
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 24.5Kreviews | 82% | — | $4.4M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
comic books, like all mediums, are mostly awful, poorly written schlock. in the average comic characters act stupidly, don't talk through any of the issues pertinent to the conflict of the story, and mostly just bumble around to the tune called by whatever hack writer has been deposited into the title through this week's nepotism lottery. it is rare for one to transcend this, to have actual depth of emotion and characters worth partaking in the story and struggles of. this game is in the first category. this is not a watchmen type game. this is not a final crisis type game. ♥♥♥♥, this isn't even a ♥♥♥♥♥♥♥ kraven's last hunt type game. this is a D tier weekly serial "nothing ♥♥♥♥♥♥♥ happens and everyone's a ♥♥♥♥♥♥♥ moron" type game. don't buy this. have some ♥♥♥♥♥♥♥ self respect.
Pls I need a sequel of this game right now!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Marvel XCOM
I want to like this game, but it feels like they adjusted a bunch of stuff to make microtransactions more attractive. Literally the entire time you're in the home base part of the game it feels like they're trying to get you to drop money. Richard Garfield, creator of Magic the Gathering, describes games like this as "Skinnerware". Machines designed to take your money, not designed to be fun and entertaining first. The actual game part of the game, like the battles and mechanics and that kind of stuff is actually pretty neat.
比较有深度的一款3D战棋游戏,画面、优化合格,剧情一般,有巨大文本量的中配。 优点:玩法成熟。伤害类型、卡牌效果做出差异化,数值设计也比较合理,前期抽卡爽感在线。 缺点:敌人、卡牌种类较少。后期卡组固定,任务、地图也是重复刷刷刷,明显的后劲不足。 基地探索作为玩法和世界观的补充,在游戏性方面尚可,但满图空气墙搭配僵硬的动作,与制作精良的回合战斗对比就显得比较业余了。
Jogo de celular, mas para PC. Muito diálogo e história. Combate é tático mas é paradão. Eu não gostei. Mas quem gosta disso pode aproveitar.
游戏还是很不错的,毕竟是开发文明的公司,适合漫威粉丝玩,玩到中期略枯燥了,培养角色需要很多时间,适合有空闲时间玩的人来玩。玩了80多个小时,培养人物刷刷刷,可惜上场人物太少了,只能上三个人确实不太过瘾。画面差点可以理解,但这个玩法是很不错的
Great game - took my time and ended up around 140 hours end to end. Battles are quite fun and mixing up your combination of heroes keeps them fresh even when the objective and enemy spread start to get stale. Lots to do outside of battles as well.
illusion of choice in a railroaded story with questionable writing
家园探索和日常比较麻烦 模型也比较拉 但好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 153 | 84% | $11.99 | |
| $21.4K | 51 | 96% | $13.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $1.6K | 10 | 100% | $5.99 | |
| — | 5 | 80% | — | |
| $0 | 4 | 100% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 18.9K | 90% | $7.19 | |
| $4.4M | 5.8K | 76% | $29.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 21.2K | 97% | $8.99 | |
| $4.4M | 8.4K | 91% | $24.99 |