No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.6M — a different platform, not this one.
Become a MANEATER Experience the ultimate power fantasy as the apex predator of the seas - a terrifying SHARK! Maneater is a single-player, open-world action RPG (ShaRkPG) where YOU are the shark. Starting as a small shark pup, you are tasked with surviving the harsh world while eating your way up the ecosystem. To do this, you will explore a large and varied open world, encountering diverse enemies - both human and wildlife. Find the right resources, and you can grow and evolve far beyond what nature intended, allowing the player to tailor the shark to their play style. This is fortunate, because to get revenge on the cruel fisherman who dismembered you will take evolving into a massive shark, an apex predator of legends. Eat. Explore. Evolve. Unique Story Play through a full narrative, story-based campaign narrated by Chris Parnell (Rick and Morty, Saturday Night Live, 30 Rock) and set against the backdrop of a reality TV show. Diverse, Compelling Combat Battle fierce wildlife, including other apex predators, or fight against various types of human hunters ranging from town drunks all the way up to the Coast Guard. Evolve Into a Legend Feed on humans and wildlife to grow your shark, and find shark loot to evolve your shark down multiple possible paths. Explore the Gulf 7 large regions, including bayous of the Gulf Coast, resort beaches, industrial docks, the open ocean, and more. Experience a living world with a full day/night cycle.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become a MANEATER Experience the ultimate power fantasy as the apex predator of the seas - a terrifying SHARK! Maneater is a single-player, open-world action RPG (ShaRkPG) where YOU are the shark. Starting as a small shark pup, you are tasked with surviving the harsh world while eating your way up the ecosystem. To do this, you will explore a large and varied open world, encountering diverse enemies - both human and wildlife. Find the right resources, and you can grow and evolve far beyond what nature intended, allowing the player to tailor the shark to their play style. This is fortunate, because to get revenge on the cruel fisherman who dismembered you will take evolving into a massive shark, an apex predator of legends. Eat. Explore. Evolve. Unique Story Play through a full narrative, story-based campaign narrated by Chris Parnell (Rick and Morty, Saturday Night Live, 30 Rock) and set against the backdrop of a reality TV show. Diverse, Compelling Combat Battle fierce wildlife, including other apex predators, or fight against various types of human hunters ranging from town drunks all the way up to the Coast Guard. Evolve Into a Legend Feed on humans and wildlife to grow your shark, and find shark loot to evolve your shark down multiple possible paths. Explore the Gulf 7 large regions, including bayous of the Gulf Coast, resort beaches, industrial docks, the open ocean, and more. Experience a living world with a full day/night cycle.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $7.99−27% | 25ratings | 93% | — | not modelled |
| $39.99 | 18.3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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|---|---|---|---|---|
| $204.8M | 292.3K | 93% | $29.99 | |
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| $104M | 1.3M | 97% | $4.99 | |
| $82.8M | 47.1K | 90% | $59.99 | |
| $80.8M | 116.2K | 91% | $29.99 |