
Experience the ultimate power fantasy as the apex predator of the seas - a giant Shark! Terrorize the coastal waterways. Tear swimmers and divers limb from limb, give the humans a reason to fear you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Sep 11 → 24.71/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 26.8Kreviews | 87% | — | $2.6M |
| $39.99 | 18.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo mt foda, só q é mt roubado vtmnc eu desvio do jacaré e msm assim ele me mata
more fun than cs2
A simple concept but a lot of fun, it crashed twice during my total play time but ran really well. It starts to drag toward the end of the Truth Quest DLC but other wise well worth picking up on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 3.8K | 90% | $24.99 | |
| $2.6M | 4.6K | 91% | $19.99 | |
| $2.6M | 22.7K | 99% | $7.99 | |
| $2.6M | 4.6K | 73% | $39.99 | |
| $2.6M | 11.2K | 84% | $11.99 | |
| $2.6M | 7.2K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $1.3M | 1.8K | 74% | $24.99 | |
| $30.9K | 129 | 71% | $14.99 | |
| $337 | 15 | 20% | $0.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 22.57/day in the week to Jul 30 → 23.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
| $39.99 |
| 12.7Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 30ratings | 90% | — | not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely over-the-top, bloody game about being a shark in probably Florida. This game is fun and silly in doses, but very, very grindy. I would say that's creatively my biggest criticism of this game: from the moment you start as a pup, you will be exposed to predators (especially Alligators) that you have, really, no choice but to avoid until you level up and get better at the game to fight with any chance of winning. Kills are satisfying, though combat is simple if not chaotic and a little jarring. The game engine itself--no matter what your PC specs are--is prone to crashes, frame drops, and performance pauses. The map helps a lot. Just watching other playthroughs online, you do eventually get into more open waters and get way bigger and more powerful. Cool. I can tell you right now that--given how much of a grind it is to get there--I am uncertain if the game has hooked me enough to commit to getting there anytime soon. I was hoping that the game was going to enable me to make more ridiculous decisions regarding customizing the shark. In my mind, if you're gonna make a game about being a man-eating shark? Send it all the way past "silly," and into "completely insane indulgence." What do I mean by that: I want to be able to customize all of the cosmetic details about my shark, and I would love it if there were more cosmetic options unlocked as you play. Color, hue, saturation, color gradient (either make your shark just one, or many different colors), stripes, spots, scars, distinguishing marks (maybe a huge harpoon "piercing" through the "eyebrow" of the shark, or the "nose,"), custom decaling/branding/tattoos, chunks taken out of the fins (custom sizing and placement). I was even hoping for like monstrous and fantasy expansions, like squid tentacles or...anything. As far as abilities go? Same thing. Haven't gotten to the fantasy sharks yet, but still...I think it would be more fun if you could change your body and individual body parts to match your playstyle. Like, maybe the Great White Shark body makes you have higher defense and better agility, but the tiger shark body means you get more nutrients from eating/are less likely to get sick. Different fins could make you move forward faster, or easier to dodge projectiles or predators. I recommend, but there's definitely a lot of room for improvement and expansion still.
O jogo não enjoa como outros jogos por ai, tipo um need for speed so que de tubarão
if not friend why friend shape ( SHORK )
Maneater is one of the most fun and unique games I've played in a long time. Playing as a shark and evolving into a powerful apex predator never gets old. The combat is satisfying, exploration is rewarding, and the open world is full of secrets and challenges.
It's goofy, it's repetitive, but if you can catch it on sale it's a good way to waste some time
хорошо
This game is so underrated, and its much fun to play that I can eat humans for that gameplay. It can be dodgy sometimes when the game lagged a bit or the game will crash and kick you out. The achievement were simple to get all of the remaining parts to get the 100% done; this can be done by 18 hours or less to get it all done.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.