堆“WE”),第一章五次亮相(和产品互殴x(你)还有专属战场教堂钟楼(太惊喜这真的是圣地巡回),以及共生体采样版本的主角战衣(吼吼还有支持家产的痛衣穿)。入队剧情/每个友谊节点/升级语音/避难所与消磨时光剧情/战吼语音/都写得很细节,日常对话一种淡淡温馨日常感,还有经典的大声“自言自语”之和共生体旁若无人的私密谈话,PP和Eddie也都提到过共生体会吃醋XD,房间里的迪兰相框(如果有眠者猫猫彩蛋就完美了)、调查笔记本,个人任务中记者身份特性的高光很走心很多糖非常之萌)心理刻画非常细腻,伤及无辜的自责自罪无法原谅自己、对被摆布的愤慨、哀恸与悔恨、难得结识朋友的感激、关心相同遭遇的其他英雄的心理健康、担忧自己格格不入以及如何达到光暗平衡、决战前会怀想初遇共生体时同样有一去不回的赴死之心等等可以说该有的都有真的一点儿不少!强度也不错,究极三依然能打。金色毒液我只认午夜之子游戏,生死相依苦尽甘来终于有了家的产品,必割席某不可名状之物。ps毒液的血清皮肤也真心好评啊。 原作中埃迪布洛克和午夜之子曾有渊源,游戏出于剧情的改编应该是删掉了,所以他们入队全靠PP一路说好话,感慨啊这里的PP确实纯善讨喜,少了漫画中一直以来对共生体性命的强烈的冷漠。Carnage vol.2 #1-16 (2016)是关于黑暗神书与屠杀与毒素时期任职反共生体小组的埃迪布洛克的故事,从游戏结局可以看出猎人的定位和漫画中的午夜之子维克托利亚丶墨提斯有些相似。说到这里,推荐b站上一位up@母巢之声的解读视频《当他们不再是孤身一人时:毒液原著漫画时间线梳理及剧情简介(七)当他们各自前行—— 怪物、备选方案与必须闭嘴的武器》这卷有详细讨论共生体是否真的会放大宿主内心的黑暗,以及如何与共生体一起成为自己,不被理解也依然坚持选择成为更好的人……这样的讨论结合前情与后续v3 的重逢实在刻画出非常美而立体的弧光。想起电影2和电影3人物几无成长缺少弧光,改编的故事更是讲得稀碎,性格也和漫画判若两人(。。没漫画那么黑深残的过往所以没那么苦大仇深也情有可原吧,大概,相对阳光),唉唉也就只有关系性努力描绘了以及共生体的身形还原得很美,总归可以吃一口,但还是忍不住扼腕叹息(个人会偏好虫3电影中共生体死时Eddie当场(非常莫名)扑上去一起陪葬)唉无论我走到哪里都在给产品烧纸。
Denuvo 14 day check in ew. May this be the downfall of 2K. But other then that good game shame we won't a second one. :(
Fun, if slightly campy, experience. Has some of the best character renditions in Marvel media (is portal!). Definitely worth trying if you like tactical turn-based games or Marvel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $21.4K | 51 | 96% | $13.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $1.6K | 10 | 100% | $5.99 | |
| — | 5 | 80% | — | |
| $0 | 4 | 100% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 18.9K | 90% | $7.19 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 5.8K | 76% | $29.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 9.1K | 91% | $24.99 |