
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WE WANT DESTINY 3 NOW
I give up holding out hope for this game... Bungie, what are we even doing anymore guys? I had such high hopes for this game out of the gate, and for the first couple weeks it was absolutely beautiful and felt fresh in a game filled world off AAA hyper realistic BS. But as expected the cash grab cracks started to poke through. The story was so cryptically woven into the game that only data miners and the pale unemployed could take the time to put things together (and they ripped that out of the game in the first 2 weeks). Jumping into the deep end of the pool with an extraction shooter was, to say the least, a choice. A choice that made the grind feel pointless, made the game feel breakable if you had the time to memorize the maps and key points. This, however, is also what made it game fall so far out of the spectrum of casual it only appealed to those who's downtime is spent stuck in the loot goblin loop. How they can find the time to do everything in the game in a week that their only viable entertainment comes from camping and trolling lower level players trying to complete the same missions that are either stupid broken or stupid difficult without a full squad to fall back on is to say the least infuriating. Which brings me to the next reason I give up... It's been almost 5 if not 5 months... 5 MONTHS, as all of the contracts are exactly the same. So they are easily tracked and mapped by rats and trolls that you'll get mowed down the second you trigger a mission objective. "Oh but Cryo archive!" What about it? What about a massive, hardcore only, time sensitive puzzle, with little to no guidance is "fun" when it's just as unrewarding as every other map is now. I wanted the game to succeed, I was hoping every month would come with some new mind blowing update to expand on the story. By now you would think the game would evolve into the genre-bending game we were promised... This is not the case, crazy rough launch due to the destiny crybabies who can't let go of their 10yr old dying franchise. Egregiously confusing menu and wall of text style explanations. Unstable server to the point you can barely manage 4-5 runs without tacking on a good hour+ just sitting at the connection screen. I could complain about the PC players being forced into crossplay as console have a brutally unfair aim assist that they abuse. I could complain about how the risk-reward feel of the game is a fleeting high at best. I could complain that 90% of the character skins feel like phoned in cash grabs that would only appeal to a very specific color blind audience. I could complain that if bungie doesn't do something drastic this will be an offline game that will likely never see the light of day again.... And that's what I'm doing, with the player count nose diving so hard in 5 months this will be a $60 deluxe brick that sits as a reminder of something that could have been great. My advice, stay away from this game until they can pick at direction. Until they can give us more than a game that can be summarized in a 45 minute youtube lore video. The gamers have spoken, and with the dying short lived hype of the extraction shooters this is just a beautiful game with rotting guts.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game expects you to dedicate time and investments into it like 2nd job, and maybe eventually have fun 30+ hours in when you've actually progressed slightly in a single season. That would be fine if the game's actually fun or enjoyable, it's neither. If you're a hardcore player, seems like a great experience. If you're a casual like me, it doesn't get better from what you tried from the server slam and free weekend. The first few hours in the low level map is the most fun you'll ever have in the game. After that progression slows to a crawl, it's the same loop again and again. Horrible solo experience and doesn't seem like they're interested at improving the non-hardcore experience. Looks good and nice gun feel. Menus, inventories, and UXs are some of the worst I've seen in any game.
I'm not writing a negative review just to join the hate bandwagon. In terms of extraction shooters its definitely one of the most unique in terms of style. I enjoy parts of the artistic choices in this game but mainly have come to dislike most of it. I truly cannot understand why bungie decided to make this game other than to cash in on the genres hype. The loot is incredibly boring and bland. weapon designs feel uninspired. I feel like I'm playing with big lego blocks. traders are boring. none of the characters you can play look like someone I want to play as AT ALL. they look more like interesting characters Id like to see in a TV show or something. quests are boring. and my GOD healing in this game at the beginning is painfully long and annoying. watching the same healing animation 10x. Yes I know tarkov you see the same animation 10x too but it just looks better. Gunplay is SOLID. I think that's where the game shines. also its quick to get in raid and I have had zero performance issues. I dont think this is better than Arc Raiders overall and I personally don't think it comes close to EFT. (even though these games have problems of their own as well). I know I will probably get hate online for my review because the fans of this game absolutely HATE you for criticizing this game. I'm mainly writing this review to say I wish we got D3 instead of this....
Amazing game, I love it so much. But they suck ass at optimization, so on my 4.5k rig im getting 60fps. I have spent over 20 hours doing stuff to fix this, but nothing. I don't understand how they make a game as big as this and somehow mess up this much?????
PVE solo's sounds cool. Until you realize that this developer doesn't understand what balancing is.
Eh I uninstalled the game again. I've grown tired of competitive pvp games, I'd just like to kill robots sometimes. It's good to have as an option but I'm not interested in being a professional FPS game player just so I can participate in the game, should have been a coop/single player shooter with the option of competition.
I do not like the game
This game sucks, UI sucks AI sucks world sucks characters suck. The one redeeming quality is the gunplay but just play any other bungie title for that. The vibe of this game just pisses me off, it just seems like it thinks its so cool but its just so incredibly boring. My biggest gripe though is that you can't tell what augments do exclusively by looking at them. you have to hover over them and then read the description. This doesn't sound bad but when there's 40 zillion of em in the game and you have 20 in your stash you don't want to sit there and slowly hover over each one to read a paragraph saying you can sprint slightly longer in the rain just to get to the end and have to re-read them all because they ARE ALL IDENTICAL AND YOU FORGOT WHICH ONE WAS WHICH. Also force-wipes in this game is ridiculous, I barely had any motivation to play and when that was revealed I didn't want to play anymore because all of my progress would be gone in 3 months another brilliant move Bungie! To add to the wipes, you can only have one active quest at a time.... what? are you kidding me? this game just try's its best to keep you playing but it doesn't have any of the natural hook to make you WANT to keep playing. Thats what they've lost going from Destiny to Marathon. Destiny wanted to keep your attention for as long as possible and it showed in how the progression was structured but the base gameplay loop was actually fun making it so you wanted to play. Marathon is just so vapid and self-indulging. They really tried to capture the raid feeling too with the cold storage map (no idea if thats the name I don't care to look it up) but it just doesn't work and is impossible to achieve if you are playing this game casually. ALSO get this ALSOOOOO they lock that damn map so you can't play it like every other week! WHATS THE POINT!!!!! Are you trying to get me to log back in??? NO! Bungie is just so brazen with its time wasting that its hard to not realize they are just wasting your time. This game is making me more unhinged the longer i think about it. I digress, absolutely do not under any circumstances pick up this game. Who am I kidding, you weren't going to this game doesn't even look fun from the outside. I'm counting the days until this entire studio gets Thanos snapped with a smile on my face bye bye Bungie!
Sweaty losers ruining this game, full gold teams open comming not fighting cool game ♥♥♥♥♥♥ players
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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