
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visuals are beautiful and combat is fun! The character are likeable though it's up to personal taste. Very much enjoying this ARPG.
バグが多すぎ
米凯拉,你的红毛约定之王来了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid game. The main things I think that took away from the experience a bit were some of the bugs, overly lengthy dialogues in the latter half, and some enemy animations/hitboxes/timings. While I think the art and isometric style are really cool, they make the more subtle or fast attack startup animations very difficult to determine at certain angles. Outside of those few issues I think this game does a lot right. I know parrying isn't for everyone, but I really love that Nine Sols combat flow of parries being how you build skill/ability charges. I also liked the aggressive options you are eventually given to take advantage of unblockable red attacks, though sometimes it seemed certain red attacks couldn't be interrupted which felt a bit inconsistent. Overall, if you enjoy solid precision combat, build variety, and character progression, I think it's worth your time. I hope they continue to polish the combat and really home in on some of the ideas here in their future projects. I need more 'parry slop' as the roll slop'ers say haha.
It's a little rough; probably could have done with another pass of QA testing before launch. Lots of weird visual bugs, cutscenes not playing properly, weird dialogue issues, etc. Nothing gamebreaking or experience ruining, but definitely there. Combat feels great; lots of room for expression with the mechanics and build variety. Enemies are well designed. Atmosphere is great, art is great, music's great (even if the main leitmotif sounds a bit too much like Gwyn's theme from Dark Souls). The story really steals the show though. The characters are really well developed and the story hits all the right notes with a little bit of charming fun and a lot of attempting to overcome miserable circumstances with optimistic heroism. A very pleasant surprise. They've been releasing patches very frequently too so maybe a month from now it'll be mostly fixed up.
之前玩了DEMO以后印象还不错,一直期待上市,一看首发好评率惨淡心里咯噔了一下,不过一看普遍也是BUG和优化问题,还是有信心的亲自上手体验了 开始玩的时候已经1.02了,开局不能正常推进的恶性BUG修了没恶心到我,但不代表完全没BUG了,也通过问卷反馈了,不过推到进城了还是很流畅的,质量应该属于正常范围了,后续还有啥BUG只要制作组修得够快应该没大碍,只能说首发被BUG导致好评率拉低了比较遗憾 至于游戏水平的话目前觉得给好评是没问题的,值得更多肯定,新工作室的处女作一些毛病对我来说都可以接受,当然目前不确定中后期的体验是否会拉胯,先继续下去再说。美术是没得说的,还不错而且没有散装感,而难度和机制设计、地图设计、怪物设计的基调来说,尽管游戏介绍里没强调,但这游戏其实毫无疑问的是个类魂游戏,所以标准难度下就该用这个预期去游玩了,当然体验下来暂时没正宗魂类游戏那么多恶心人的阴招,也有提供故事难度,但得提醒一句最好先把长按传送回椅子的技能点了,有些区域没看错的话真存在不打完BOSS出不去的痛苦牢笼 本作提供的差异化体验就是双女主协同战斗,一些BOSS熟悉机制以后整个对碰交互感其实还是挺爽快的,前期印象还不错,看得出来是用心设计的,但是像巨盾BOSS一个投技没躲开能秒杀健康血量有点过分了,后面有没有非常折磨人的粪怪先打个问号 血量、攻击力、蓝条的成长被收集道具取代了,这意味着没法通过农钱去暴力撑属性,但只要整个流程下来探索收集和难度曲线能合理设计的话可以接受,当然披风和刺绣这些能额外增加属性和机制的东西是可以去农钱来做的,不过还没深度体验这一块 坐椅黑屏和换区黑屏我觉得还是合理范围,但比较不合理的是神殿家具互动要频繁黑屏,这个问题归根到底是卢恩需要传送到家具前面导致的,但游戏过程卢恩就一直有瞬移调整位置的功能,为啥家具互动不用瞬移解决而是黑屏咧,制作难度会差很远吗 至于优化的话,我PC性能已经超出会被优化影响的范围了,但我用STEAMDECK体验了一下,我直觉来说这游戏应该属于STEAMDECK可以低压力运行的游戏,平均确实有50帧以上,但却出现了踩水坑特效、或者受击被上DEBUFF的一类特效会导致严重掉帧和卡顿,虽然说STEAMDECK的性能算不上多好,不能代表主流x060级别显卡的PC配置,不过一定程度证明了目前确实存在一些异常的优化问题,这些东西的性能压力应该不至于这么高,再接再励去解决吧 另外游戏似乎是有隐藏默认开启的垂直同步?PC显示器帧数被固定在144hz上限,STEAMDECK被固定在60帧(但STEAMDECK屏幕有90hz刷新率),建议还是能给个自定义开关限制的设置
通了, 礼貌性好评, 很难推荐. 6.5/10 玩的很生气. 很多细节并不讲究. 如果你想做的rpg一些, 那么这么多慢节奏的东西很恶心人也能接受. 但是rpg很多细节让人觉得缺一个宏观把控流程的人, 比如基地里的乌鸦要收集品, 收集到一定程度可以给它取名字, 但是你再和它说话它还叫小乌鸦. 就这些具体的进度流程里程碑, 没有人把控. 凸显出了一个美术头重脚轻的开发组的种种结构问题. 第四章(我按传送点分页划章)的埃尔默告诉玩家"不用管我, 你们继续探索吧", 然后引导就在这里断掉了, 其实要传送回第二章和第一章才有进度提示. 结果就是我反复的重走遇见埃尔默的流程(走过一遍的剧情对话还演出, 说明外部整体流程存档的管理也没人做好). 验证无果后我乱传送别的章才发现有新的引导出现... 整体拖沓的节奏太磨叽, 作为玩家的"基地"有两个, 要来回传送跟商人跟设施交互, 逻辑混乱. 初中期严重缺钱, 第三章开始钱的获得又指数上升, 第四章基本钱溢出. 钱是卡升级装备的, 这个曲线就是不利开荒. 很多东西我玩着会有焦虑, 比如我拿到了远古的种子提示是在危机的时候会有帮助, 明显是某种真结局道具暗示, 但是我并没有发现有什么演出关联到, 那我真的触发了吗? 我的建议就是把文案踹了, 以后砸美术做魂(打打杀杀就行别多写了, 这剧情我感知不到任何个人生活经验和想表达的东西, 就是普通的神话救世样板戏), 你看别的评价说可惜不是百合, 我这整体玩起来明显感觉白色那只就是往女主老婆塑造的, 然后被说不百合, 你这文案还留着干什么. 然后有点整体流程图规划把控好一些细节, 别折腾玩家. 2026年来说很多系统太磨叽了. 最后刚发售一些bug别的评论有说, 我玩的早都享受到了也不多提了. 推荐半价以上打折再入手.
[h1]《星之旅Lunarium》:她能与你心意相通[/h1] 《星之旅》讲述了一场关于拯救、陪伴与自我寻找的冒险。玩家将跟随骑士艾芙与“星使”卢恩的脚步,穿越各种未知的领域,在逐渐破碎的世界中寻找隐藏的真相。作为一款由月相仪工作室开发的手绘等距视角 ARPG,《星之旅》并没有选择用复杂庞大的系统堆叠内容,而是在有限的规模内,将重点放在战斗体验、角色羁绊以及故事之上。简单直接的战斗设计,与充满未知和秘密的故事形成了鲜明对比,让这场少女之间的旅途既有动作游戏的紧张感,也拥有独立游戏特有的温柔与细腻。 [h2]并肩作战,共同退敌[/h2] 《星之旅》的战斗系统选择了一条“做减法”的道路。游戏没有加入过多复杂的操作机制,而是将核心集中在闪避、弹反、破甲以及处决几个关键环节上。观察敌人的攻击节奏,在合适的时机进行闪避或反击。 作为一款强调双主角关系的作品,卢恩在战斗中的配合也无法忽略。艾芙负责近距离迎战敌人,是战斗中的主奏;而卢恩则利用魔法负责在远处削弱敌人,同时卢恩还会在关键时刻提醒你需要进行哪种操作。虽然玩家主要操控的是艾芙,但卢恩并不是单纯存在于剧情中的陪伴角色,而是真正参与到整个旅途之中。 游戏也通过刺绣、披风以及技能树等系统,为相对简洁的战斗增加了一定的成长空间。不同披风带来的能力/剑势变化,以及刺绣提供的被动/性能强化,玩家可以根据自己的习惯调整两人的战斗风格。在保证易上手的同时,也给予了玩家一定的构筑自由度。在游戏的后面,刺绣本身甚至成为了联系角色和故事的重要伏笔。 [h2]星辉流转,握于手中[/h2] 如果说战斗是《星之旅》的外在表现,那么故事则是支撑整个游戏体验的核心。表面上看,游戏讲述的是两位少女为了拯救濒临毁灭的家乡而展开的冒险,但随着旅程不断推进,玩家会发现这并不仅仅是一场寻找救赎的旅途。艾芙与卢恩需要面对的不只是世界的危机,还有隐藏在过去中的秘密,以及她们自身必须重新审视的问题。 游戏对于双主角关系的塑造并没有停留在简单的“伙伴同行”层面。两人在旅途中逐渐建立起信任,在面对未知和痛苦时相互支持。在探索途中角色也有许多可爱的小互动,这些互动本身并不会直接推动剧情,却能够展现她们性格中的另一面。这些轻松可爱的瞬间,为这个破碎的世界增添了一份温暖,也让玩家更加在意两个角色的结局最终会走向何方。艾芙与卢恩握住的不只是拯救世界的希望,也是彼此继续前进的力量。 游戏的另外一大卖点是其手绘风格。旅途中的不同区域拥有明显的风格差异,从荒废的神殿、残破的沿海村落,再到时间静止般的“乐园”,都展现出了不同的氛围。美术的变化避免了跨流程探索带来的审美疲劳,也进一步强化了玩家对于这个破碎世界的感受,当再次操控主角重返旧地时,也有不一样的体会。 《星之旅》不是一款并追求庞大叙事的游戏,它用简洁的战斗、精致的手绘场景以及细腻的角色互动,通过两个少女之间的关系,构筑了一段关于陪伴与成长的冒险。对于偏爱剧情向游戏、不想为战斗系统过多烦恼、喜欢手绘美术风格以及双主角冒险故事的玩家而言,《星之旅》无疑能给你带来一场值回票价的独特旅程。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Excellent visuals, music. The characters are fun and well crafted, and the story is charming. The combat can feel a bit clunky, but overall it's a very enchanting experience.
So far it's very fun. The artstyle is stunning, the combat is fun but challenging and the story and world are immersive. So far the only problem I encountered were slight translation errors but they aren't that noticeable. The game runs well and smooth too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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