
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
质量对得起这70元,一餐自助的价格,所以选择推荐购买[strike] 个人不喜欢也不会因为国产与否去支持某个游戏,购买与否只取决于是否能看对眼,游戏就是游戏,把国产作为一个理由购买,个人感觉有点瞧不起那款游戏了 [/strike] 评测是个很主观的东西,对我来说,吸引我买的优点主要是美术风格...和剧情简介。两位女主着实可爱美丽,简介又让我擅自期待两位女主间的关系性...但最后该怎么说呢,没有明确说出我想要的东西[spoiler] 约好余生一起冒险的伙伴难道还不明确吗 [/spoiler]。两位女主的关系非常的...“轻百合”,没有太多黏黏糊糊的表达“爱”的戏码,清爽的口感在现在别有一番风味。 现在想来,两位女主的观感上很像古早热血漫里男一男二的战友情,纯粹透明[strike] 但会被腐女高呼在一起 [/strike]。当然话又说回来,如果本作换成两男人我是肯定不会买的。 剧情我不好评价,因为个人觉得看这种故事不要太带脑子,感受想表达的情绪更重要。在这个前提下,对我是一个能读进去,然后感慨一声的故事。涂黑带点剧透的吐槽 [spoiler] 前时代人类文明爆炸了结果和人类共生的神明一点信息也不知道吗,记录者桑,你到底在记录什么! [/spoiler] 最终boss的塑造是意外之喜,虽然从中后段才开始有剧情,但她无疑是我最喜欢的角色。感觉制作组投入了相当一部分精力在她身上,明明说的是温柔的台词,配合上表情却总是有一股勾人的媚劲,甚至几个一闪而逝的过场动作都把一种古灵精怪的感觉做了出来,非常细致。我不想剧透太多,希望大家能亲自感受这个角色如何凭借短暂的剧情,就能屏幕外的玩家带来莫名的性冲动。 探索方面不好评价,我一直搞不懂魂游地图有趣的点在哪,四通八达的又容易迷路烦死了。幸好这游戏是俯视角,又有相对明确的大地图,场景也对物品藏匿点有暗示,不至于像常规3D背后视角魂游那样容易晕头。最后不看攻略打到通关,每张图就差两三个东西不太重要(大概)的收集品没拿到。 战斗方面,我不是战斗高手,只感觉这个战斗系统蛮简单直白的,敌人强度也很低,精准防御的收益不错,但慢慢用蓄力箭磨也总能过去[strike] 不如说用蓄力箭更快吧 [/strike] 轮椅的话推荐前期推荐平A披风,中期拿到蓄力进子弹时间的刺绣后,可以换子弹时间披风,之后只要复读蓄力射,倒地处决就行了,子弹时间披风升到满级就可以电表倒转,拒绝和boss交互一直射了。 BOSS设计上,我只能说大部分boss都能打得很舒服,能够很轻松地看出每一招要如何应对,配合上过剩的角色性能,也没什么为难人的招。前期可能第二个关底boss需要运用精准防御,后面build稍微齐了可以很轻松地拒绝交互蓄力biu屈死。后期难度主要在几个弹幕演出给的很慷慨的boss上,但演出时间结束了也是随意打 整个流程最大的扣分项是其中的海上boss。这个boss制作极其糙,锁定、RT与飞行道具的交互都有问题,攻击范围显示、召唤小怪时也有bug,感觉本来精致的游戏在这突然地不用心了。 哦对,不用心的地方还有一个,星使的衣服是不是没做好,传送的时候会把衣服留在原地[spoiler] 流程到最后送的珍贵的衣服不要搞这么出戏啊喂 [/spoiler] 还有就是,制作组的仪式感很强,靠近村民收剑、技能和衣服需要星使来做之类的细节做得很好,就是希望下次动画不要搞那么拖沓 沟槽的,看了别的评价才知道,某个披风升到满级的亲密度剧情给我出bug提前触发了,给我做好点啊喂!
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手感软绵绵的,但想着好像这类游戏手感都软绵绵的,弹起来不爽但是能玩,还是推荐吧
游戏设计很不合理,操作手感粘滞感很强,部分敌人设计很烂,boss设计充斥着快慢刀和霸体。地图探索体验一般。音乐不错,画风不错。但掩盖不了游戏性上的硬性问题。看得出来制作组想参考空洞骑士但是无论是手感还是战斗及探索体验都差了很多。 本人空洞骑士接近100小时,丝之歌150小时,私以为还是有点评价资格的
Everything from the gameplay, character interactions and art style are great and remind me of some oldschool video games. However, the one big issue I have with the game is that the controls feel a little delayed and can have bad animation locks. And in a game where you need to perfect dodge and perfect parry constantly, that feels bad and can get very frustrating. I hope this gets fixed because I want to really enjoy this game.
Damn!! it is very good game.
boss太多快慢刀了
A very charming game with some amazing environment and character arc. I enjoyed the worldbuilding and character interactions in the story. There are some issues, but the charm well outweighed the flaws for me.
gooooood
火山岛(昼)的漂流居民区可以考虑设置成安全区会比较好
Lunarium has a highly atmospheric, beautiful world reminiscent of Ender Lilies/Magnolia. The combat is fast-paced with an okay amount of build customization. Cute main characters with decent chemistry, no long, salty runbacks, and a beautiful soundtrack to wrap it all together. Highly recommend for a sub-20 hour, somewhat challenging experience. Do note that while this game is 100%-able in a single playthrough, you might have trouble finding guides online for your final missing items/benches.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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