
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The translations were pretty coherent. It gets a little awkward at times, but it was never hard to understand. That would probably be my only real gripe about this cute and short game. I had only one real bug that amounted to some thing I did somehow made me completely invincible until I restarted the game. Nothing game-breaking. The art style is pretty charming and while the gameplay is fairly linear, it didn't feel like time wasted. It was a neat story and, in my opinion, money well spent.
Brilliant game that feels like playing an actual fantasy book. Rarely do we see titles with so much soul nowadays.
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly? This one grew on me. The combat flows super well, the secrets are well hidden, no currency penalty for dying, essentially no walk backs. The story is told entirely through text, but it's rewarding to engage with in my opinion. The most I can say negatively is that targeting can be pretty janky, if you're locked onto an enemy and need to interact with something in the environment you're likely not going to be fully able, and swapping targets when there are multiple enemies around is not always the most reliable
好玩,就是流程太短了
好玩
最后那个BOSS三连 第三阶段和疯狗一样咋打 手本来就残 是真打不过啊
其他还行,但是怪物个个快慢刀,不做会死啊,boss做得这么垃圾,什么红舞者,你穿赖穿去要几次啊,智障吗,倒地了,蓄力怎么都打不到,bug一大堆,还特别好评,放屁
A nice kinda hard game and with an easy mode with ppl who struggle story isnt the best from what Ive seen but gameplay is catchy and fluid
非常精致的俯视角类魂游戏,战斗手感较好,画面明亮,音乐也很优美。俯视角有好有坏,既设置了一些藏东西的位置,也影响了一部分战斗的手感,对敌人抬手距离的判断会受到位置的影响。两位女主之间的互动十分有趣温馨,讲述了很温暖的故事。
就个人游玩体验来讲,游戏就两点弄得不好:一是线性的主线故事流程和半开放的探索流程有时不齐,任务NPC的对话系统做的很呆(任务通过闲聊触发);二是识路困难,这个问题在探索过程不明显,但是在完全探明的区域清理支线时,很难确定自己所处位置(地图分上下层还很大)以及那些错综复杂的路线通往哪里(除非亲自走一遍)。除这两点外,游戏各方面都很完美,充满设计感,整体完成度很高。祝游戏大卖,期待的开发者的下一部作品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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