
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术太顶了,简直就是几年前梦中玩到过的画风的游戏,梦想成真的感觉,白礁群岛的BGM好好听,笛子还是啥乐器吹的好美,有一些特定招式稍微会卡,不过还好,持续品鉴中
One of my favorite games I've played this year, absolutely worth giving it a go if you're a fan of the genre. A lot of the bosses were challenging but never hard enough that I felt stuck on them, and art quality and level design remained excellent throughout. I really got pulled into the story, and it had some moments that I was really surprised by in a good way. I 100%'d it. Huge recommendation on my part.
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
气氛很喜欢,降星村的bgm深得我心。
El parry , perfect dash , contraataque funcionan muy bien y crean un combate bastante satisfactorio . Buen diseño de niveles ..en fin una graya sorpresa inesperada este Lunaium
好玩,不管是音乐,剧情,还是战斗,都是很舒服的,打得也不累,流程也不算长。佳作!
6 hours into the game and so far im really enjoying it. Artstyle and Soundtrack is so beautiful, the gameplay and boss mechanic is challenging but also really fun and satisfying. yups, i love it.
群战设计得跟史一样,骑士全是数值怪攻击距离大的吓人,主角冲刺距离又短。我寻思骑士小兵这么牛逼哪个boss能入侵得了。主角数值跟刮痧一样,配角除了推图几乎没啥作用。
Lunarium is an isometric soulslite game with a pleasing art style, rewarding exploration, an interesting story and fun, parry-centric combat. I call it a soulslite instead of a true soulslike because you are not punished for dying. It is also on the easier side, with only a few of the bosses really posing a challenge, and there is also a story mode for those who don't want a challenge and just want to vibe while enjoying the narrative. The only criticisms I have are that the game was a little buggy here and there, and that the quality of the translation/localization could use some polishing. There are no game-breaking bugs or anything like that, but the UI tended to bug out at times (resting at a bench would always resolve that particular issue) and there was a cloak upgrade that never unlocked for me even though I had all the materials. The dialogue (or rather, more likely the translation) seemed off sometimes, with the two main characters saying "Hunting...?" and "A peculiar soul indeed" too many times to where it made no sense in the context of the discussion for it to be a coincidence. Given the amount of dialogue in the game (there is a lot of reading and no voice acting, which is not a con for me, but it may be for some), I conclude that at least part of the script had to have been put through a machine translation and not checked properly. That said, this didn't ruin my understanding or enjoyment of the story, and this is just a little thing that will hopefully be improved at some point. Lunarium has more of a focus on its story compared to other games in this genre, which was refreshing to me. I enjoyed my time with the game, and would certainly recommend it to fans of souslikes (or soulslites, in this case) or action RPGS, especially for its price of only $18!
孩子们,我是测试玩家,我可以告诉你们 除了bug以外,游戏内容绝对没有大问题
因为格挡收益高,所以BOSS就设计成大部分都是无法格挡的红色攻击,真的6
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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