
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的很不好玩 而且没有什么新意 感觉像是抄了十几二十年的游戏系统 十几年前的画面
爽玩了20多个小时,还是决定写一下体验。 目前来说这款游戏的内容没有那么多,但是基础非常好,我觉着最有意思的就是门客系统,每局游戏选择的不同门客可以说是决定着前中期的发育走向。开始玩模拟经营游戏还以为会轻松些,结果相当烧脑。每年,每个月都要规划好发展的点,春天要耕种,夏天要扩张,秋天要收获,冬天要好好维持住民法的满意度,做一个合格的君主。 喜欢这款游戏特别重要的一点就是我看到了他很大的潜力,不论是当初模拟经营的种田流,还是屯兵发育的征战流,亦或者是在游戏里贩卖物质的经商流都能找到相应的成就感。 总之,希望制作组保持住更新频率,继续深挖游戏里各种好玩的玩法,加油!
好玩
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的好玩,地图小了点
一般吧感觉和庄园领主差不多我觉得多多完善一下,并且出创意工坊再把游戏里面提示啥改改,这个有的地方没有饮水只能挨个点把它做一个界面在图中用连线连起来好的多,还有这个音乐啊真的阴的不行能不能改改太吵了,更新快点庄园领主都挺快的。但是加油春秋战国题材还是很不错的
好玩,虽然有很多要改进的,但是瑕不掩瑜,可以入
挺好玩的,就是里面的刁民有点无语,明明仓库有吃的他就是不去拿,还动不动造反
赶紧出创意工坊,你的这个游戏玩起来太累了
挺好玩的,莊園領主買不起買了這,還有希望倍速可以自己條,3倍太慢,8背後面設備跑不動,QAQ,還有都三家分晉了,為啥還說是春秋阿
战斗系统正反馈太少。战斗胜利收益太低。
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