
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美術不錯 更新的好像很勤 所以一開始沒遇到甚麼BUG 一些判定感應不太精準 例如場景中需要跳或攀爬的地方 有時要喬一下才能進入判定 戰鬥手感個人不太喜歡
坐椅休息,上下椅整这么长过度动画是为了什么,有必要每次都整这种无聊的等待看你做的动画?
7分遊戲 除了美術 地圖設計 (美術好看但是無法作出地圖場景間的區分 會讓人誤導 其他部份太普通了 而且人物沒有配音 簡單來說有點催眠 反饋感不太夠 玩到第三章就不太想打開了 但前兩張地圖設計有水準 如果在聽覺反饋上 以及腳色某些動作過於拖沓 改進後應該還算是個佳作
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lunarium es un juego de acción con sistema de parries, esquivas perfectas, y equipamiento que te da mejoras a dichas mecánicas o a las habilidades de combate de tu personaje. Usas el típico sistema de sitios de descanso, que en este juego son bancos, y tienes curas limitadas que recargas en ellos. Tiene jefes que no son muy exigentes, pero a veces tienen el típico ataque que es un poco ambiguo y difícil de ver cómo lo evitas o le haces parry, o que pa mi directamente no tiene ni sentido. Por suerte en varios jefes incluyeron un punto de control que hace que no tengas que volver al último banco en el que descansaste, te revive justo al lado del jefe; por desgracia esto no lo hacen en todos los jefes y hay alguno que no lo hicieron que le habría venido bien, pero por otro lado ninguna ruta desde el banco más cercano al jefe es larga. Y el combate quizás podría ser algo más elaborado, aparte de parries y esquivas tienes un combo de 3 ataques, y algunas habilidades circunstanciales como un ataque poderoso cuando haces parry, o ataques especiales que hacen bastante daño y tienen efectos especiales. Creo que está bastante bien hecho, sobre todo porque parece que es el primer juego de este estudio. Tiene algunos momentos algo frustrantes con según qué enemigos, que te pueden ser más o menos rollo, pero es bonito, interesante, y entretenido. Otra cosilla mala, que no es para nada culpa del juego, es que cuando lo jugué no encontré una buena guía para los coleccionables; de tenerla habría acabado el juego al 100%, pero no me apetecía darle vueltas a los mapas para encontrarlo todo.
Highly recommend
Beautiful game.
An absolutely gorgeous game. Engaging story with interesting characters, the chemistry between main characters was fantastic. Spectacular visual accompanied with a fitting unique music. I really loved the game's combat, fluid as it was promoted, not too convoluted and confusing but it still needs a couple of tweaks. I totally recommend this, I wasn't expecting to invest that much into it untill I reached the ending and 100% it at the same time.
ez
i got this game on the day it released. i finished it in less than 2 weeks because i played so much cause of how great it was, i loved the combat, the story and the artstyle is amazing!
总的来说还是相当不错的,整体的美术相当优秀,剧情可圈可点不是拉分项,两个女主很可爱,就是对话框的字体做的有点细,看的有点费劲 游戏性方面,能玩,也很好玩,但也有点拉,我玩的还是很多个补丁后的版本;宣传说是2.5D类魂,但是把视角拉高之后很难看清boss的具体动作,加上人物前期性能又差,打的很烦;强化人物性能的道具被藏在地图的各个角落,我都快打完了才发现武器才强化了3级(一共8级);boss全员超绝快慢刀,大部分不会做boss的制作组都要想点办法掩饰,这个制作组想出的就是大量超绝快慢刀,唉我抬手~空中停一下;唉我闪烁过来~优雅地转一圈,真的很烦。 玩完第一时间感受:相当不错的作品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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