
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NPC有生涯这件事挺有想象空间,没必要只让他们出生、工作、打仗完就结束。要是能加入生老病死、婚姻、子女、履历、家族和族谱,城市里的人会真正变成一群有故事的居民,而不是一串会移动的生产力数字。这个方向做深了,重玩价值会很高。
讚
le jeux a lair super , mais le syteme de ressource est completment pété. des reserve de sel et de piere,fer son minuscule qu'on ne peux renouvelé. on ne peut rien planifier sur le long terme, ca tue le jeux direct :( décu.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果建筑可以升级就好了 增加一点百姓的互动性 市场集市?
还行吧,建模大同小异,找建筑很难找,伤眼睛
垃圾,搞得那么复杂,发育慢的要死,上来纯浪费时间,打仗体验感极差
挺好的,不过也有蛮多要完善的地方
İlk önce böyle bir oyunda Türkçe dil destegi olması çok güzel tabiki türüne göre eksikleri var fakat şimdiden çok güzel olmuş gelişim aşamasında oldugunu unutmamak lazım oyunda herhangi bir takılma kasma bug çökme gibi sorunlarla karşılaşmadım benzer oyunlardan yanısıra kaynak yönetimi şehir kurma genişletme daha güzel bu tür oyunları oynamayı seven arkadaşlarım indirimdeyken almalarını tavsiye ederim
种田系统BUG太多,要么到秋季收获时期仍然在生长中无法收获。要么是收获了以后不增加相应资源数量导致无法制作食物。 只能等修复了过两个月再玩了。 背景音乐挺好的,希望能够增加一个农田便捷管理的系统 ,几百块田每个都得手动设置休耕时间真的太烦了,复制相同休耕时间又会导致无田可种,食物紧缺,希望制作组重新设置一下种田系统吧。
很特別的遊戲\ 值得大家來體驗\如果能過一開始一步一步教學會更好!
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