
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我超v,这键位气的我肝疼,谁家好人喝药和回城放一个键位啊,打boss紧张狂喝药结果回家了。操了,还有那战技的左右键,想放的时候一个劲格挡,还不能改,加载和交互动画慢慢慢不能跳过,急死我了
Great stuff Great atmosphere, good combat, would be nice to have an option to disable controller vibration and to have some voice
虽然全成就了,但是我花的时间较长,为啥呢?因为游戏开头我刷了两天的钱,没错,在砾青城足足刷了两天,刷到城里面的各个骑士我都认识,结果到了后期发现,钱根本不缺。。。。。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $236K | 271 | 59% | $29.99 | |
| $236K | 471 | 87% | $6.99 | |
| $236.1K | 442 | 77% | $14.99 | |
| $236.1K | 434 | 99% | $14.99 | |
| $235.8K | 532 | 72% | $11.99 | |
| $235.8K | 792 | 76% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 75 | 65% | $9.99 | |
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| $201.8K | 369 | 80% | $12.49 | |
| $22.3K | 58 | 93% | $19.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $4.6K | 18 | 83% | $9.99 |
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
应有尽有,漂亮的美术,讲了一个完整的故事,技能组合和不错的格挡手感 魂系取其精华,当然一些细节和恶心人的地方一如既往魂,城堡和岛上实在太多既视感了(笑) 有很多贴心的地方也有很多不贴心的地方,可是能让人打到最后也不会放弃的游戏就是好游戏 续作或者下一作,还是会毫不犹豫地购买的
<3
免费的就是最好的
Very solid souls-lite game. Pros: The combat isn't too difficult but can still pose a challenge at times. It can be a good entry for anyone looking to get into souls-like games. The game's artstyle is absolutely gorgeous. Completion % on the map so you know if you're missing anything. Lots of secret areas but the map and visuals does have fairly good indicators of when you see them. Particle lights, floor continues, etc... It makes exploring the maps really fun! The mobs and bosses have fairly good indicators what and telegraph when attacks can be parried. Eventually you get a skill that can even interrupt un-parry-able attacks! The protagonists are two loveable leads! I love their interactions with each other. Cons: Movement can be a bit clunky, but it seems devs are taking lots of feedback to improve the game. If you want a difficult souls-like games, you probably won't find the real hard challenge you want from this game. It's very much souls-lite. There's a lot of focus on parrying in this game. Although the parry-windows in this game are fairly forgiving. And later in game there are ways to get around it with unlockable skills to diversify your combat. Issues/Bugs I encountered: During the late game, there was some issues with severe FPS drop and stuttering in certain maps. Overall: I highly recommend the game! It's a fun solid souls-lite experience.
第一章挺好的,小互动有趣
If u like Sekiro give this game a shot it's very worth it.
我要气死了,全是快慢刀,格挡手感稀碎,二连快刀基本没挡住,特别是最后boss,雷霆大抓的投技,真能气死了,boss突刺攻击前摇叮的声音可以格挡,这个投技叮的一声,闪避必被抓,要等boss出来才能闪,投技还加个位移,刚好位移到你旁边根本反应不过来,离的远才有机会闪掉。还有好几个攻击前摇一样。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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