
Awe is a god-game about expressing one’s creativity by shaping and building planets’ ecosystems in a soothing and relaxing ambiance carried by beautiful, minimalist lowpoly 3D art style and atmospheric music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game describes itself as relaxing take on the god game genre, and even looks like one. The gameplay however has nothing to do with a god game. It is basically the 'Simon says' segment from Keep Talking and Nobody Explodes with just enough extra mechanics to make it a 99 cents standalone game. [h1]The gameplay[/h1] You are given a combinations of colors, and need to press the same colors in the right order on a spinning shape (planet). This way you earn currency (awe) and unlock new colors (biomes). Pressing the wrong color in a combination does not punish you, but just makes you restart the combination. With the currency you buy the new colors to place on the shape, so you can complete more of the given combinations which require these colors. You complete a level when you have added enough patches of each color and have unlocked and bought an item that does nothing for your current shape. After the first couple of levels the combinations are not just given, but you need to figure them out. Sometimes they are backwards, flashing or both. This slowly gets a little harder each level but never requires much thinking. If all else fails you can just keep pressing colors until you get a combination right or at least part of it to understand the combination. Later a timer (seasons) is added which changes some of the colors on the shape, making the game just a little bit harder. There are 5 chapters (solar systems you can name) with 5 levels (planets you can name) each. Plus the Christmas and Halloween chapters, also 5 levels each. This makes a total of 35 levels, and since later levels are mostly spend waiting for the correct color to pass on the spinning shape this means you can take up to several hours to complete the game. [h1]Verdict[/h1] My biggest problem with the game is how it is advertised and what it actually offers. The store page promises puzzles, discoveries and a spiritual experience among other things. "The player is a god in a yet-to-be-shaped universe" it says. Unfortunately the reality is that I am just clicking colors in order, and this not why I bought this game. It may be relaxing and fun for others, but I think there is just not enough fun lements to keep you playing if you are not an achievement hunter like me. The nice presentation can’t hide or fix that…
Not technically a god game, more zen-like puzzle involving planets and 'terraforming' at a low poly level. https://www.youtube.com/watch?v=LyJp4-QRT5k Start off by naming a solar system, each has 5 moons circling a sun. Objective is to fill worlds by placing coloured tiles containing different biomes. New tiles are discovered by highlighting in the correct order and completion of each level comes from maxing out specific groups. Progress further and planets change from rounded objects to more complex shapes and order of tiles becomes much more difficult as well. Colours flash rather then stay lit so it turns into a game of concentration/memory. Runs on unity, screen resolutions of 4k+ are supported and controls were all mouse driven. Not sure how many planets Awe contains but for some casual puzzling with a relaxing soundtrack it's hard to go wrong for the price. Cheers.
Cheap at the price, easy and simple mechanics to learn within the first couple of minutes you've started up the game. Relaxing soundtrack and sound effects, kids friendly for parents to play with their children. Pretty outstanding game considered it was made within 48 hours. Could pass as a FTP title but got that little extra spice that makes it worth it small price, played free apps in a similar style that weren't as good. The simple graphics alike to the leading example Minecraft prove again, a game doesn't need to have the most top up to date graphics to be considered good and fun to play, but that's viewer's perspective. All in all solid 9.5/10
Hmm. A strange one, this. It's an odd sort of memory game/god game hybrid [i]thing[/i], with a nice ambient soundtrack and an interesting, if low-budget, visual style. It's hard to critique the mechanics, because it doesn't have very many, but the largest issue I see is that it's very, very easy to set up each world so that you can complete any combo the game requires. In essense, this is a nice game to go a bit zen with when listening to podcasts or something, but it's nothing more than that. A pretty thing to do with your hands while focussing on something else. But, it's only 79 pence, so I don't feel I got ripped off, and it's very calming. Very... calm.
As most would probably agree, this isn't really what one would consider a God-Game like Black & White, From Dust or Populous. It's more of a relaxing, simplistic terraforming puzzle game. Essentially, you have a planet of varying dimension and size that rotates very slowly. By clicking on the color of the ground, you match it with the combinations on the left of the screen to unlock more terraforming features (for example a forest or a mountain). Placing a mountain or a forest requires the ingame resource, AWE, which you stockpile by matching additional color types. For example, I've unlocked forest by clicking brown land types and blue land types but I don't have enough Awe to place it. Now I must gather awe by clicking brown, brown, blue, blue etc etc. It's all very simple and surprisingly addictive and with the incredibly mellow music playing in the background, you will easily slide into this game feeling relaxed and unpressured. Keep in mind, you don't want to terraform all the spaces on a planet until you unlock all of the terraforming features... otherwise, you'll have to start over. Summed up, this game is totally worth a dollar just for the peaceful experience alone. Definitely recommended. Gameplay Footage: https://www.youtube.com/watch?v=TNMlEnFb2OA
This game would be a nightmare to play to anybody with any level of color blindness because half of the time theres two almost same colored tiles and they are different colors but the other half of the time theres two almost same colored tiles and they are the same color It says its a god-game but only thing close to god is this being god awful Follow my Steam Curator for more: https://store.steampowered.com/curator/43514354/
[h1] This game is waste of time. [/h1]
Quite a unique concept for a puzzle game. Sure you can place objects, but there is barely any 'creation' aspect here.. if at all. Initially the gameplay is about matching color sequences, later on it becomes like a solo version of the old board game 'mastermind'. Overall the game lacks any real depth, but is still worth a look for its original idea. Btw the lack of a tutorial is obviously intended.. it's color-matching people.. not Sid Meier's Civilization ;)
The game is...eeeehhh...okay..ish. Its a zen-mode-like simon-says clicky thing, which I understand, cute idea and all. But the graphics not very good. And mainly..it gets really boring really repeatetive really quickly. It lacks charm or interesting gameplay. Play other zen clicky zoneout games instead.
Awe sees you take the role of a god to slowly build up planets filling them with both natural and artificial assets until you build the last structure and move to the next one: you do so by spending "awe" a resource created by matching sequences shown on screen by clicking on the planet's different coloured tiles, the same matches will also unlock new assets, and thus colours for the sequence. The game comes out a casual puzzle-ish title that starts easy and relaxing but, as new areas are unlocked, adds enough new mechanics (hidden colours, seasons that bring in new coloured tiles for a limited time) to keep things fresh and slowly ramp up the challenge. [b]PROS:[/b] -the 3d graphics are simple but are quite charming to look at -good variety of assets for each planet ranges from the usual trees, mountains and caves to broken bottles, tires and wrenches -minimalistic soundtrack works well -the gameplay slowly introduces new ideas and manages to stay interesting while not being too challenging once you get the hang of it: it's pretty relaxing without ever becoming dull -good amount of content and thus length, 25 planets to solve took me almost 5 hours at a leisurely pace [b]CONS:[/b] -some tutorial are pretty vague and/ or in a somewhat cryptic English, this means certain mechanics ( e.g. how repeating a match to unlock an asset also brings a bit of awe, how every asset can lock down season tiles used to unlock it etc..) are not explained properly and could leave you stuck on a level: thankfully the Discussion area has most of the info to help you -before you get the hang of how to put assets to make subsequent matches easier and/ or to lock down season tiles in the most useful areas you'd end up waiting for the correct season to appear AND the season tiles to be on the right face of the planet, if this doesn't happen you might have to wait a minute or two to finally get the match you need and this can get a bit dull at times http://steamcommunity.com/sharedfiles/filedetails/?id=535383483 I must say I was quite impressed by Awe, the first planets were quite easy and I was afraid things might get boring but once seasons, longer matches and hidden sequences were introduced the game became a pretty fun brain teaser capable to keep me occupied while never becoming frustrating. The art style and music are pretty simple but do their job and I really appreciated how each area had its own theme thanks to different tiles and assets. For a buck Awe offers some nice and easy-to-learn gameplay backed up by a good amount of content: I heartily recommend it , especially to people that want something uncomplicated and/ or suitable for the whole family, I found it perfect for the early morning/ late night hours when I wanted something to play but was too tired or occupied to fire up complex games.
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