
Scanner Sombre is a 3d horror cave exploration game where darkness is your greatest foe. Illuminate the unseen with your LIDAR scanner, revealing the eerie beauty and peril of the abyss. From the creators of Prison Architect, this immersive adventure uses light and shadow for a haunting experience.
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About
Scanner Sombre is a tense 3d horror cave exploration game where oppressive darkness becomes your greatest enemy. The silence, broken only by echoes and hesitant footsteps, builds chilling tension, while the unseen unknown keeps you on edge. Blending psychological horror with discovery, it challenges you to navigate a hidden world lit by a LIDAR scanner. From the creators of Prison Architect, this immersive adventure uses light and shadow to craft a hauntingly beautiful yet terrifying experience.

In Scanner Sombre, the LIDAR scanner is your lifeline. Armed with this innovative tool, you reveal the unseen by casting light into the abyss, slowly mapping the cave around you. As the silence presses in, and shadows twist, the scanner’s color-coded beams uncover hidden dangers and untold mysteries lurking in the dark.

Scanner Sombre features a striking visual style built around vibrant, rainbow-colored point clouds, inspired by industrial LIDAR scans. Players use a handheld scanner to gradually reveal the environment, with color-coded points helping to perceive depth. This distinctive, inhuman aesthetic creates an eerie atmosphere and enhances the exploration experience.

In Scanner Sombre, the story unfolds subtly through the environment, with hints of forgotten histories hidden within the cave. As you explore, remnants of the past, strange symbols, and eerie remnants suggest a deeper, darker narrative. Each step forward invites you to unravel the mysteries bit by bit.

Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Defcon, Darwinia, Multiwinia, Prison Architect, Scanner Sombre, and their latest release, The Last Starship. Introversion has garnered both critical and commercial success being recognised with multiple awards including the IGF grand prize for Darwinia and BAFTA for best persistent game (Prison Architect). They have sold more than 4M copies of their games worldwide.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Dutch*, Norwegian*, Portuguese - Portugal*, Portuguese - Brazil*, Bulgarian*, Czech* +14 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
视觉效果很有风格的步行模拟器,一个扫描仪在手走遍洞窟深处…… 探索+一点点解谜,有恐怖标签(集中在水鬼追人那小会外)基本不吓人。 配乐和音效都很不错,整个场景明明什么都没有看到,但是好似什么都看见了,给人以很大的想象空间。 前期本来我以为是探索文明的路子,毕竟有女巫,地下庙宇之类的,没想到结局是……(不剧透)走到结尾的时候才感慨原来开头已经暗示了,是个有点悲伤的故事。 小船缓缓前行那段挺美的,依旧还是彩色斑点,却感觉像看到了点点星光。 流程不长,约2h,路痴友好,因为基本就一条道。 没有成就系统有点可惜,虽然是快10年前的游戏,但放在现在也并不过时。
At a casual pace with breaks, I played it start to finish in 2.5 hours. The way I'd describe this is novelty. The scanner is very cool but there is nothing else to it. If this was a free game on itch.io, I'd call it amazing. But at the price of 6.99, I could have gotten a sub sandwich and would have preferred that. There is no interactability in the environment, no monsters to chase you around, no end game content, no puzzles, no combat. A walking sim with extra steps that relies on the novelty of the scanner and the writing. That said, I don't hate it and feel bad giving it a thumbs down but it's just not worth it to me. I genuinely hope they take this game as a proof of concept and expand on it.
Very strange. The gameplay is unique and if you like the aspect of exploring a completely dark cave by shooting coloured lights at the walls, then this is for you. Don't go into this game expecting an interesting story or character progression. It's a recommendation from me because of the novel gameplay/gimmick, but I'm absolutely confused why the story is *this* lazy.
A game that's hauntingly beautiful. It's really easy to lose track of the fact that it's a kinda scary game because of just how pretty it is. I loved walking around and blasting dots to map out the cave walls. Gorgeous.
Muito bom, adoro sonar.exe e pegou um dos meus maiores medos ai. 7,5/10
This is a great quick play and runs Great on my PC, the VR though doesn't seem to work as I can't enter the gameplay part nor am I able to use the desktop SteamVR feature to click on the button to play.
Walking Sim, novelty doesn't last long. Poor execution of horror. Not much game here. World building is very basic. Its an interactive movie that isn't worth your time.
PEAK
Pretty incredible liminal game with some nice visual storytelling. not gameplay heavy but enjoyable. Buy if you are looking for a unique audio/visual trip
Very gg.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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