
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
===========================================================================================
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
===========================================================================================
We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
法家阴阳家和农家货值家这2套组合目前比较容易成型,通关路线也比较清楚。希望后面把其他学说的玩法差异做大一点,不要最后都变成挑最强被动。
希望加一点真正能推动后期的剧情。现在通关或称王之后,如果没有新的故事、敌人或目标,确实很容易放下。
太上头了,肝了两天眼睛通红,还是想继续玩。只是一直玩下去以后内容会有点单一,希望后面增加更多事件、地图和联机模式,不然单人玩到后期还是会缺目标。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.4K | 79% | $19.99 | |
| $1M | 2.2K | 96% | $19.99 | |
| $1M | 2.4K | 85% | $19.99 | |
| $1M | 3.1K | 77% | $10.49 | |
| $1M | 1.2K | 92% | $15.99 | |
| $1M | 728 | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.2K | 241 | 66% | $14.99 | |
| $59.1K | 166 | 54% | $9.99 | |
| $32K | 54 | 65% | $19.99 | |
| $22.4K | 64 | 61% | $11.99 | |
| $1.1K | 4 | 75% | $8.99 | |
| $112.1M | 91.9K | 84% | $39.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评给策划和运营,回复不敷衍,前瞻、小课堂这些内容也让人愿意继续关注,还敢于发更新规划路线,加油把
挺有意思的,期待新内容。现在最想看的是更多地图、事件和能让后期继续玩的目标。
支持一手。现在明显还有很多地方需要优化,但题材和方向是有机会的,希望后面越做越顺。
Great game, ive enjoyed my play through and have noticed and appreciate the little QoL updates. But i have become overwhelmed with the amount of crashes and will have to step away with hopes to one day returning to crush the bandits once and for good
Güzel oyun sadece tr yama çok kötü
总体比我当初第一次玩庄园领主更容易上瘾,节奏和国风题材比较对我胃口。不过还是有些小问题,希望新图出来之后能把内容和体验一起往上提。总体比我当初第一次玩庄园领主更容易上瘾,节奏和国风题材比较对我胃口。不过还是有些小问题,希望新图出来之后能把内容和体验一起往上提。
游戏的框架搭得挺大,能看出是想做一款春秋战国版的战争建造,而不是单纯做个国风换皮。城建、资源、门客和战斗以后如果能真正串起来,确实有机会变成中国人自己的战争历史模拟器。现在还在早期,细节和后期内容都需要时间。希望制作组不要急着铺太多新概念,先把现有系统之间的关系做顺,玩家会更愿意一直跟着更新。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.