
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
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Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,入口确实像庄园领主,但国风和音乐有自己的味道。 种田时听着歌,确实有点像在唱山歌干活。 我现在还没玩到大规模战争,主要在经营,期待后续更新别停。
玩了一阵子,体验还是比较顺畅的。 玩法感觉跟要塞差不太多。一开始觉得生产线建筑有点多,但是玩了一阵子发现人口涨得比预想的更快一些,所以还是足够覆盖的。 视角感觉有一点不方便。平时建造/规划建筑的时候视角容易拉得太高,看不到居民干活,稍微有点影响沉浸感。再就是没领主本体虽然可以说是有好有坏,但也少了一点巡视领地的趣味。
玩到后面总觉得有点枯燥,前期规划和资源压力还行,后期如果没有新的地图、事件或战争目标,很容易进入挂机等资源的状态。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个水平的国产EA,没必要拿成品标准一条条处刑,但也不能因为是国产就不看问题。喜欢的可以支持,不喜欢的把具体问题说出来,制作组才知道该改什么
The first time i played this game it went fine no issues after that it crashes every time i try to play. This game is not even ready for early access due to the crashing. Can not in good faith say its worth the buy. If it runs then its your typical sandbox colony sim with the feature of building an army in ancient west tiawan. The maps are not well thought out and the new one that just came out is about as cramped a the trunks space in a prius.
能看出来想法和玩法方向值得肯定,但问题也不少。外交系统现在比较粗,很多时候就是点一下交换,数字变了,真正的关系变化不明显。人口到几百以后,如果外交、事件和战争没有更多变化,可玩性会明显下降。
画质可以,人物和建筑比例有时显得小,玩法上和放逐之城、庄园领主有相似之处,但各有千秋。希望后面别把项目做成只会画大饼的模式,按计划慢慢更新就行。
游戏好不好玩先放一边,BGM真的很能打。很久没遇到一款让我愿意挂着听的建造游戏了,冬季和城市发展阶段的音乐尤其有感觉。
Deze game lijkt, zoals al vele gezegd hebben in eerste instantie op manor Lords. Echter denk ik dat dit gedeeltelijk klopt. De game ziet er mooi uit, al zijn sommige verhoudingen niet helemaal op orde{gras is groter dan de mensen}.Tijdsvak is heel verschillend, deze game lijkt mij meer gefocust op vechten dan boven genoemde game. Zelf pas begonnen, en de tutorials worden ondersteund met videos. Kunnen veel games nog iets van leren! Voor mij is het jammer dat er niet echt uitgelegd word wat de ratios zijn voor je producties. Reken dus op veel trial en error momenten. Gelukkig kun je gebouwen verplaatsen, dat scheelt in ieder geval met herbouwen. Tot nu toe heb ik er kleine 10 uur inzitten, en die zijn zo voorbij..... De echte combat heb ik nog niet gedaan, aangezien ik graag eerst wil begrijpen hoeveel van iets je moet bouwen zodat je ook blijvend kunt groeien. Ik vind het een aanrader!
新手教程确实漏了不少关键东西。我第一次开小地图回来以后,完全不知道怎么回领地,按键设置翻了半天还去问AI,最后才知道是H键。希望教程别只讲“能做什么”,也讲清楚“做完以后怎么回来、怎么找到东西”。
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