
Magenta Horizon is a fast-paced 2D action platformer with challenging spectacle fighter inspired combat. Playing as a Reaper of the twisted purgatorial afterlife, push your skills to the limit to destroy the hordes of demons and epic bosses to reach your destination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From solo developer Maddison Baek, Magenta Horizon is a fast-paced 2D action platformer, with gameplay inspired by spectacle fighters, and a world designed to look and feel like a living prog-rock album cover. Test your skill with it's vast, stylistic, expressive combat options!
Act 1 out of all three acts is freely available as a demo.
The save file is transferable to the main game.
Combat Freedom: Begin with a fully unlocked melee system. Learn at your own pace as you master expressive, stylistic combos and unique playstyles.
Perfect Positioning: Juggle and pogo enemies, while utilizing environmental hazards for efficient crowd control and maximum lethality.
Risky Maneuvers: This game encourages an aggressive approach. Keep moving, weaving in ranged skills and healing bombs to mitigate damage taken.
Spectacle Fighter: Earn style points and aim for the prestigious Triple S rank by slaying enemies swiftly and creatively.
Difficulty Options: Choose from 5 escalating difficulties transforming stage layouts and enemy compositions to push yourself to the limit.
Personalized Playstyle: Experiment with the flexible Necklace system to further cater to differing combat preferences.
Dangerous Denizens: A volatile and diverse roster of horrific enemies and bosses ensures fresh and challenging gameplay throughout.
Exploration: Features large, intricate, surrealist arenas with fluid movement tools for traversing challenging terrain.
Soundtrack: A highly varied OST blending prog-rock/metal with jazz, disco, and orchestral influences to compliment the intense action and surrealist environments.

You play as Gretel, a reaper in this twisted purgatory, exiled for 200 years. After being freed from her sarcophagus by a wandering soul named Archibald - Gretel seeks purpose in her afterlife - guiding Archibald back to the sanctuary she was long ago exiled from. This journey will be along a perilous path, fraught with all manner of grotesque demons starving for souls.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremadamente difícil y muy gratificante a la vez.
Jogo bom
Action game for ants
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Portuguese - Brazil, Russian, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A Golden Egg Covered in Thorns [/h1] I feel like Magenta Horizon could've had closer popularity to other indie greats like Ultrakill if it was handled just a bit differently. The game doesn't do the best job at putting its best foot forward, especially if you aren't willing to meet it on its own terms. However, I [i]promise[/i] that if you do like character action games, this game is a golden egg underneath its sharp outer surface. I keep finding new ways to improve and experiment with Gretel's moveset (I didn't know for about 26 hours how useful altering the trajectory of your ranged weapons was, some even have unique 'modes' that the game doesn't tell you about! I recommend trying inputing up, down and back with your ranged weapons in training mode to see what's possible!). I haven't even really explored the hollow-knight esque charm system that much and I'm curious to see how my playstyle is going to evolve as I improve - maybe I'll opt for some of the riskier charms that offer good rewards for skilled play eventually? Or maybe I'll try a build more focused on melee charged attacks? There's plenty of potential build variety in that regard! I'll update this review again in the future, but these are just my initial thoughts. :> [i] Happy hunting everyone! [/i]
good game :)
Really interesting visuals and it is not afraid to be weird at all which I respect. However there are pretty large flaws. Definitely feels like it needs more time in the oven. Introduces way too much too quickly, and the combat gauntlets are just way too chaotic. Feels like I'm playing endgame content on the first level. Needed more iterating through actual playtests. This is not a criticism on the difficulty, but the combat/enemy/encounter design and onboarding. Silksong is difficult but intentional whereas this game is feels very messy and thrown together. Less is more. Edit: I was seeing perf issues but it was actually my controller causing it.
Fantastic 2d action game, possibly one of the best ever made, up there with Odin Sphere. A *must* play for fans of character action.
Amazing game that does so much right with its Mechanics that it is honestly very crazy that is made by one dude. Games like this feel more like a team effort. Enemy design is probably my favorite thing about it, they are very chess-like, and they fill their own niches and cover each other’s weakness to take you down. Thank you for making this game dawg. This is genuinely one of my favorite games that I ever played.
If you like 2D, tough as nails games that are combo based, then look no further... this might be your new favorite game. I love how you get the entire moveset as soon as you start the game and you can access it at anytime in the menu (although it can be a little bit hard to read). This is not to say that you start with everything that the game has to offer though, because there is a charm system very similar to the one in Hollow Knight as well as weapons you can find in the levels. As for gameplay, everything is quite smooth and responsive for the most part and each level is sorta like a tiny Metroidvania map, but you will be finding keys instead of traversal upgrades. It starts off rather light but after only a few levels, the amount of enemies you fight at a time gets crazy. It will take some getting used to and after just finishing Act 1, some of those fights were super challenging and at times, claustrophobic. It forces you to be on your toes and find which enemies are the biggest pain in the ass to focus on killing first. I really like how you get healing grenades that are charged up by striking enemies, and you have to apply them to enemies and keep hitting them to reap (you see what I did there?) the benefits. You basically have to play aggressively to win, and that is perfect for a guy like me. The bosses are all balls to the wall hard and it is ultra satisfying to defeat them after the 20th attempt. There is a boss rush available as well, so after you beat the game, you can focus on those encounters if you like. To me, they are the highlight of the game and I hope the devs next project is something like Furi where it is only bosses. If you are into DMC, Hollow Knight, or Slave Zero X, you really should do yourself a favor and check this game out. I paid full price at around $11 USD and I feel like I ripped off the dev because of how much detail is in every aspect of the game.
Not for the faint of heart, even when completing on the normal difficulty. The game kinda plays like a 2D Devil May Cry with the emphasis on combos and the style-gauge. You need to have some mastery of how your different attack sequences move you around to survive even the weak enemy mobs. The healing mechanic is very unique; it requires you to attack the enemy successfully during a short window after hitting them with a healbomb. The amount you heal is proportional to how many hits you can land during this window. If you can't comfortably land attacks on the enemies in general, you won't be able to effectively heal yourself. The story (tale of the afterlife) also seems pretty interesting, and the music is very nice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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