
A collaboration project between ASCII Media Works’ Dengeki Bunko and SEGA, the Sega Hard Girls are made up of various Sega consoles, including the Dreamcast, Sega Saturn, and Mega Drive! These anthropomorphized consoles are girls with an array of personalities and spunk, and this time they are teaming up with Neptune and IF for an...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sonic + Hatsune Miku = Segami
A história segue aquele padrão clássico da franquia Neptunia: leve, cheia de humor e com várias referências, mas aqui funciona bem justamente por usar a temática da SEGA. Viajar pelas eras dos consoles dá um charme a mais, principalmente se você curte essa parte mais “histórica” dos games. Mas o que segura o jogo mesmo é o conjunto da jogabilidade. O combate continua sendo por turnos, mas é mais dinâmico do que parece. Não é super complexo, mas também não fica automático. A exploração foi uma das coisas que mais me chamou atenção. Comparado a outros jogos da série, aqui você realmente interage mais com o cenáriom pular, escalar, se movimentar melhor nas dungeons. Não chega a ser nada revolucionário, mas já quebra bastante aquela sensação de mapa linear. A parte de progressão também funciona bem. O sistema de classes e customização dá uma liberdade legal pra ajustar seu estilo de jogo, sem complicar demais. É aquele tipo de evolução que encaixa bem com o ritmo do jogo, sem travar a experiência. Agora, o grande destaque mesmo são os personagens. Cada uma tem uma personalidade bem definida baseada nos consoles que representam, e as interações com o elenco de Neptunia rendem vários momentos engraçados, principalmente se você pega as referências. Visualmente, ele segue o padrão da franquia: anime colorido, expressivo e confortável. Nada que impressiona tecnicamente, mas combina perfeitamente com a proposta. A trilha também ajuda bastante, trazendo esse clima meio nostálgico misturado com o estilo mais leve da série. No geral, é um jogo que não tenta reinventar nada, mas acerta em vários pontos pequenos. Ele funciona muito bem como um RPG leve, divertido e cheio de personalidade, principalmente pra quem já tem alguma conexão com Neptunia ou com a história da SEGA.
Plutia is in this game too?! NEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEPNEP!
lol i didnt know Neptune's meme line about Saturn was from this game until i reached that part of the game 😭 "SATAN" 🗣️🔥. Peak game btw, probably one of my favourite neptunia games, i enjoyed the story and the characters and humour was so good, cant believe i slept on this game for so long. Only thing is the combat is kinda unbalanced imo so SAVE OFTEN gahdamn i love being jumpscared by a boss that just randomly one shots me even better when im party wiped by some ridiculous AOE attack, gotta love it and since it's neptunia you will get reverted to when you last saved if all your party members die. So yeah i recommend saving before you accept a mission and/or when entering dungeons with missions or when theres a save point. But overall i recommend this game, it's so damn funny i swear the english voice actors had like no filter and just went wild with this one it's so peak. edit: IMPORTANT NOTE FOR THOSE WANTING TO 100%, the game actually doesnt actually tell you what baseballs that youve missed so if the baseballs achievement didnt pop up you might wanna double check each dungeon again and make sure you collected the missable ones in panique cave and toypolis. I literally spent hours looking for a baseball that was in gold axe ravine in mega drive's era 😭. Other things i can say is for the activate fever time 100 times achievement i did find i good strategy where i would activate fever time when theres one enemy left who is a one hit kill, that way in the next battle the gauge will be at 98% and you can repeat the process. Best place i found to do this was in gold axe ravine because the enemies are weak there and there are lots of them. anyway thanks for reading if you read all this lmao i just wanted to let out what was on my mind for no reason.
норм
Game seems utterly broken. It's running at multiple times speed, lacks 1440p support, doesn't remember any settings (like volume, or dialogue text speed) between launches. Vsync doesn't seem to work here even when forced driver-side. Framerate is extremely random and heavily based on what window size you run it in. (At windowed it was running @ 240fps. Borderless gave 180. Fullscreen gave 165. What? I don't even have a 165hz monitor plugged in.)
This spin-off is pure crossover chaos — Neptune meets SEGA Hard Girls in a time-traveling quest to save gaming history. You play mostly as IF (finally getting her spotlight), teaming up with anthropomorphized SEGA consoles like Dreamcast and Saturn. Yes, Neptune turns into a motorcycle. No, it’s never explained. Yes, it’s hilarious. Gameplay Turn-based combat with flexible class switching. It’s more streamlined than mainline Neptunia titles, but still grind-heavy. Missions can get repetitive, but the character banter keeps things lively. Writing & Humor Meta as ever. Tons of SEGA references, fourth-wall breaks, and absurd dialogue. If you’re a fan of old-school SEGA or Neptunia’s brand of nonsense, you’ll love it. If not, half the jokes will fly over your head. Visuals & Presentation Low-budget even by Neptunia standards. Environments are bland, animations are stiff, but the charm comes from the characters, not the graphics. Verdict It’s not deep, it’s not polished — but it’s fun. A love letter to SEGA and a treat for Neptunia fans who enjoy the franchise’s self-aware silliness. Neptune’s Rating: 7/10 "I turned into a motorcycle and saved SEGA history. What more do you want, pudding?"
Nep! Nep! Nep!
[h1]经典优秀的日式角色扮演[/h1] 《Superdimension Ne pune VS Sega Hard Girls》(超次元海王星VS世嘉美少女)是经典日式角色扮演游戏海王星系列的外传性质作品。在游戏中,你将体验一场独特的全新拯救故事,在危险的世界中寻找失窃的历史原文,与新朋友一同踏上这一场,危机四伏的穿越之旅。游戏质量优秀,画面精美,是一款非常值得入手尝试的,海王星系列的作品。 [h1]游戏内容上[/h1] 首先吐槽,海王星系列经典的暴力移植,建议用手柄游玩本作,如果一定要用键鼠,今议直接重新调键位。(游戏的键位非常阴间,不信邪的可以自己试,并且所有的提示都是按照手柄键位来看的)。作为一部外传性质作品,本作的剧情足够新奇独特,交杂感强,给玩家一种熟悉而又陌生的感觉。整体剧情偏欢乐风格,比较讨喜。游戏的主要玩法还是传统的日式角色扮演的回合制战斗,不过也增加了不少全新的机制,比如狂热时间(每次攻击会蓄力狂热值,当狂热值满之后,场地上方会出现狂热之心,拾取可用于提升角色攻击力和使用技能。)并且游戏中的角色还可以进行变身,增强自身属性并改变部分技能,增加游戏的可玩性。在地图探索上,游戏的地图设计还算不错,毕竟也是十年前的老游戏了,而且还是地雷社的,建模自然不会非常精致,但其实已经很不错了。并且本作角色的机动性在自由移动上较高,动作也比较丝滑流畅(键鼠转视角真的太反人类了,跟不少暴力移植游戏一样,要往反方向移动鼠标)。立绘和音乐自然还是沿袭海王星系列的高超水准,非常不错。 [h1]总结[/h1] 总的来说,本作是一款质量精致的外传性质作品。对于海王星系列的粉丝来说,本作自然是一款质量高内容优秀的精品佳作。非粉丝玩家也可以考虑尝试游玩。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1]A Hilarious, Fresh Spin-Off[/h1] Superdimension Neptune VS Sega Hard Girls is a delightful crossover that blends the absurd charm of the Neptunia series with the quirky appeal of Sega Hard Girls, delivering one of the funniest and most inventive spin-offs in the franchise. While it stumbles in a few areas, the game’s humor, engaging combat, and creative time-loop mechanics make it a standout experience for fans and newcomers alike. [b]Time-Traveling Shenanigans and Sharp Writing[/b] The story follows IF and Segami as they hop through Sega’s console eras (Mega Drive, Saturn, Game Gear, and Dreamcast) to fix a timeline devoured by the sinister Time Eater. The premise is ripe for meta-jokes, and the game delivers—Neptune’s accidental vehicular manslaughter of Nepgear (and the ensuing do-over) is peak Neptunia comedy. The writing is consistently sharp, packed with fourth-wall breaks, and the voice acting—especially the over-the-top NPCs—adds to the chaotic fun. Segami steals the show as a brash yet endearing foil to Neptune’s nonsense, making her one of the series’ best additions. [b]Tactical Combat and the Gauge System[/b] The battle system shakes up the traditional Neptunia formula with a clever gauge mechanic that rewards strategic pacing. Managing your action meter to balance offense and defense adds a layer of tactics, while Fever Mode turns fights into satisfying power trips. The class system and party customization (including clone units) keep progression fresh, and the condensed Lily Rank grind is a welcome change. That said, the Delphinus boss is a notorious spike in difficulty, and some arcs suffer from repetitive "talk-fetch-repeat" quests—especially the Game Gear segment, which feels underdeveloped. [b]Dungeons, Exploration, and a Few Missed Opportunities[/b] Dungeon layouts shift between eras, offering light puzzle-solving with climbing, crawling, and rope-swinging. While the recycled environments can feel samey, the tweaks to traversal help keep exploration engaging. The lack of voiced lines during platforming is a curious omission, though, and the two-leader party limit feels restrictive. Still, the game’s pacing is brisk, and the 30-hour journey to 100% completion never overstays its welcome. [b]Verdict: A Must-Play for Fans[/b] Superdimension Neptune VS Sega Hard Girls isn’t perfect—some quests are tedious, and the combat’s depth could’ve been pushed further—but its humor, creativity, and Segami’s standout character arc make it a gem. The rogue-lite time loops, snappy writing, and refined progression solidify it as one of the best Neptunia spin-offs. If you love the series’ brand of chaos or just want a lighthearted JRPG with heart, this is a ride worth taking. [b]Final Score: 9/10[/b] [b]Pros:[/b] - Hilarious, self-aware writing and stellar voice acting - Segami is a fantastic addition to the cast - Gauge system adds tactical depth to battles - Time-loop mechanics keep progression fresh [b]Cons:[/b] - Some quests feel like filler (looking at you, Game Gear arc) - Delphinus boss fight is a brutal difficulty spike - Platforming could’ve used more polish
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wizordum | $423.8K | 891 | 92% | $19.99 |
| Dungeon Warfare 2 | $423.6K | 1.1K | 90% | $14.99 |
| Brothers: A Tale of Two Sons Remake | $424.1K | 1.3K | 71% | $19.99 |
| Last Holiday | $423.5K | 454 | 42% | $29.99 |
| Q-UP | $424.1K | 1.2K | 94% | $9.99 |
| Echoes of Elysium | $424.1K | 550 | 64% | $19.99 |