
Long ago, a war raged between two powerful deities. Each was sealed away, their weapons scattered throughout the world. Our hero in this RPG, Fang, happens upon one such weapon and now he alone must choose which deity will awaken again!
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Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
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Hours played at review time, across 41 reviews with recorded playtime.
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[h1][b]🎮 Reseña de Fairy Fencer F Advent Dark Force[/b][/h1] [h2]Resumen del Juego[/h2] Fairy Fencer F Advent Dark Force es un JRPG de aventura que mezcla combates por turnos, fantasía colorida y ese “sabor anime” que puede ser adorable… o un crimen con brillantina, según tu tolerancia al exceso de energía y a los personajes que parecen haber nacido para venderte un llavero. La premisa es la típica droga dura del rol japonés: armas con poder, destino grandilocuente, y una historia “buena” que te intenta convencer de que todo esto es serio mientras la pantalla te recuerda que también hay comedia, coqueteo y contenido subido de tono. Primera impresión: si vienes por un RPG por turnos con estética anime y ganas de leer diálogos, aquí hay material; si vienes buscando sutileza, te equivocaste de continente. [h2]Lo “Adorable y Por Turnos” vs. Lo “Anime y Controversial”[/h2] Lo Bueno: ✅ Combate por turnos que se siente en su elemento 🎯 ✅ Buena trama (para estándares JRPG: drama, giros y fantasía) 📜 ✅ Estética anime colorida que entra por los ojos (te guste o te dé alergia) 🎨 ✅ Contenido para un jugador bien armado: logros (30), cromos y Steam Cloud ☁️ ✅ Compatibilidad total con mando: sofá + grind = paz mental 🎮 Lo No Tan Bueno: ❌ “Desnudos” y “contenido sexual” metidos en la licuadora: polémico y no siempre elegante 🔥 ❌ El tono salta entre comedia, romance tipo citas y épica… y a veces parece que el guion no se puso de acuerdo 🤹 ❌ Si no conectas con el estilo anime, lo “adorable” se vuelve “infumable” en tiempo récord 😵 ❌ Comunidad activa bajísima (4 jugadores): se siente como llegar tarde a una fiesta donde ya apagaron la música 🥀 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Turnos cumplidores: funciona y engancha, sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Correcta, pero no esperes que la IA te humille con orgullo.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura JRPG con suficiente carnita para avanzar y completar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Colorido y anime; más estilo que músculo técnico.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Trama sólida para el género, con el drama habitual bien servido.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía con personalidad: cumple y se siente coherente.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Llamativos sin ser un festival que te cambie la vida.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien; rara vez roba el show.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplidoras: hacen el trabajo, sin milagros.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Mucho arquetipo anime; variedad limitada en tono y enfoque.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en general para un título de este tipo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Si te atrapa el loop JRPG, vuelves; si no, con una basta.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Un JRPG decente que brilla por estilo y turnos, pero no por sutileza.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Fairy Fencer F Advent Dark Force es como ese anime que “solo ibas a probar un episodio” y de pronto estás discutiendo lore a las 3 a.m. Tiene combate por turnos competente, una historia que sabe enganchar y una presentación colorida que hace exactamente lo que promete: ser JRPG sin vergüenza. Pero también es un juego que exige tolerancia a sus excesos: el coqueteo, los guiños subidos de tono y el humor pueden sentirse más “parte del paquete” que una decisión artística fina. Y aunque tiene 2066 recomendaciones que lo respaldan, ver 4 jugadores activos ahora mismo es un recordatorio cruel: esto es más culto de nicho que fenómeno vivo. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 4 Descuento máximo registrado: N/A Veredicto: [i]Si te gusta el JRPG anime por turnos, entra; si no, huye antes del primer “momento incómodo”.[/i] Si buscas un RPG de aventura para un jugador con estética anime, turnos y una trama que cumple, vale la pena. Si te molestan los elementos picantes/controversiales o el humor “anime” sin filtro, este juego no va a cambiar tu opinión: solo la va a empeorar con colores más bonitos.
Fairy Fencer F: Advent Dark Force is a JRPG that mixes lighthearted character banter with a surprisingly big game behind it. It has that Compile Heart vibe: colorful cast, lots of dialogue, and a tone that can flip from goofy to serious depending on the chapter. If you enjoy story-heavy anime RPGs, it’s easy to settle into. The combat is turn-based but built around momentum. You’re not just picking “attack” and waiting—positioning matters, hitting enemy weaknesses matters, and chaining actions feels rewarding once you understand how the systems fit together. Battles start simple, then gradually open up with more options and bigger numbers, and the game becomes more fun when you’re planning turns instead of auto-piloting. A key mechanic is the whole “Fury” and skill setup side, where you customize what characters can do and how their abilities link together. It’s not the deepest system ever made, but it gives you enough control to build your party your way. You can lean into raw damage, support-heavy setups, or balanced teams, and the game is forgiving enough that you don’t need a perfect build to progress. Exploration is more functional than exciting. Dungeons are straightforward corridors with enemies and loot, and you’ll revisit similar-looking areas. It’s not a game you play for breathtaking level design, but it works because the pace is quick: you clear fights, grab items, and move on without getting stuck in puzzles for too long. The story is where Advent Dark Force tries to stand out, mainly because it offers multiple routes. Your choices and progression can lead you down different story paths, which makes it more replayable than a typical linear JRPG. The routes also change how you see certain characters, so doing more than one run can feel like you’re getting extra context rather than repeating the exact same plot. Presentation is very “anime JRPG”: expressive portraits, flashy skill animations, and a soundtrack that keeps things upbeat. Some parts show their budget, especially in environments and repetition, but the game usually makes up for it with charm and character interactions. If you like the cast, you’ll tolerate the rougher edges. Overall, Fairy Fencer F: Advent Dark Force is a solid pick if you want a long, dialogue-heavy JRPG with customizable combat and multiple story outcomes. It’s not polished in every area, and dungeon design can feel plain, but the battle system and routes give it enough hook to stay engaging. If you’re already into this style of RPG, it’s an easy recommendation.
Fairy Fencer F Advent Dark Force, developed by IDEA FACTORY and COMPILE HEART and published by Idea Factory International, is a reworked and expanded version of a distinctly niche JRPG that leans heavily into anime sensibilities while layering in additional systems and branching narrative paths. It presents itself as both a traditional fantasy adventure and a self-aware, character-driven experience, blending lighthearted humor with moments of darker storytelling. Rather than reinventing the genre, it refines and enlarges its original foundation, offering more content and flexibility while retaining the same structural strengths and weaknesses that define many mid-tier Japanese role-playing games. The story centers on Fang, an unwilling hero whose motivations are initially driven more by selfish desires than noble ideals. His journey begins with the retrieval of powerful weapons known as Furies, remnants of an ancient conflict between a goddess and a malevolent deity. What starts as a relatively straightforward premise gradually evolves into something more complex, particularly through the multiple narrative routes introduced in this enhanced version. These branching paths significantly expand the scope of the story, offering alternate perspectives, darker developments, and different character arcs depending on the player’s decisions. While the early portions of the narrative are filled with comedic exchanges and familiar anime tropes, the later routes reveal a more serious and emotionally layered side of the game, rewarding those who commit to exploring its full structure. Combat is one of the game’s more engaging aspects, built around a turn-based system that incorporates free movement within a limited range. This allows for positional tactics, encouraging players to consider spacing, area-of-effect attacks, and combo potential rather than simply selecting actions from a menu. As characters grow stronger, the system opens up further through customizable combo chains, special abilities, and transformation mechanics that temporarily enhance a character’s power. These layers create a satisfying sense of progression, especially when players begin to understand how to optimize their setups. However, despite the variety of systems, combat can sometimes feel inconsistent in its challenge, with certain encounters becoming routine and others requiring sudden bursts of grinding to maintain balance. A defining feature of Advent Dark Force is its Fury placement system, which allows players to alter the conditions of dungeons by embedding weapons into specific locations. This mechanic can influence enemy strength, item drops, and environmental effects, effectively letting players tailor their experience to suit their needs. It is an inventive idea that adds a degree of customization to exploration, though it often feels underutilized in practice. While it has the potential to meaningfully shape gameplay, it rarely becomes essential, and many players may only engage with it on a surface level. The overall gameplay loop follows a familiar rhythm of exploring dungeons, completing objectives, returning to town, and advancing the story. While this structure is reliable, it does not always provide enough variety to sustain long-term engagement without some repetition setting in. Early sections in particular can feel formulaic, with similar environments and mission types appearing frequently. As more systems unlock and the narrative branches out, the experience becomes more dynamic, but the initial hours require patience before the game fully reveals its strengths. Visually, the game presents a mix of strong character design and more modest environmental detail. The characters are vibrant and expressive, supported by anime-inspired artwork that gives the cast a distinct personality. In contrast, the world itself can feel less detailed, with dungeons that sometimes lack variety and visual complexity. The soundtrack complements the experience well, shifting between playful and dramatic tones as needed, though it does not necessarily stand out as a defining element. Overall, the presentation reflects the game’s mid-budget origins—stylish in certain areas, but limited in others. What ultimately defines Fairy Fencer F Advent Dark Force is its sense of identity. It does not aim to compete with large-scale RPGs in terms of polish or innovation, but instead focuses on delivering a content-rich experience tailored to fans of anime-style storytelling and system-driven gameplay. The expanded routes, large cast, and layered progression systems provide a surprising amount of depth, and the ability to revisit the story from different angles adds meaningful replay value. At the same time, its reliance on familiar genre conventions and occasional pacing issues prevent it from reaching a broader appeal. In the end, Fairy Fencer F Advent Dark Force is a game that succeeds by understanding its audience. It offers a blend of humor, customization, and strategic combat that can be highly enjoyable for those who appreciate its style, even if it occasionally stumbles in execution. It may not be the most refined or groundbreaking RPG, but it provides a satisfying and often charming journey for players willing to engage with its systems and embrace its quirks. Rating: 8/10
i'll start with the negatives because there are a few -the overworld and main hub is bland, it feels like how sega made sonic unleashed work on the wii versus xbox/playstation, overworld is flat and is essentially background images, its just point and click where to go, which makes it a lot less immersive, but its not really a isue due to another negative aspect we'll tackle in a bit -the combat IS fun but you start out in a grindy no-fun way and you basically only get good ways to grind character exp/weapon and skill etc exp after like the halfway point, its made intentionally that way but it IS rewarding by the end (especially fangs 2nd ult, force impact, but the way to get there takes a while, the combat movement when selecting the area your attacks hits is also very finnicky and you cant really get used to or gauge it imo -the movement... oh my god the movement is just so bad, the only way to remotely speed it up is dashing at breakneck speeds and its hard as balls to control the direction while also trying to avoid mobs -needs audio balancing for cui or the ability to turn cui off during battles, cuis screech is literally eardrum piercing if using earbuds -some mid-boss battles will overwrite other music, even the ult forme music that would normally overwrite the present battle theme, which is annoying (mostly since i just didnt personally vibe with the mid boss battle theme) now for the positives -very good OST, the godly revival selection OST is absolutely smashing -funny characters and interactions, even the NPC interactions felt like a progressively side story -the story is a little bit generic BUT it has some good twists, turns, character growth (character degeneration as well) and offers a whopping 3 routes so the replay value is great plus the NG+ gives you a lot of bonuses -attack animations are cool -if you put in the work you can even recruit select enemies -godly revival and by extension, world shaping, is interesting as a concept and allows for a bunch of mixing and matching your playstyle, theres some for everyone, really in conclusion: the game is IMO worth its price point and you'll get at least a good 45+ fun hours out of it even if theres some inarguably negative aspects about the world/traversal design philosophy
[h1] Fairy Fencer F Advent Dark Force 简评 [/h1] [strike] 被人忽悠拔出剑后就可以吃喝不愁,结果却只是召唤了个妖精出来,她又让我去唤醒女神这件事 [/strike] 咳咳咳,游戏是很标准的日式rpg游戏,包括但不限于,刷级,组队,喝药,回合制战斗等等,不过游戏在战斗方面做的还算自由,我们甚至可以跑路(不一定成功就是了) 场景中的多条路线,以及多个可以探索部分,场景破坏获取不同的材料或者饰品等等,获取的装备可以卖,也可以穿上获得属性强化 战斗方面可以讲的挺多的,比如几种不同技能,回合制中可以躲避敌人或疯狂战斗爽,每次胜利会获取斗志,斗志满了可以铠甲合体,不仅变得帅了,伤害也变高了,动画更帅了,[strike] 帅才是一辈子的事[/strike] 游戏还有很多不同机制,还是建议自己上手体验 这家的游戏永远都是在剧情和画面,bgm上相当出彩,本作也不例外,游戏是重制版,画质还可以,3D建模还算精细,立绘和游玩过程中的bgm都十分优秀,甚至还有相当优质的动画演出 游戏文本量很大,挺多条不同线,多条线之间还有几个不同结局,角色塑造也都很到位,无论是角色的个人性格还是战斗间的表现都不错 游戏自带简体中文,喜欢jrpg的一定要进行尝试 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
Man If this game was a Visual Novel it'd be worth a lot to me, but the gameplay is just SO unsatisfying and annoying that I just can't play it anymore. The characters and dialogues are quite interesting and well made. But it's the damn gameplay that saturates it to rock bottom. This is literally the first game where I really enjoy the dialogues/characters but really hate the gameplay. Even if I reduced the difficulty and gave up on the "hard" achievement to skip the combats, I would definitely still hate it as a whole. It really pisses me off because I want to see more of the game because the dialogues are great. Also, You might get almost softlocked after the first map area(on HARD), where I was only level 4-5 and I could only fight low levels that granted very poor xp, and the "bosses" were level 10 or so, which took about 50 attempts to beat the easiest looking one (xp boost, 3 lv.10 fire birds, which always ended in a 1v3 because the first ally get's ko'd round 1). I'll check a video for the story, at least it won't piss me off.
又全成就了一款遊戲, 雖然也只是這些不用技術只花時間的成就。 整體遊戲評價給個"不錯", 難度不高,操作熟悉後其實也不麻煩, 劇情相對熱血王道,角色香香好舔, 加上常常打到骨折的售價, 我覺得沒什麼特別大的缺點可以說的。 但想玩之前要知道這就只是一款"普通的"日系RPG。 >>>以下一些流水帳心得<<< 玩完才發現這款作品沒有劇情上的續作? (Refrain Chord好像不算主軸劇情的續作?) 只能說魔神篇後面留的伏筆就有點空虛了... 全成就最麻煩的部分就是打一萬隻怪, 再破玩三結局後我也才打到快六千隻,(時數39.5小時) 再來就多花了約90分鐘無聊的刷塔才完成...
you get to hunt for earth crystals
I just can't into this empty shell of a game. I even played through it entirely years ago. I guess a warning sign should have been that I didn't remember a single thing from it. What you have is a dirt simple battle system, which mostly consists of "walk up to the enemy and press X". After leveling up and increasing abilities, that becomes "walk up to the enemy and press X X Triangle" instead. The story is very bland, and progression is slow. Walk through dungeon, fight boss, tiny bit of story, rinse and repeat. Very little variety. It all feels like a chore. Possibly the biggest sign that you would like this game is if you liked other Idea Factory / Compile Heart games. I liked a lot of lame JRPGs too so I thought I would enjoy playing this again but I guess not.
[h1]为了拯救女神而释放邪神?[/h1] 邪恶之神降临人间,为了阻止邪恶之神的计划,女神用100把武器将自己和邪神共同封印了起来。这100把武器有部分流落了人间,能够将武器拔出的人是世间的勇者,人们称呼他们为妖精剑士…… 《妖精剑士f:邪神降临》是一款日式回合制战斗角色扮演游戏,是一款重置升级作品。在游戏中,你将扮演一位妖精剑士,踏上这趟属于自己的冒险旅程。 [h1]游戏内容上[/h1] 本作为地雷社发行的经典日式角色扮演游戏《妖精剑士f》的重置升级版,相较原作优化了画面质量,优化了战斗场景,修改的剧情内容,新增了中文。游戏拥有三条剧情线路,可供玩家自行选择体验,并有多名可攻略角色将会在旅途中与你相遇,加入到属于你的队伍之中来。游戏在玩法上属于传统的回合制战斗角色扮演游戏,战斗系统有一定的新意,增加了破防系统和连段系统,不过实际上数值比机制更为重要,在战斗策略上体现不强。对于喜欢日式角色扮演的游戏,本作与多数同类型游戏一样,非常依赖局外刷级,喜欢一路刷级的玩家将会在本作中找到熟悉的感觉。 [h1]总结[/h1] 总的来说,本作虽然是重制版,但依旧已有不少年头,对于喜欢经典传统的日式角色扮演游戏的玩家,本作性价比还是非常高的。推荐系列的粉丝和地雷社的粉丝入手尝试。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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