
A short 2D pixel-style metroidvania where you explore, fight bosses, aquire items and abilities and find secrets. Inspired by games such as You Have to Win the Game and VVVVVV.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You crashland on an unknown planet and is unable to get back to your ship. Explore different environments, unlock new abilities, fight tough foes and find secrets in order to get back to your ship and return home
A gameplay driven 2D platformer
Explore a world and find new abilities
Fight bosses
Uncover secrets
A short and simple 2D platformer with many of the abilities you have come to expect from a metroidvania.
(Trailer music: AiRwolf by Djjaner)
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazingly put together the fact that a gd level became a whole Indie game is amazing great work zeojoant
It's only ONE DOLLAR! It's such a small amount and it's nice to support potential up-and-coming creators ESPECIALLY if they're starting off with a banger such as this game. If you want a fairly tough at times, short, and fun metroidvania platformer with some cute pixel art graphics to back it then definitely consider trying this out! It's crazy because the origins of this game trace back to Geometry Dash. Of course I'm the guy to discover stuff like this when I have so many damn hours in that game. It's crazy, but when Geometry Dash added a platformer mode people were able to create such incredible games.... within the game itself. Some platformer levels you'd click on and play and they'd have their own gimmicks and quirks and could potentially take upwards of several hours or more to beat. This one was uploaded to those servers as "Quarion" and I guess to some extent you could say this is a "port" from that? This feels similar to that level, but a lot more fully realized. At least if I'm remembering it correctly. For one compliment I feel the need to mention I have to give an applause to the absolute menace Apaolo for the soundtrack. Bro... what?!?!? What is music that goes THIS HARD doing in a game like this?! I mean I'm not opposed to it, but it's just so unexpected and made so many moments even more enjoyable than they already were. Especially the bossfights! As for any complaints I only found one major hiccup. If you're playing through this PLEASE buy the bubble shield from the shop first after getting the key. If you do what I did and just nonchalantly buy the items going from top to bottom you're going to run into a bit of a wall. I couldn't get the final fruit needed to buy the bubble shield because you seemingly NEED that shield to get the final fruit in the first place. I didn't mind playing through the game again anyways as I needed to do the proper ending, but it's still a nitpick I have nonetheless. Regardless of my ONE complaint I would say this is more than worth your time. A couple hours of a fun and slightly challenging platformer/metroidvania game for a single dollar?! Banger music too?! Hell yeah!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun little game. Took 2.5 hours to 100%, enjoyed every minute of it. Overall, not too difficult, but some of the optional content gets pretty tricky.
Played on OG 512 Steam Deck without issues. What a great fun time! Bravo! Just get it.
The metroidvania experience usually has you looking at the map and saying “wow I can’t believe it’s that big”. This game had me looking at the map and saying “wow I can’t believe how huge this map feels despite being so small” A great execution of the basics that make a damn good metroidvania. I will be watching this devs career with great interest.
Good minimalist, old-school platformer with crispy pixels and smooth controls. Short, but not too short... Not sure about that deathless achievement though
I played this when it the (technically) demo released on Geometry Dash and almost 100% the acheivments on this game. I am yet to leave a review so ima leave one now. In short, this game is very fun and really easy to learn. 10/10 game worth the money i spent
incredible what creative potential can be harnessed because of a geometry jump square game
I played through this two times with 100% and it was really fun but the first 3 bosses are a bit boring bc they are just recoloured versions of each other. The secret boss was the best boss but it had a bit to much HP. The bubble item was only really useful for boss fights bc it would just put you in spikes most of the time. The music was good.
This is a cool little platformer that is over almost before you notice it. And I'd say it is a good thing. Certainly I'd prefer it be as it is now, short and to the point, as opposed to be watered down with tons of bland and samey "content". There is some jank expected of a one-dollar game - unlocking certain item first makes it much harder to unlock the second (ask me how I know), and in some areas you can seemingly get stuck without an obvious way out (this made me wonder if I'm unlocking the unlockables in the expected order). Overall, this game set out to entertain me for a couple of evenings, and it did so. I do want to unlock more, but am hitting certain skill ceiling. But that's a "me" problem, not this game's. It's OK to have some extra content locked behind a difficulty spike, but if you're a completionist it may take you longer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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