
Descend into a digital labyrinth of our own making. Move around with your keys. Do everything else with your cards. Exercise maximum strategy in building your deck, then throw it out the window in screen-shaking, bullet hell-style battles. Combat happens in real time, meaning every moment matters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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最近超超超超超超喜欢怪核就试了下毒... 美术设计+玩法需要左右互搏,完全对上了胃口;p 游戏模式就缝了肉鸽(以撒+局外成长+秦王绕柱)+卡牌, 再加了点新东西,比如看时机的回避牌,地图的回能和抽牌机关(因为是卡牌...)然后用力地搅拌在了一起...想法还是挺好玩新鲜的... 缺点: 感觉没有打磨好...回能速度慢和上限低(因为是卡牌...)就算有回能机关玩起来还是挺卡手便秘(没法泄牌)... 受击和攻击动画基本没有...也没有角色碰撞...所以没啥打击感...主角动画也有点单调走路感觉挺飘的.... 角色自带性能不行,初始角色跑速很慢,冲刺什么的也得靠抽(因为是卡牌...)但抽牌就得等, 这些加起来导致和同类比起来不爽快,需要畏畏缩缩...节奏不够嗨不够颠与美术音乐的氛围割裂了... 总结:特别喜欢美术坚决支持了,否则可以先观望,希望多更新能改好手感! bug建议: 我设置了垂直同步Vsync,但每次开游戏都会取消,是bug么? 掉落卡在障碍物上时就捡不到了...让吸取距离更远些吧... 回血卡牌4能,让基础3能的我十分尴尬... 键位没法改,切换卡牌得qe改成鼠标滚轮是否合理些... 期望出点数商店!
*Incredibly boring *ugly looking (even though i like the aesthetic) *VERY plain in its core, despite all the bizzare looks *gameplay just does not feel any engaging or fun: looking down at your cards while moving your character around (and dodging) doesn't feel good and having to use MY MOUSE COURSOR to pick my own cards is such a... i dont have words for how stupid of a decision that is. I know you can pick your cards with Q and E, but it's only after you picked the first card with coursor AND it's super awkward to dodge around when you have to move your fingers from A and D (that you use to dodge) to press Q or R repeatedly untill you hold a card you actually want to use This should be a free to play game, that would introduce players to what your studio is capable of creating and where you'll be going in the artistic direction in the future, asking money for this is stealing
[h1] Worth Your Time [/h1] If you are a fan of rogue likes you will love this game its got a mix of slay the spire and vampire survivors to it. It teaches you to learn with visuals than a bunch of wordy tutorials which is awesome its like all pure instinct and then your assumptions get rewarded its awesome. [h2] Biggest Pro: Unique Art style [/h2] Its visuals are awesome and super unique it grows on you if you give it a chance. Really makes me feel like I'm playing something otherworldly. [h2] Dope-Ass Blend of Rougelikes [/h2] Everything might confuse you at first but the game lets you put two and two together so you can learn such as the portal with a heart over it will give you health rewards if you clear it something that might not make sense at first but once you look at it for a second it all makes sense. I understood it quite quickly and enjoy the ability to play a card action game and dodge attacks from these awesome lookin dudes. Dope game
one of the most unique and fun roguelikes I've ever played :3
This game is really great if you're a fan of rogue-likes. The early-game exploration is really cool and the dialogue can be really witty. Would definitely buy again.
Allow me to write a little preliminary review so we can have another point on the board; I'll come back once I have something more cohesive. I'm a big fan of the aesthetic presentation and the diagetic explanation for why this game is a deckbuilder. All I can see myself requesting at the moment is controller support.
Card game and action-rougelike game in one, with an extremely cool aesthetic and soundtrack to back it too.
game's a good one if a bit niche, responsive developers. If you're having trouble initially, my suggestion would be to keep it simple - there isn't much time and mental bandwidth for flashy combos if you're bad at the multitasking the game expects like me. Also consider rebinding card scroll from q and e to mousewheel, that worked wonders for me
The game's idea and artwork are very good, but the Operability ruins it. There are a lot of cards and upgrades to choose from, but the explanations are few, and the Operability was enough to make me lose interest in the first boss, which was hard to do.
Takes a minute to get used to. A hidden gem in my opinion. I am very picky with my deckbuilding games. There needs to be something unique, if anything it is the art style and simplicity in cards paired with the aspect of having to deal with enemies while you select cards. There is more or less a learning curve, the more you play, you become familiar with the cards and enemies attacks, resulting in solid muscle memory with enough consistency. I hope more check this out. The deckbuilding is simple, but it can get very chaotic unless you are not used to it between selecting cards and dealing with enemies. Easy to pickup and hard to master. Love the look and there is more than enough here for a decent enough replay ability/loop. Make sure to check out the other games by the developer :D
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