
A roguelike deckbuilder about dreams. Choose cards, by combining 6 different strategies during the day, and at night build your deck while facing the nightmare, to uncover a great mystery.
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About
Explore the world of dreams in this esoteric roguelike deckbuilder. In the battle against the nightmare, use your cards to apply effects and combos that will lead you to victory.
Build a unique deck each campaign by interacting with distinct characters and acquiring new cards. Here, deckbuilding decisions happen both before and during matches: every choice matters! Throughout the match, buy cards from the shop and manipulate the flow of your deck, making it smoother and stronger.

The match is divided into action and buy phases. In the action phase, you use your cards to move through your deck and accumulate imagination points. These points are used to acquire cards during the buy phase and power up your deck.
The game features over 100 unique cards divided into 6 different strategies that can be mixed as you like
Your goal in the match is to accumulate conscience points during the acquisition phase. Use these points to reach a lucid dream state and defeat the monster. Surpass the monster’s score for 7 nights to get rid of it—but be careful! If you fail even one night, the monster will overpower you with a nightmare.
The cards represent actions and characters from your daily life with whom you interact during the day. At night, you use these cards in your dream, creating a bizarre narrative with unexpected interactions between characters and actions.
Discover the dark memories linked to each card in this roguelike deckbuilder with hand-drawn illustrations and cards created by the main character themself: The Self.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dreamcards is an amazing deck builder - having influences from both tarot and astrology the atmosphere is superb. The game has a bit of a rough start with the learning curve but playing along with the tutorial plus understanding the idea of deck builders/roguelike you can master this game. If you enjoy the genre you should definitely buy this game. If you never tried it you should definitely buy this game and get started on the genre If you don't enjoy the genre you should buy just for the art and ambience.
This game is addicting. I keep forgetting that I already have enough resources to win the night because it is so satisfying to see the numbers grow. The little DUN DUN DUN sounds that it makes when the resources go up, the cards illustrations and animations, everything comes together to create such an amazing experience that I can't have enough. So many cards to unlock and deck combinations that I yet have to try. Got myself hyped just by thinking about it again.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Spanish - Spain, Polish, Russian +1 more
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
基础玩法是先购买经济牌,然后再购买分数牌,这个玩法很显然是在模仿一款叫做领土(Dominion)的桌游。我之前也想过,如果要把这种多人游玩的桌游改成单人肉鸽玩法会是什么样,但是我当时是没想到什么好主意,所以看见这款游戏的玩法时我还是挺惊喜的。不过,很显然这款游戏改得并不好,有一些难以忽视的缺点。 在领土中,多名玩家共同在一个卡池里购买卡牌,而且还有那种攻击其他玩家的卡牌,最后比拼各自的分数,交互感非常强。但是这款游戏就是玩家一个人在商店里自由挑选,敌人对玩家的影响极其有限,玩起来就少了很多变化。虽然我没有尝试,但是这款游戏应该是可以打无限的,这点也不太好,本来这个玩家和敌人的交互就很少了,还能打无限,那这个敌人的各种设计就更没意义了。 这款游戏的卡牌描述看着是比较神秘的,全是各种各样的符号,用符号来代替一些卡牌的行为,比如水星符号代表抽一张牌,土星符号代表弃一张牌,把明确的文字描述变成抽象的符号,这种设计就是强行增加理解难度。 这游戏有100个成就,其中一些成就会解锁游戏内的一些物品,我很讨厌这种行为。像杀戮尖塔那种卡牌解锁,只要正常进行对局就能解锁,这就很好,但是如果一定要完成某种成就,就是说我要为了这个成就去改变我的构筑,这实在是太蠢了。
very polished system for deckbuilding game, lots of way to build op deck, although i think the current card selection for build is pretty limited due to the amount of ways to delete/duplicate card from deck, but A LOT potential still can be added. The concept of building deck during fight is interesting because it add RNG to the resource gain (moon cards) The goofy art style was what sold to me instantly about this game. The soundtrack as well is matching the energy of the art. Definitely worth it for the price it's at (comparing with STS and STS2). Not sure about the variety of bosses, but there is increasing difficulty system like STS2 Ascension system. here is some suggestion i have, adding more Tooltips: - on Mercury (draw currency), can state that each round start with 5 mercury (each round draw 5), so that some debuff character mechanic can be learn quicker on first run - Boss doesn't spawn debuff character seems to have no tooltip or mechanic explaination at all, got it through OTK build but tooltips would be good to know the boss mechanic beside learning it passively - Max hand size is 15, but it's not stated anywhere, it would be good to have a setting that can be enable to show 123456... on the card, and current hand size like (6/15 cards) nice to have feature: - keyboard support for using card with numbers - card use queue system that surpass animation speed, although currently its fluid enough to spam infinite deck - right click inspect card details could also show possible upgrades (for architype cards)
Mesmo não gostando de jogo de carta, esse jogo me encantou com suas artes e trilha sonora bem feitas, um jogo gostoso de jogar e montar estratégias com suas cartas, vale a pena cada momento nele
I actually tried the demo a while back and it immediately caught my attention. The art and whole weird dream/tarot/earie vibe is very different from what you will find. I really like the cursed aesthetic. The demo was also very fun, so I wishlisted and here we are now. Full game out, couple hours of play and I can say it is a hidden indie gem I wish more people knew about. - The deckbuilding is really fun, especially if you like games like Dominion - The presentation is what really makes this game stand out (hand-drawn cards and animations, cool transitions, earie sounds, tarot + astrology + creepy dream aesthetic, etc etc). - The gameplay is easy to get into since first difficult is easy. If you played dominion and similar games you will be at home here. - The learning curve is fine, but you will need to be more strategic for the higher difficulties. Tried to push my luck a bit farther into the game and lost a couple.. - Team seems fun, took a look at their social media. Bunch of university kids that had a weird idea. - Game can run in a potato, your PC will be fine Really glad I gave the demo a try back then, because I probably wouldn't have expected to find this game otherwise. Definitely recommend giving it a shot!
не могу не отметить крутой карточный рогалик, где в первом же забеге можно сделать билд через секс... ...и проиграть ласт боссу, потому что тот его задебафал. 7 кошмарных кошмаров из 7
I'm a couple hours in, and I'm thoroughly enjoying the game play. It plays a bit like the Dominion card game, with a roguelike spin. The mechanics are easy to pick up and enjoy. The design is charming and interesting, I'm looking forward to continue playing!
Super charming art style and concept! The gameplay positively surprised me bc usually I don't love card games but this one is very engaging. I'm curious to explore all the possible strategies and narrative points. (and love the creepy monster)
肉鸽卡组构筑类游戏,类似杀戮尖塔,胜利条件是像邪恶铭刻一样的拔河机制。 美术风格很尴尬,有自己的特点但是总体看上去红色的牌很难看,但是有没有猎奇到极致,所以算是中不溜。 五种游戏资源 红(费用) 金(购买次数) 蓝(抽卡)月(钱) 紫(胜利点数) 感觉很像桌游 卡牌在手里很容易点错,因为每张牌需要让自己的人物去使用,操作量挺大,更加容易点错了 游戏的难度一开始自己上手可能会越塞越多卡慢性死亡。发现母亲流派之后一马平川。几个原型配合都挺不错,除了祖父。 后面难度上就是各种加限制让你没那么好凑combo,但是贴纸系统和原型升级系统太强了,配合母亲流还是乱杀。 甜点级的小游戏,还是看对不对电波吧~
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