
Marble Mountain combines the retro game play of Marble Madness and Super Monkey Ball with the cinematic experience of Indiana Jones to deliver an exciting adventure anyone can enjoy, but with depth for gamers to master.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good variation on the typical marble game, though shorter and easier than I might have hoped. It took me around 3 hours to get gold on all 20 levels. Do not expect an ultra hard precision marble platformer like in Marble Blast Ultra or similar games. The gameplay is almost relaxing and without the typical marble game frustration, though there are a few tricky parts. There are also some differences from other marble games: - Camera movement is scripted. This generally works well since you can almost always see where you're going without having to manuever it yourself. - Marble moves slower and with better control than some other games (much slower than Marble Blast, better control than Marble Madness). Even going downhill the ball can slow if you stop pushing it. - No jumping. - Marble breaks if you fall from too high, and sometimes when hitting a wall too fast. Basically, if you like roll-a-ball games or Marble Madness/Super Monkey Ball clones, but wish they were less frustrating, this game is for you. Haven't tried it with VR support yet so I can't comment on that, but may update this when my Rift arrives in a month or two. Finally, was initially unable to play the game due to it crashing Steam on startup, but developers were responsive in getting it fixed. Solution was to hold left alt on launch to bring up the configuration menu, after which I've been able to start it fine.
an excelent example of how not to design a vr game. opens with a camera move backwards to reveal the title/menu. So instnatly feels dissorienting. But it at least prepares you for how the rest of the game feels. I bought it on sale because i loved marble madness. had i paid full price i would have been annoyed. It is unplayable for me and pretty much everyone i have shown it to. the camera (your head) moves with the marble, if the marbel twists and winds around a rail, you follow it the whole way, swaying side to side. The dev has said they have attempted to make the movement system work for as many people as possible but the intro and the fact the camera is really locked to the marble says otherwise. hopefully one day they will make this game mor eof a roomscale experience with no forced movement or someone else will make that game, because right now i cannot recommend this unless you have no vestibular system.
I just can't play this game in VR. I thought "Oh this will be cool" and at first it is... but this game makes the first cardinal sin of VR: they take control of the view away from the player... It's like you're sitting in a chair, and someone grabs your head, drags you around the corner and forces you to look at something... oh but your body is still in the chair...and now you want to puke. If they could get away from the problem of taking control away from me when they want to change the view, OR at the very least, make it slow, gentle and not jarring at all, THEN this might be worth playing in VR. As for non VR? Well it's just a marble madness clone. You're better off playing the remakes of the old arcade game unless you think fancy graphics is going to make a difference in the gameplay. Pros: [list] [*] I ♥♥♥♥♥♥' love Marble Madness [*] it looks pretty damn neat in VR [*] has potential to be awesome [/list] Cons:[list] [*] It's not marble madness [*] It throws away all the "it looks neat" by making you feel naseous. [/list] So yeah... Maybe I'll try playing it without the VR. OR maybe one day the developers will realize that taking control away from the player in VR is like forcing a dog to take medicine by sticking your hand down his throat. Maybe you think it's for his own good, but it's gonna come right back up when he pukes.
i love inserting marbles in my rectum
Fun, addictive, and oddly soothing! The camera changes work very well with the gameplay, not at all interfering or annoying. The difficulty increase with each level certainly tests your manouvering skills, and the geography for each level is well designed and planned out. The marble is adorable with his hat. Ahh aurums.. gotta catch 'em all! :D Well done, Lightning Rock!
操作に慣れるまで時間がかかりますが、その割にステージ難度上昇が早いので心を折られないように気をつけましょう。 デモ動画ではサクサク進んでいますが実際のプレイでは結構死にます。 時間制限はないので焦らずプレイすればきっと大丈夫です。 操作について: スティックは少しだけ倒しても、完全に倒してもボールの動き方は一緒です。倒した方向だけが反映されます。 狭い道を通るなど、細かく動かしたいときは十字ボタンの方が操作しやすいことが多いです。
I love marble games, but as is so often the case with these sorts of games, I spent my entire time fighting the interface and the camera angle. Contrary to the claimed blurb, the camera did NOT automatically adjust to show me the best angle - it frequently left me playing completely blind. And why the actual F..., when 99% of the movement in the game is made along the four cardinal compass directions (NSE and W), are the controls mapped to the four diagonals? The challenge should come from the layout of the game, not from the fact that you have to simultaneously press two buttons to move in a straight line! A badly designed game created by someone who clearly thinks that crippling the player is the same thing as challenging him. Really disappointing.
Motion Sickness Warning! I want to love this game, but the automatic camera makes me sick like no other game has. PLEASE give us manual camera control with the right stick! Without it, I'm not going to be able to play this game and can't recommend it to others. :(
Starts out decent at first, but gets incredibly frustrating quick. Quite a few checkpoint placements that are out of place and require redoing things over and over. If you're in an indoor level there is a severe lack of lighting showing where you can't and can't go. Some of the puzzles are really obtuse. The music is extremely loud and you'll have to slide it almost all the way down to a tolerable level, but a few minutes later it slowwwwly goes back to full blast. And the Indiana Jones aspect?? Not much to say really, you can get a hat that kind of looks like Indy's, but I was expecting some sort of storyline or cutscenes like in the Lego games where they don't talk and you just watch. Nope. And speaking of hats, I'm not exactly sure the devs thought it was a good idea to make so many hats available for your marble to "wear". To me it made it more difficult to judge jumps, speed etc. Pretty sure the devs are done with working on the game so unfortunately there probably won't be any more updates, which is a shame because it does have potential...but it still needs a lot of fine tuning.
The sensible negative reviews seem to focus on the motion sickness and the weird camera moves, but if you can hack these (I actually found all the swinging round pretty cool after the first couple of minutes) then this is the one of the best 'casual' VR games I've played so far. It's not long, I beat it in under 2 hours and that included stopping for every bonus, and letting my kids have lots of (unsuccessfuly) goes. Neat, fun and I hope hope hope they do more levels soon. Even if it was paid DLC I would get it - loved it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Ladra | $7.1K | 63 | 68% | $4.99 |
| Mystic Towers | $7.1K | 63 | 67% | $4.99 |
| Biglands: A Game Made By Kids | $7.1K | 63 | 52% | $4.99 |
| The Princess' Heart | $7.1K | 63 | 60% | $4.99 |
| Humans Must Answer | $7.1K | 63 | 62% | $4.99 |
| Sudoku Quest | $7.1K | 84 | 67% | $4.99 |