
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, I can only recommend it when it's on sale. I continuously had the problem that inputs just didn’t register. I tried it with several controllers—whether Xbox or PlayStation, I had the same problem with all of them. It’s like after an attack there’s some kind of timing that prevents you from intuitively switching into a parry. It’s as if you have to wait half a second before you can parry again. Otherwise, the parry window itself was actually okay. By the end of the game, I was just annoyed because the game artificially drags itself out by sending you from one place to another. Even though it was related to the story, personally, it was exhausting with all the dialogues, which in the end I just skipped anyway.
i got this game on the day it released. i finished it in less than 2 weeks because i played so much cause of how great it was, i loved the combat, the story and the artstyle is amazing!
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点就是美术,除此之外就尽情开喷战斗就是了,什么叫你一刀砍boss六十分之一左右并且韧性条一会不受击还会自回,boss打你不完美格挡都要掉十分之一左右的血并且boss还喜欢打长连段?什么叫Boss破韧之后还会来一刀初见杀那些想畅快输出的?什么叫boss投技慢启动高追踪而且只有贴脸那下闪避了才能躲开而且不躲开直接斩杀?
好玩好玩好玩
你们这bossAI和难度设计简直太诡异了,有的后期boss还不如前期,强化幽影莫名其妙罚站,最终boss试到后面二阶突然连着复读疯狗突刺,只要失误就因为硬直直接被秒,结果也不是喝药检测,搞得本来能进三阶结果三阶都没法进了,真搞不懂这些神金刀。(另外我感觉能赤下主角这角色机能已经是神人了)
什么东西都要“顿”一下,战斗手感差(省略一万字),平常没必要的停顿太多,坐椅子要停,拔刀要个破动画也要停(还要减速,无语了)对话用长按跳过,感觉对话的时候按的也很卡,以上造成整个游戏都在卡顿。跑起来也感觉在“打滑”而且还不是最开始就最快。。。。策划太差了,他自己无聊的享受感。。。。。(原来做游戏制作人的,看不了这种策划,直接开除)
十几个小时的体量相当充实,探索乐趣很高,地图设计在线,值得一试
以下均个人见解,若有失偏颇还请见谅: 这是一款做的不赖的甜品级2.5D独游,打起来的手感很像俯视角的类魂。 战斗:第一次玩俯视角的玩家可能上手会较为不适应,敌我双方二人转可能会看不清抬手;但多打一会就能很快上手。同时主角没绿条没架势条纯纯大运冲锋,但前期缺钱后期高数值又弥补了这一点;但游戏内自带轮椅(乌鸦皮肤),且实在打不过还能开故事模式大大方方看剧情(笑) 剧情:完整的讲好了一个故事,没有乱挖坑也没有加私货 画面:采用水彩厚涂风格,相当柔和唯美;但个别地图存在辨识度不高,隐藏难找的问题; 音乐、音效:较为舒缓平等,很好的配合上了画面;但个人感觉音乐复用率有点过高了 养成:前中期的养成过渡体验较差,常常是到处都需要花钱但身上分文没有,且敌人数值与主角数值相差较大,从中期开始就能体会到:“卧槽这个怪怎么这么肉”;这些问题等到第三章才得以缓解,虽然敌人的数值仍然是力大砖飞,但一方面主角不缺钱了,另一方面各个构筑也逐渐构筑完成,算是平衡了敌我双方差距 总结:较为优秀的国产独立游戏,核心玩法优异,故事剧情完整,个人认为价位若在40-50的区间则可以考虑购入尝尝鲜
Норм игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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