
Marisa of Liartop Mountain is an adventure RPG where the player's choice and the dice will determine the path. Reimu ventures through a mysterious book, to find Marisa who disappeared... but Reimu is not alone. 4 girls will guide, help, and support Reimu on her journey... While having a blast!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Marisa of Liartop Mountain is an adventure RPG inspired by tabletop gamebooks, where dice rolls and fork-in-the-road choices determine the outcome of a branching story with multiple endings. As Reimu, step into a literary wonderland while in search of Marisa’s whereabouts. Four Touhou heroines will guide, help, and support Reimu on her journey, but which one should Reimu listen to?
Marisa, Reimu’s close friend, has suddenly disappeared—
In her search, Reimu of Hakurei Shrine stumbles upon a mysterious book.
Inside, she finds herself in a world filled with strange inhabitants, and a hollow, empty Marisa standing before her.
"What do I want to be, Reimu?"
Can Reimu navigate the mountain of lies clouding Marisa’s heart and bring her back?
・Tabletop-style RPG
You play as Reimu, exploring the dungeon within the book <Liartop Mountain> in a quest to save Marisa.
There is one main story.
Yet the path branches out in many ways according to your choices and the roll of the dice, which then converges to the ending of your journey.
Though digital in form, this RPG recreates the feel of a tabletop session, focusing on replayability and the thrill of shaping your own adventure.


・Dice Inventory
Sometimes, luck is part of your choice.
Dice rolls influence story events and combat outcomes, but it’s not just about a single six-sided die.
As you progress, you’ll acquire special dice with unique properties; High-value dice, intentionally low ones, or dice with identical faces.
Combine them wisely, and master your fate.
・Choices and Growth with Scarlet Devil Mansion Characters
Remilia, Flandre, Sakuya, and Patchouli often chime in, offering their own opinions as selectable choices.
Sometimes their advice helps, sometimes it’s meaningless, or even troublesome.
But by embracing their suggestions, you may gain access to powerful dice.


・Rerolls
By spending CP, you can reroll and overturn unlucky outcomes.
CP can be increased by leveling up, though doing so makes it harder to raise other stats.
Will you build skill through growth, or rely on luck through rerolls?
The choice is yours.

・Music by RD-Sounds
The soundtrack is composed by RD-Sounds, known for unique and evocative Touhou arrangements.
Enjoy their distinct take on Kirisame Marisa and the world of Touhou, crafted exclusively for this title.
With the DLC, you can play the game accompanied by RD-Sounds’ handpicked Touhou arrangements, an experience like no other.
Scenario Outline: Hugo Hall
Music: RD-Sounds
Theme song sung by Sarasa Toumi
Game Master: NEKI
Director: Masatoshi Tokuoka
Kirisame Marisa
Voiced by Mariko Honda
This game is based on Touhou Project.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 294reviews | 85% | — | $109.7K |
| $10.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中身の薄い選択肢の連続でリタイア… TRPGを紅魔郷のイツメンで見守るというストーリーの語り口はよかった
當前進度: 一周目完結 我認為即便不依賴東方這個IP,這都是一款相當不錯的遊戲 每個章節所代表的主題或多或少都是很多人會需要面對的問題,而這些問題也未必有標準答案,某種程度上也對應了第一章和終章吧,我個人非常喜歡 即便整體可能比較挑人,但我認為這都是一款相當值得體驗的遊戲
In short: great game. Wish there were more like it. It scratches the itch of a "tabletop rpg"-style game alongside having its own interesting mechanics. At first, seeing the d6s in the beginning, I thought it'd be a pretty standard 2d6 game. But, the dice present aren't just standard d6s. You have others which varying numbers and effects (including multipliers, 0s, and ones which repeat the same result of the other die), and these are all in service of the fact that the Target Numbers are often not just values attainable in a typical 2d6 game (2-12). It also doesn't ALWAYS mean roll high = better. Sometimes, rolling low is important too. Sometimes you just want an even or odd result. Sometimes it's a mixture of even or odd and >= a certain number. All-in-all, great work. I hope these developers feel proud of their efforts, and continue making games. I, myself, hope to make something of this caliber soon after I'm finished with my degree.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really amazing. It's a crpg with CYOA elements with a really unique custom dice system ala more recent mario parties where you can game rolls to get outcomes you want. Really cool stuff. The Touhou characters are pitch perfect and really add life to the story and RPG systems. Reimu, Remila, and Flan especially are endlessly fun with their commentary on events. Well worth checking out for CRPG or Touhou fans or anyone interested in checking out either at a beginner level
It's pretty good
Si.
Great game ! It's fun and challenges you.
Хорошая игра на пару вечерков, но не без минусов. Очень цепляет с первых же минут, однако постепенно это чувство начинает развеиваться.. и ты начинаешь понимать что всё в игре не так и однозначно. Что понравилось: Оформление - визуал и интерфейс выглядят красиво, банально приятно смотреть за тем что на экране. Локации выполнены прекрасно, спрайты персонажей тоже сделаны на хорошем уровне. Геймплей - не сказать что очень запутанный, но заставляет всегда напрягать мозги. Основная механика броска костей выполнена неплохо, самих разновидностей игральных костей очень много и имеется возможность рероллить броски за местную валюту. Каждое поднятие уровня позволяет повысить влияние одного из персонажей на выбор, получить нужные тебе игральные кости или же просто улучшить свои статы. Сложность - подойдёт и для новичков в жанре. Человек даже впервые играющий в игру подобного жанра скорее всего не испытает серьёзных проблем при прохождении, сама игра не сильно наказывает за ошибки. Что не понравилось: Боссы - они тут все не представляют какой либо реальной угрозы. Они конечно имеют свои уникальные босс файты, в которых для победы нужно сделать что то особенное, однако большинство из них ощущаются скорее как губки для впитывания урона. Финальные боссы третьей и четвёртой главы это буквально самые скучные и душные бои во всей игре. Растягивание геймплея - игра сама по себе не очень длинная, но тут разработчики сделали всё чтобы растянуть её как можно сильнее. Само передвижение по карте и бои частенько выглядят очень уж медленно. Главы к тому же сделаны словно таким образом, чтобы при всей своей короткости быть очень душными, а третья глава это буквально апогей духоты и растянутости во всей красе. Отсутствие реиграбельности - сама возможность начать нг+ с сохранением инвентаря и статов есть, однако выполнено это так себе. У врагов на втором прохождении не повышаются характеристики, из за чего ты буквально с одного-два удара убиваешь как всех рядовых врагов, так и боссов (ДАЖЕ ФИНАЛЬНЫХ). Что уж говорить о том, что по настоящему сложных врагов в игре нет, как при первом прохождении, так и тем более на втором. В итоге мы имеем неплохую игру, чьё очарование правда длится не очень долго. В ней на удивление очень мало контента, и разработчики сделали всё в их силах чтобы искусственно растянуть часы геймплея. Но за саму атмосферу, стиль и геймплей я всё же не могу поставить игре отрицательный отзыв, ибо кайф от первых часов геймплея был незабываемым.
Це чудова гра (майже) Всі діалоги озвучені Система цікава Куби класно зроблені Не без мінусів Голос Маріси досі дратує Тай її мотивація "Стати Магічкою" не обоснована АЛЕ Я б з радістю пройшов ще раз десь через 4-6 років
Really hard to pin down what Marisa of Liarptop Mountain is, because the appeal of it feels so narrow. On a game level, it holds a number of charming qualities (great art, perfect voice acting for Marisa, fun little gimicks and decent dice mechanics) that are offset by a number of flaws (clumsy movement, a number of repetitive battles, low difficulty and an unbalanced leveling system). The overarching story is also a little wonky, with a deflationary climax that can be a little disappointing (a maneuver ZUN often does with the mainline manga), but it fits in with the framing of the action as cozy ttrpg. The little dramas on the board are contained, with the Scarlet Devil mansion players commenting and riffing on them all the while. So with the game being a mix of fun and tedium, and the narrative moving between tones before settling in on a quick finish, it is the interplay between the Scarlet Mansion players and Reimu and Marisa that drive Liartop Mountain forward. More than anything, this is a doujin game, a fanfic story made to be indulgent; not for Touhou the franchise, nor for Firetop Mountain as far as I can tell, but for slice of Touhou doujin culture. I came into Liartop Mountain having already explored an abundance of Reimari doujin. Manga by Yonurime, Benishake and Ashiyama Yoshinori are crucial groundwork but most important is the circle under game composer RD-Sounds, Diao ye zong (in fact the bonus CD is just old songs of theirs, almost all related to Marisa). The game works through permutations of Reimu and Marisa's relationship, many of them clearly drawn up by Diao ye zong in their songs. Chapter 3, easily the worst of the lot, would not have worked for me without prior knowledge of Hofuri, for example. In short, Marisa of Lairtop Mountain is a game about Marisa. She's the only character that gets a VA, she's Reimu's goal, she's the main antagonist, she's the star on top the peak of it all. If you love her as much as Reimu does, as Liartop Mountain does, as I do, I'm sure you'll play this game twice over and enjoy it all the while.
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Players by region
Where this game's players are, estimated from review languages.
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