
Magenta Horizon is a fast-paced 2D action platformer with challenging spectacle fighter inspired combat. Playing as a Reaper of the twisted purgatorial afterlife, push your skills to the limit to destroy the hordes of demons and epic bosses to reach your destination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From solo developer Maddison Baek, Magenta Horizon is a fast-paced 2D action platformer, with gameplay inspired by spectacle fighters, and a world designed to look and feel like a living prog-rock album cover. Test your skill with it's vast, stylistic, expressive combat options!
Act 1 out of all three acts is freely available as a demo.
The save file is transferable to the main game.
Combat Freedom: Begin with a fully unlocked melee system. Learn at your own pace as you master expressive, stylistic combos and unique playstyles.
Perfect Positioning: Juggle and pogo enemies, while utilizing environmental hazards for efficient crowd control and maximum lethality.
Risky Maneuvers: This game encourages an aggressive approach. Keep moving, weaving in ranged skills and healing bombs to mitigate damage taken.
Spectacle Fighter: Earn style points and aim for the prestigious Triple S rank by slaying enemies swiftly and creatively.
Difficulty Options: Choose from 5 escalating difficulties transforming stage layouts and enemy compositions to push yourself to the limit.
Personalized Playstyle: Experiment with the flexible Necklace system to further cater to differing combat preferences.
Dangerous Denizens: A volatile and diverse roster of horrific enemies and bosses ensures fresh and challenging gameplay throughout.
Exploration: Features large, intricate, surrealist arenas with fluid movement tools for traversing challenging terrain.
Soundtrack: A highly varied OST blending prog-rock/metal with jazz, disco, and orchestral influences to compliment the intense action and surrealist environments.

You play as Gretel, a reaper in this twisted purgatory, exiled for 200 years. After being freed from her sarcophagus by a wandering soul named Archibald - Gretel seeks purpose in her afterlife - guiding Archibald back to the sanctuary she was long ago exiled from. This journey will be along a perilous path, fraught with all manner of grotesque demons starving for souls.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not that hard , you just suck at the game
this game blows
Magenta Horizon is a fun 2D stylish action game. Gretel moves really fast and there aren't any shops that you can go to that make's your character permanently stronger or more viable apart from charms and items, the move-set and damage that you get from the start is the one you keep for the rest of the game. The items are one of my favorite parts about the game as a whole, especially healing burst. It makes you be more in the offensive when you're on low health and is extremely satisfying to pull off right, doubly so in boss fights. It also always gives you a chance to bounce back after taking many hits and is the item i imagine most players prioritizing the most as obviously stated by the games completion percentage of 2.6 percent, the game is pretty hard. Even at the beginning there are many enemies that have a wide amount of attacks with small windows to avoid. The enemies don't increase in health as much as the game continues but they change by becoming more difficult to recognize the patterns of and have a much wider amount of attacks. [spoiler]Reapers are especially fun to fight, the game is careful never to throw too many at you but when they appear they take the center of you're attention as they are usually the enemy that rushes towards you the most.[/spoiler] The game throws a lot of enemies at you but funnily enough its far easier fighting 100 enemies than it is fighting 4 of the more difficult ones. Because of the healing burst it made me recognize almost all of the early-mid game enemies as tanks of health that can sometimes fight you. It makes the game more interesting to play and it is pretty fun to make the connections as you go [spoiler] such as the purple mech enemies that can be damaged heavily by an electric attack[/spoiler] Sometimes the game throws so many enemies at you that it can be hard to parse what you're actually looking at, I prefer when the game is throwing 4 or 3 heavily difficult enemies at you than 50 enemies, it made me focus more on the enemies move-set and made the battles tenser at a result. Charms are also a huge part of the game and especially fun to equip, some like the one that [spoiler] turns your healing burst into a stun bomb [/spoiler] are incredibly useful, I thought it was fun to experiment and try new combinations but also some felt like they were too useful to ever really replace such as the one previously mentioned. The levels themselves are good too, A lot of times i wanted there to be more recognizable landmarks within each level so I can know where I'm going without requiring a map or being told exactly where to go. Luckily the levels are all pretty small, especially with how fast Gretel moves it isn't very hard to get to anywhere. The platforming sections sadly were a weaker part, they were too sparse and they didn't feel any fun to really pull off. Sometimes there are obstacles that I can just easily skip over because of how fast Gretel moves and it never really gets any more difficult as it goes on. The bosses are a highlight of the game, almost all of them are fun and do something interesting that makes them fun to fight. [spoiler] The reaper bosses we're especially fun to fight as the attacks they did forced you to move just as fast as they did. My favorite was probably Inner nest father, the summoning of the clone and the ray attacks as well as just his appearance made it fun for me to fight him. A lot of times i felt like the bosses didn't change enough as they went on. I wish their were more bosses that had a phase 2, or some attack that changed how you fought it just enough to feel more fun. [/spoiler] The art is lovely as well, especially in the cinematics within the game. The game did more with it's story than I was expecting it too but it's still less of a focus for me as everything else. The game was overall pretty fun, it took me abt 25-30 hours to complete all acts minus the time I was afk which makes it pretty lengthy, I didn't feel like it was being repetitive or wasting my time most of the playthrough. I plan on playing some of the levels on reaper mode to see if anything changes. I enjoyed the game and If you want to play a good 2D stylish action game than you would probably enjoy it too.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Portuguese - Brazil, Russian, German, Spanish - Latin America*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very cool, not just the gameplay but the art and story rock. Some negative reviews I've seen have compared this game to souls-likes or said that there is no way to become stronger or gain new moves; for the first one, it's closer to a character action game like Devil May Cry than something like Salt & Sanctuary or Dark Souls, and for the second, they just missed the mechanics or expected you to have access right at the start and didn't wait a few minutes to unlock the first "shop". FIA for BOAT 2026!
what are you stupid? hop on
Make no mistake, this is very much a game designed for freaks who are into this kinda stuff BUT not only is this a glowing praise but also the game does the best it can to enable you to be that kind of freak. If you're worried about the difficulty comments in other reviews, fret not, the game has difficulty settings and upgrades that offset the difficulty and let you get through some more problematic encounters. At the end of the day though, I absolutely recommend you give the game a try and get into the flow of things to get the most out of it. Not to mention the immense satisfaction of getting the long streaks of hits through a combination of good movement, item usage and combos. If you're hesitating to dip your toes or fell off the game early on give it a try! There's genuinely so much to love about this game on top of just the well-crafted gameplay loop. The Art impressed me the most with how vibrant and wacky this interpretation of The Purgatory was exectued, some fun character ideas and solid story beats deserve praise as well! If you enjoyed games like ULTRAKILL, Bayonetta, Neon White or Hollow Knight (combat-wise especially) don't sleep on this one! You just might find a real hidden gem that seriously deserves the recognition.
good
Challenging game has many ways to mix the attacks, glad to experience it
muy bueni
Dev needs to be put in an institution
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Players by region
Where this game's players are, estimated from review languages.
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