
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谁教你把一个这么唯美治愈画风的游戏做这么难的!
米凯拉,你的红毛约定之王来了
A REALLY solid action RPG! The parrying system wasn't quite as much of an overbearing hand torture session as something like Sekiro, so that was much appreciated. The game's art direction was DROP DEAD GORGEOUS! It's kind of like if someone combined ICO and Odin Sphere, with additional pastel or watercoloring. It felt very inspired all around! I wasn't sure what to expect from the story of the game, having only previously tried a gameplay-centric non-translated demo at PAX East, but without spoilers I will say: It was definitely interesting! Maybe it might have gotten a bit *too* heady with its concepts or overextended itself with the amount of lengthy exposition dumps. That being said, especially for a studio's FIRST title (I'm not aware if any of the team members have prior industry experience), I was VERY impressed with how much it kept me engaged and curious about what was going on! The stellar art presentation especially help me want to KEEP GOING to see more of this world, and just what kind of creative scenarios I'd see next! The combat is pretty straightforward, but that's not exactly always an issue in my opinion. There were enough fundamentals there to make it feel good most of the time. However, it would've been preferable to have *a little more* freedom with when in your attack animations you can cancel them into a parry, especially if you only realize mid-swing "OH CRAP, an attack's coming!" I REALLY like how both protagonists, Ave and Lune, were ALWAYS present in combat instead of one of them being a backseat player that only pops up during cutscenes or narrative events. Even though Lune's actions gameplay-wise are fundamentally projectiles, the additional tools she provides for Ave's moveset, in addition to moving alongside you, really made battles feel more like a "team effort!" I would HIGHLY recommend giving this game a try, and I hope it does well! Here's hoping this proves to be the first of MANY interesting projects from Lunarium Studio. Hats off to them, and the artists and talented musicians and audio engineers they worked alongside!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $236K | 271 | 59% | $29.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.9K | 75 | 65% | $9.99 | |
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great indie game, 15-20hr gameplay, similar vibes as nier, fights feel like sekiro, but isometric
质量对得起这70元,一餐自助的价格,所以选择推荐购买[strike] 个人不喜欢也不会因为国产与否去支持某个游戏,购买与否只取决于是否能看对眼,游戏就是游戏,把国产作为一个理由购买,个人感觉有点瞧不起那款游戏了 [/strike] 评测是个很主观的东西,对我来说,吸引我买的优点主要是美术风格...和剧情简介。两位女主着实可爱美丽,简介又让我擅自期待两位女主间的关系性...但最后该怎么说呢,没有明确说出我想要的东西[spoiler] 约好余生一起冒险的伙伴难道还不明确吗 [/spoiler]。两位女主的关系非常的...“轻百合”,没有太多黏黏糊糊的表达“爱”的戏码,清爽的口感在现在别有一番风味。 现在想来,两位女主的观感上很像古早热血漫里男一男二的战友情,纯粹透明[strike] 但会被腐女高呼在一起 [/strike]。当然话又说回来,如果本作换成两男人我是肯定不会买的。 剧情我不好评价,因为个人觉得看这种故事不要太带脑子,感受想表达的情绪更重要。在这个前提下,对我是一个能读进去,然后感慨一声的故事。涂黑带点剧透的吐槽 [spoiler] 前时代人类文明爆炸了结果和人类共生的神明一点信息也不知道吗,记录者桑,你到底在记录什么! [/spoiler] 最终boss的塑造是意外之喜,虽然从中后段才开始有剧情,但她无疑是我最喜欢的角色。感觉制作组投入了相当一部分精力在她身上,明明说的是温柔的台词,配合上表情却总是有一股勾人的媚劲,甚至几个一闪而逝的过场动作都把一种古灵精怪的感觉做了出来,非常细致。我不想剧透太多,希望大家能亲自感受这个角色如何凭借短暂的剧情,就能屏幕外的玩家带来莫名的性冲动。 探索方面不好评价,我一直搞不懂魂游地图有趣的点在哪,四通八达的又容易迷路烦死了。幸好这游戏是俯视角,又有相对明确的大地图,场景也对物品藏匿点有暗示,不至于像常规3D背后视角魂游那样容易晕头。最后不看攻略打到通关,每张图就差两三个东西不太重要(大概)的收集品没拿到。 战斗方面,我不是战斗高手,只感觉这个战斗系统蛮简单直白的,敌人强度也很低,精准防御的收益不错,但慢慢用蓄力箭磨也总能过去[strike] 不如说用蓄力箭更快吧 [/strike] 轮椅的话推荐前期推荐平A披风,中期拿到蓄力进子弹时间的刺绣后,可以换子弹时间披风,之后只要复读蓄力射,倒地处决就行了,子弹时间披风升到满级就可以电表倒转,拒绝和boss交互一直射了。 BOSS设计上,我只能说大部分boss都能打得很舒服,能够很轻松地看出每一招要如何应对,配合上过剩的角色性能,也没什么为难人的招。前期可能第二个关底boss需要运用精准防御,后面build稍微齐了可以很轻松地拒绝交互蓄力biu屈死。后期难度主要在几个弹幕演出给的很慷慨的boss上,但演出时间结束了也是随意打 整个流程最大的扣分项是其中的海上boss。这个boss制作极其糙,锁定、RT与飞行道具的交互都有问题,攻击范围显示、召唤小怪时也有bug,感觉本来精致的游戏在这突然地不用心了。 哦对,不用心的地方还有一个,星使的衣服是不是没做好,传送的时候会把衣服留在原地[spoiler] 流程到最后送的珍贵的衣服不要搞这么出戏啊喂 [/spoiler] 还有就是,制作组的仪式感很强,靠近村民收剑、技能和衣服需要星使来做之类的细节做得很好,就是希望下次动画不要搞那么拖沓 沟槽的,看了别的评价才知道,某个披风升到满级的亲密度剧情给我出bug提前触发了,给我做好点啊喂!
Have issues with my controller sometimes being unresponsive on the first button press. Meaning a dodge or parry wont come out. Seems like the game automatically switches back to keyboard controls and needed a controller input to remember I was using a controller. Would be nice if it had an option to choose your input method in the settings rather than rely on the games unreliable auto detect to decide what controls you're using. Happened almost once a minute. Was annoying enough with traversal every now and then having to hit a button twice for an action to happen. But it made combat unbearable. Might try the game again if they add an option to lock what your control method is. But for now this one fault makes the game a no go for me.
As of this comment (just the first area), 8.8/10 First of all, this game is just beautiful, both the graphic and the music. For the combat, the system seems to be quite simple in a good way. Just light attack, (charge) heavy attack, parry & counter, evade & counter, dash, range skill, and a posture break system. Personally I prefer this simplicity to other game like Stellar Blade with overly complicated system and multiple 10-moves combo where I'll only use like 30% of the moves. But maybe, just maybe, some simple combo attacks would be really nice. Story: dunno, i normally don't care about the story of any game, but I do feel that the dev really put effort into writing the story and the conversation line. My only nitpick would be the controller button scheme in the pause menu. All other game uses LT-RT to change section then LB-RB to change subsection. This game goes opposite way. Super annoying.
别加强boss数值了,真打不过啊我靠,最终boss三阶段连着突了我八九次,我真无语了,还有那个投技抓取,这个更是重量级别,牛魔的隔着半张图就追过来一个抓取 半血没了 是人能打的玩意吗? 你们制作者玩了真不觉得折磨吗?
An amazing little game that had me attached all 20 hours.
Very under the radar. It should interest arpg, souls and even metroidvania fans alike. Atmosphere and aestetics remind me of Ender Lillies/Magnolia.
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