
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After all the controversy leading up to the launch, I only touched this game during the Server Slam so that I could say I actually played the next Concord before it died on release. I could be one of those 200 players on the Steam chart who saw the thing firsthand, and actually talk about the gameplay that no one had played. And also, because despite hating the genre and not playing FPS games in forever, I had to see this funky ass aesthetic for myself. 20 hours in the Server Slam in one weekend later and I'm thinking about playing it at work, and the day after it ended I'm thinking "Damn, really wish I could do a quick run right now". I had to concede I was wrong and it had its hooks in me. Now over 400 hours deep I gotta say its great, if it shut down tomorrow I still would've got way, way more than my moneys worth and had months of fun since launch. This is not really a casual friendly game, the community is decidedly PvP heavy (cause it feels so much fun to get into fights, and players usually have the best loot) and game knowledge and skill is almost more important than good gear. Don't get me wrong, you'll get ♥♥♥♥ on by good guns in a fair fight, but if you know what you're doing and have good game sense, you don't make it a fair fight. That and knowing what loot is where, what's worth hunting for and bringing back, good team comps, ability use, etc. is as important as being able to click on heads real good. It can feel very all or nothing at times, especially since there's no safe pocket or any way to get items out mid run, so if you die, that's it. But faction missions can grant items and gear even if you don't make it out, and the shop has a good baseline of gear that refreshes daily, and plenty of free daily items to get you back on your feet even if you have nothing. One good run, catching one geared up team with their pants down, or even coming through somewhere after another team has taken the best loot and scooping up the leftovers can make up for a half dozen failed runs, assuming you're not bringing your life savings out every time. I'm partial to running the gray free kits half the time even with purple shields in my shop and a nearly full vault just going in with nothing and coming out loaded is too much fun. You might be able to get some enjoyment out of it if you're trying to be friendly, or if you're mainly looking for PvE (they're adding a pure PvE mode July 21st so maybe that's worth it on its own, we'll see), but the PvP is where its at, and most players are in a shoot first talk never mindset, myself included. Even when I know I'm screwed and I could try to talk it out, or being a full team of gray shields vs purples and blues, the fighting is just too much fun, and you get numb to losing gear when so much comes and goes. But on occasion you might get someone who just wants to get a mission done, or a team who really doesn't want to fight, or very rarely people looking to team up to do something and you can talk things out. That said, your teammates are usually very chatty and all around nice, in over 400 hours I can count on one hand how many actually toxic or negative people I've run into in crew fill trios, and only 2 of them actually threw the run or left early. The worst you might get is someone with a loud hot mic, or someone not talking who takes off running off to do their own thing and dies silently, and the guys that kill you might call you trash on prox comms every once in a while, but most people are talking as soon as you load in and can usually help you out if you're looking to do some specific objective or get some certain loot. The aesthetic and design of everything is very polarizing, I know. If you like it you love it, and there's so much stuff in all the little details, the designs, all the little lore items and cutscenes. The whole vibe of everything is like nothing else out there and just, the color, just, god, actual color! A video game that isn't gray and brown smeared over high res textures. A sci-fi world that isn't sleek and silver and white and greebled out the ass. Its this weird ass sci-fi-bio-3d-printed weirdo future, and its great. It just looks and sounds beautiful. If you can't stand it there's not really much I can say about that, it is what is is, but ♥♥♥♥♥♥♥♥ is it something I wont forget. Genuinely, if you have any aspect of the game you think you might like, give it a shot. I came in a pure hater who hates the genre and the idea of losing my stuff and now I'm grinding for my last 2 Cryo skins. I couldn't be happier to say I was completely wrong.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you don't like a game that basically makes you work like it's more of your job, especially with hostile players who will always take the opportunity to destroy you, I wouldn't recommend this. Especially not when it can suddenly [i]freeze your computer[/i] and force you to wait until self-repair is done.
One of the most fun games ever made.
Bungie knows how to make a fantastic shooter
Love the art of this game and everything about it, it is something that will chalenge you all the way to the end
I wanted to like Marathon. Instead, it feels like the game is actively conducting an experiment to see how much emotional damage one person can take before uninstalling. Let's start with the free kits. Who looked at the starter loadout and said, "You know what new players need? Half-broken shields and depleted medkits." Why are the shields and medkits already depleted? Who's using my supplies before I spawn? Nothing says "welcome to Marathon" quite like spawning in with equipment that looks like someone else already lost with it. You survive one fight, use your already-half-empty healing supplies, and now you're roaming the map held together by hopes, dreams, and a single ibuprofen. Just give us normal healing supplies FFS. Then you hear footsteps. Fantastic. The PvP is fine. But why can't we have Duo lobbies? Hunt: Showdown did it, there's no excuse. yes, you can just queue for a random if you're only playing with 1 other buddy but half the time your random is sprinting straight at a full squad like he's the main character, immediately gets vaporized, and then I'm somehow expected to clutch a 2v3 that became a 2v17 because he alerted every NPC on the map.
Best shooter out there by far!
Really good game, very well optimized. Gun fights are really intense. The night map is really cool feels like a destiny map.
TS ruined my relationship with Rishi. He would not talk to me for months following my addiction to this game. Fits of violence, brash language, fierce disappointment. These are just some of the deadly symptoms. Never play this garbage, it ruins lives. This game is like a drug, I am happy then I am sad. At what cost...
genuinely ♥♥♥ if u come in with ♥♥♥♥♥♥♥ free kits andd lowest inventories no shields
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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