
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有趣,中國題材,希望快有正式版。
游戏大体还行,游戏好坏不说了,能不能把字体调大一点,玩久了看得眼睛痛
HAY
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人感觉目前需要优化的点 1.建筑辨识度太低,前期建筑少的时候还好,后期根本分不清哪个是哪个,几乎全程要按alt打开概览,但是概览又太全了,满屏都是建筑的名称,希望可以有个中间态,例如默认显示加工建筑这类的名称或者有个高辨识度的图标、支持自定义显示哪些建筑等等…… 2.道路删除会把建造时的整段一起删除,没办法只删除一点,而且升级过的道路删除貌似也不返还材料,这导致道路规划有点烦人 3.移动建筑不能和现有位置重叠,必须先挪到不重叠的地方然后才能移回来,且要等遗留的物资运走,这能叫移动吗?这不是拆了重建吗 4.多数人口耗在生产阶段的水多加面面多加水上了————因为驿站范围太小,仓库容量也小,后期摊子大了,你要建很多仓库和驿站,而驿站又持续消耗独轮车,很多人力又用在植树砍树划板子造独轮车上了,且人口上来了吃的又不够,因为农田收益和付出感觉不太对等,但是不弄又不行,连水井都需要一户人,导致我压根没有余力征兆士兵出门打仗,宣传里的大场面我是一点没体验到,也就盗贼来了临时拉点兵,打完赶紧恢复生产 5.性能问题,优化不好,fsr开性能档勉强能玩,而且不知道这游戏是不是A黑游戏,视角拉近看小人做动作会有显示bug,尤其打斗时会像面条人一样拉的很长 优点 音乐不错 士兵阵型可以自己画 底子可以,有以前玩傲世三国的味 小贴士 门客中,道家的无中生有很nb,采矿越采越多有木有见过,什么叫道家仙法呀(战术后仰 士兵作用不大,感觉不如弩车……一发蒸发十个人,配合墨家很不错
目前内容太少了,等后续看吧
粟还要做成米羹才能下发,那要不要我一口一口喂啊
目前,一点都不好玩,就一张图,多数东西都不完善,不推荐买。不过很有潜力,支持一下很有必要。
整体体验合格,有以下建议希望参考: 功能方面:1、批量拆除功能很不好用,为了拆掉一点点多余的道路却不得不拆掉一整条路; 2、希望新增复制按钮,新建造时可以快速复制已有建筑而不是再去翻页找; 其他方面:1、击杀敌人、拆除敌营无收获,会很没成就感,希望新增掉落装备、敌营物资等,数量少一点倒是无所谓; 2、建筑时希望新增辅助虚线以对齐周边建筑,使整体布局更整齐美观。另外就是道路节点还是太大了,可以再小点。 3、建筑时建议同时显示土地肥力,否则无法确定是否占用高价值的农田用地,拆来拆去很费时间; 4、建筑提示过频繁,缺原材料,但实际上正在搬运,仍提示原料不足; 5、辎重仓容量太低,建议扩容至1000以上,或者可以花费材料(如原木、黏土)升级扩容;同时驿站范围稍微小了点,建议扩大; 6、门客加成范围、效果(如冶炼时概率获取燃料)体现不明显,建议优化;另建议门客划分品质,高品质门客加成更高、效果词条更多; 7、土地肥力目前我看仅能在休耕期自行缓慢恢复,不够合理,建议是休耕期由配伍用水、金汁主动恢复,否则只能眼看着存在农田里的50桶金汁无法发挥作用; 8、总体上建造速度偏慢,不开倍速没法玩,这其实不太正常,更何况移动建筑等都是相当于重建,非常耗费时间,顺便一说移动建筑时建筑本体仍视为存在导致提示遮挡,无法微调,这个可以改一下。 9、野兽资源较少,第三年门客多了以后基本靠交易获取兽肉、兽皮等资源,压力虽然不大但是希望多一点野兽资源。 10、木墙没法升级夯土墙,教程任务要求的是木墙,后期想加固难道只能拆了?很多守城器械也仅限土墙使用,建议木墙可以用粘土升级成土墙,然后土墙用石砖升级石墙,等。 总体而言可玩性还行,一些细节方面的教程并不详尽,只能靠自己慢慢摸索,比如刚发售那天为了捡那些个狼尸花了我很久,又是在旁边建屠宰场又是干啥的,后面才知道用拾取(现在是有提示了)。希望后面有更多可玩性内容。
做过了庄园领主、中世纪城主,当一下战国村长,感觉还是很新颖的。游戏本身质量也很好,框架合理,有骨有肉。期待早日完善。
Muito boooom...
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