
The latest VR sensation from the creators of ‘Job Simulator’, now with free DLC! Welcome to Vacation Simulator: a rough approximation of VACATION inspired by real human NOT JOBBING. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A true sequel to "Job Simulator" in that is does more while keeping the humor and general vibe I liked already. While "Job Simulator" had static levels, here we do actually go to different stations. It's simple teleporting and works well. You can keep items in your hand, but you also get a backpack to move 8 items at once. The core charm of the game are the many possible interactions, mini-challenges and of course the commentary of the bots. Cooking is once again very fun! Pantries that change and refill with a simple slider, cooking smores on a camping fire, lots of sauces you can put on nearly everything. The other big element is the camera - three brothers want you to take pictures and give you little hints on what you should find. There are also a few arcade like sections to beat highscores and a few joystick video games as well - they work better than you would expect! In order to unlock more of the game, you have to beat challenges and get "memories" - basically point thresholds. They aren't hard to get, and you can unlock the credits with less than 50% - doing everything requires combining items from multiple places. If you want smart and fun interactions in VR, this game got you covered.
геленджик 2011
после легкой работы в job simulator можно пойди на пляж и уже всем там достовлять не удобства
Runs well, is a calm experience, style works well in vr for how simple it is
Even the vacations are J*bs
it's repetitive
Vacation Simulator is a joyful, tactile celebration of what virtual reality does best: letting players exist inside playful spaces where curiosity is rewarded and interaction itself is the point. Developed and published by Owlchemy Labs, the game builds on the studio’s signature design philosophy established in Job Simulator, but trades workplace parody for a breezy, sun-soaked fantasy of leisure. Rather than placing the player under pressure or strict objectives, Vacation Simulator invites them to slow down, explore, and experiment within a colorful world designed to feel welcoming, humorous, and endlessly responsive. The experience takes place on Vacation Island, a modular hub filled with distinct themed zones such as beaches, forests, snowy mountains, and resort-style attractions. Each area feels handcrafted to encourage physical interaction, whether that means building sandcastles, grilling food, hiking trails, throwing snowballs, or simply messing around with objects that react convincingly to touch. The environments are dense with interactive props, and nearly everything can be picked up, manipulated, or repurposed in unexpected ways. This constant physical engagement reinforces a sense of presence that makes even trivial actions—like tossing a frisbee or pouring a drink—feel satisfying and playful in VR. Progression is intentionally light and flexible, guided by a system of “Memories” that serve as gentle prompts rather than rigid goals. Friendly robot characters offer tasks that range from silly photo challenges to simple acts of assistance, and completing these earns memories that unlock new activities and areas. Importantly, the game never pressures the player to pursue objectives in a specific order, allowing for a freeform rhythm that mirrors the relaxed spirit of a real vacation. Players can ignore tasks entirely and simply explore, or chase completion at their own pace, making the experience approachable for both casual players and completionists. Interaction design is where Vacation Simulator truly shines. Object handling feels intuitive and natural, with physics that are forgiving without being floaty. Items can be stored in a virtual backpack accessed by reaching behind your shoulder, a small but effective touch that enhances immersion by removing the need for traditional menus. Movement options are thoughtfully implemented, offering teleportation and comfort-focused locomotion to accommodate different VR setups and sensitivity levels. This accessibility ensures that the game remains welcoming even to VR newcomers, while still providing enough freedom for players with larger play spaces to move naturally. The game’s humor is gentle and omnipresent, delivered through visual gags, playful animations, and the expressive behavior of its robot inhabitants. These characters are charming without being intrusive, often communicating through gestures and exaggerated reactions rather than lengthy dialogue. The tone is lighthearted and affectionate, poking fun at modern vacation culture—selfies, souvenirs, relaxation rituals—without becoming cynical. There is no overarching narrative to follow, but the world feels alive thanks to these small interactions, creating memorable moments that emerge organically rather than through scripted story beats. Visually, Vacation Simulator embraces a bright, stylized aesthetic that prioritizes clarity and charm over realism. Colors are vibrant, shapes are friendly, and animations are exaggerated in ways that suit VR’s close-up perspective. The art direction ensures that objects are easy to read and interact with, while still offering enough detail to make each environment feel distinct. Sound design complements this visual style with upbeat music and satisfying audio cues that reinforce actions, adding another layer of feedback that makes interactions feel rewarding. While the game’s scope is intentionally limited, this restraint works in its favor. There are only so many areas to explore and activities to complete, and over extended play sessions repetition can set in. However, Vacation Simulator is not designed to be consumed in marathon sessions; it thrives as a space players can return to, dip into, and enjoy in short bursts. Its value lies less in progression or challenge and more in the quality of its moment-to-moment interactions, which remain delightful even after objectives are completed. Ultimately, Vacation Simulator succeeds because it understands the unique strengths of virtual reality and builds an experience entirely around them. It doesn’t chase realism, competition, or narrative depth, instead offering a tactile playground where play itself is the reward. Whether used as an introduction to VR, a stress-free escape, or simply a place to experiment with physics and interaction, it stands as one of the medium’s most inviting and polished sandbox experiences. In capturing the simple pleasure of doing nothing particularly important—yet enjoying every second of it—Vacation Simulator delivers exactly what its title promises. Rating: 8/10
Its Okay, Job Simulator is better
I need a vacation after this one
yeah
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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