
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
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About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 669 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bring back [b]Survival[/b] and I can't stand the servers anymore, getting into a game with 100+ ping is crazy + the rubberbanding that has been there since S1.. I don't think the game deserves the hate it gets because It's a great and beautiful game. For new players Survival was a great introduction, you could go Solo/Duo/Trio with no queue time which is perfect. The amount of Rooks I came across was rare, 1/5(isch) games I would spot a Rook by the exfil with a nice talk or just a sneaky exfil (Queued only Duos/Solos). It was a perfect gamemode where you train and learn about Abilities, positioning and Items, also discover what the maps had to offer such as POIs and more depending on the map you decided to run. (Perimeter and Dire Marsh Night) People are giving up way to early due to getting a Perimeter "Light" and then its gone after 2-4 games depending on the runs ofc. (and yes there are players still that can eliminate you on Perimeter Light, but are the same level as you.) This forces the player/players to go against the best and high level players while being at the bottom due to the games learning curve and restrictions. I miss the days where I could just hop on the game and just play, no goal, no brain and get out with something I can bring into a real game or just sell/convert and repeat to progress my shells so you don't fall behind if you for example have a job or play other games that requires daily attention. Marathon to me Is really fun at It's core, PVE feels nice and the PVP can end within seconds or last for minutes. Death is a lesson just like any other Extraction Shooters, YOU WILL DIE ALOT and It's normal, but there are also times where you exfil alot. Be on your guard and Have a nice run!
This game ♥♥♥♥♥♥♥ sucks ass
игра каловая масса, 0 оптимизации под пк из-за чего просадки фпс, бесконечные фризы, лаги и баги, казино с криоархивом заходишь убиваешь 40 мобов 2 сертификата по этому вайп, интерфейс каловаяя масса, оптимизация покупки оружия каловая масса да возьмите вы систему как в арене а не вот это вот по 2 часа сидеть и искать пушки у одного моды у другого
despite everything, this game will have a bright future, im certain
ЁБАНАЯ ПЕРЕГРУЖЕННАЯ СРАНЬ, С ПРОТИВНИКАМИ, КОТОРЫЕ ЗА 2 СЕКУНДЫ ЛОМАЮТ ТВОЙ ЩИТ! ХЕРНЯ С ПРОСТО ОТВРАТНЫМ ИНТЕРФЕЙСОМ
nah
its ironic one of the most hyped cosmetics(the talisman & yokai) are ones that have a clear & cohesive art style compared to the appalling color/icon mess most of the game consists of, yet ppl will insist theres nothing wrong with this game's art direction lol
Worst new player experience known to man. They will give you a tiny tutorial, then you will be DRAGGED through every menu in the game. But you will not learn anything, that's literally illegal. No, you have 5 seconds to take in the layout before they blacken the screen like a mobile game and tell you to click the next option. Close the tutorial? Don't worry! It'll keep opening so you can't interact with any of the systems! Want to skip and figure it out yourself? The boxes close when you hit next, and the next one takes 5 seconds or so to show up the entire way through. Literal agony and there is no way anything is worth 5 minutes of unskippable garbage content that does nothing to ACTUALLY prepare you for the game because, once again, you cannot do anything during this sequence. May as well have been a hypercam youtube video showing off the interfaces.
mega ass
Hell to the NO. This is like watching a basketball player throw a ball from the other side of the court in hopes of making it as a buzzer beater. Better off using your time in a game where the devs arent making changes once their hardcore players get what they need. Hell you probably got a better chance of getting a presidential pardon than actually playing with a none toxic player base.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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