
A 2.5D Abstract Sci-Fi top-down shooter about decimating germs on a petri dish. Fill the screen with lasers to decimate hundreds of duplicating germs. Upgrade your cannon, manipulate the germ's characteristics, uncover the mystery of this bacteria, and fight the ultimate supergerm.
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About
A Visual Feast
Fill up the screen with hundreds of bouncing lasers, powerful charged shots, flamethrowers, lightning, droids, vortexes, and of course, tons and tons of germs.
Break The Game
Find your own unique combination of upgrades to "Break the game" and create a nigh-unstoppable germ destroying machine.
Roguelike Mechanics
After every wave, you'll get the option to choose one of over a dozen different upgrades and abilities. Additionally, you'll choose how the germ mutates, allowing you to manipulate the very thing you fight against.
A Science-Driven Allegory
As you play through Story Mode, you'll learn the allegory of the germ through hand-drawn pixel-art portrait-style cutscenes. Beat the story mode and you'll unlock the "Endless" mode where you can infinitely stack upgrades, and attempt to "Break The Game".
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Edit: Dev also was very proactive with fixing the performance issues at wave 40 and the loud piercing shot. I now can comfortably make it to wave 90+ without starting to get performance issues, and this is probably playing the most intensive build (tons of drones and multishots and ricochets) For a little over a dollar, game is definitely worth the pick-up, though it certainly needs improvement. The story mode text kind of felt like a found manifesto, but was fun finding what builds work. Having to think about the negative impact of each upgrade is a fun part of the game, I found that avoid speed upgrades at all costs for the germs worked best even if it was a really good upgrade for me. For the negatives, some sound effects ignore your sound settings (holy cow piercing shot is super loud and drone also ignores but isn't as ear piercing). And the biggest negative is that endless mode has crashed for me twice at wave 40, one time I couldn't move at all from the start, the other time enough germs spawned that it became unresponsive. Regardless, the game is a dollar and if there are some small improvements to performance and changes to sounds to respect settings then there is a really solid game for the price point.
A really fresh take on rouge-lite game systems that actually included a pretty interesting story with its thematic gameplay. Something really clicked for me between rounds of destroying bacteria as I watched them perish to my beams. They only wanted to be free, to explore, expand and grow, yet I am their warden, my job is to hold them back, to crush them down and destroy everything they have ever created. I feel like the game in subtle ways is asking me if the bacteria have the right to want more? Perhaps asking if I have the right as a “higher being” to keep them in check? The story and gameplay were very loose in directly presenting these themes, yet the game and story blended together to make me come to these questions in a masterful way. The gameplay, while on the more simple side I found to have very interesting core mechanics, - The growth of the bacteria at the cost of an upgrade was a really interesting way to scale the enemies depending on how I want to make my own build. Although re-rolls would be nice to have though as I did feel stuck with upgrades that did not suit me at all a few times. - The core movement system of being on a track actually made for some very interesting movement and aiming mechanics, the speed system felt very skill based which I liked a lot. Overall for a sub 5$ indie game I really enjoyed the experience!
Fun, challenging, and weirdly kinda cozy? Worth every penny, all 199 of them.
fun and cheap :p
Simple, but fun. Lots of different upgrade combinations, and a surprising amount of depth when you find different upgrades that complement each other. Good way to burn a couple hours when you're bored.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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