
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goated
I bought this game mainly because of its visuals—specifically, the graphics are stunning, and the character designs really fit my taste. The combat effects are also very well-crafted. However, the game has quite a few drawbacks, such as bugs, though luckily the developers have been fixing them day by day through updates. The map design is also pretty poor; it feels fragmented, and you often won't know what to do or where to go unless you read the in-game notes (which are extremely long). As for the combat mechanics, despite the polished visual effects, the hits lack impact compared to other games in the same genre
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game. Cool characters, engaging parry focused combat. Not for everyone, as all are games, but for this price, it's really awesome, and probably among the best games that came out this month.
希望这次跟新加了移动速度和优化闪避手感会好些,反正原来慢吞吞移动速度,真让人受不了
Pros - Great artstyle and music - Combat is slow but feels great as you learn a lot more new skills as you progress - Love the interactions between the two main characters, very sweet and warm Cons - No skills second half of the game. You get a lot of skills in the talent tree early on, but later on, maybe I am missing collectibles, but I had no new skills and I had so much skills point that I didn't know where to spend it. - Story also felt abit crammed second half of the game with a lot of new characters and lore introduced. Character chat and text got much longer and it can be hard to follow what is happening with the story. Overall, great game for a medium soul-like difficulty experience coupled with good art and music. But story can be a little overwhelming near the end.
战斗策划和关卡策划给美术老师磕一个吧。 关卡主要的问题是太长了,有大量的三百六十五里路,如果说山林地图还算简约城市地图还算精致的话,从群岛开始路线就变得又绕又长,场景辨识度也不算很高,再加上很喜欢让玩家重走来时路就导致越跑图对地图记忆越混乱。在此基础上大量收集甚至任务点藏起来之后提示又不够,比如本来用黑影挡起来表示走不通的路后来做成个门却不给区域间连通的特效,或者可破坏的栅栏门藏在表达场景边缘的黑色墙壁里考考眼力。策划可能觉得自己老有巧思了但实际上我只觉得烦躁和疲劳。 战斗就更是重灾区了,首先是动作本身,也就是魂hate特有的怪物动作没有可读性又要求精闪精防,大部分动作初见几乎无法判断怪物的意图和出手时机只能挨揍多了背时间。怪物之间动作pose和节奏缺乏共性导致几乎每只新怪都要从头学起,而不是大概知道是个什么风格之后就逐渐能初见看懂怪物的大部分动作,也就是说,策划将信息呈现的责任丢给了玩家,问就是玩家可以背板。 除此之外还有不明aoe、招式复读、弹幕游戏、满地拉矢之类的没活设计,甚至还出现了一场0交互的运动会boss战,我搁这玩mmo游戏来了,评价为这么喜欢运动会机制boss那多去品几遍混沌温床。不要说有些设计点就只有一只怪有,总共体量也没多少有一只占比就不算低了。 另外本作的战斗很明显比较适应1v1,但是道中会有密度不低的群怪战斗,杂兵和精英怪的伤害也很高,所以综合来说无论是道中还是boss战其战斗体验都十分令人烦躁。归根结底还是战斗系统缺乏选择,无论是精闪还是精防还是技能互动都是“在怪物攻击的时候去按你构筑里收益最高的键”,稍微有趣一点的互动也就只是打断怪物的红光,但这个功能都已经是流程小一半才给了;而策划又明显想让战斗尤其是boss战有些设计感,于是就只能打信息差让玩家做题。 真要说难其实不难,毕竟数值给到了boss下半血就进斩杀线,但尝试去按照战斗系统本身去玩会时常觉得想笑,主角本身的性能其实倒还好挺中规中矩的,怪物透着一股策划没活硬整的美。只能说动作游戏的战策首先得考虑动作。 整体来说只能说能感觉到制作组的热情,也不能说不用心,从这个角度我愿意给好评。但是感觉设计师同品类游戏吃得不够多,有些多吃几口就会腻味的设计还被拿来反复用,然后对自己的游戏体验度也不充分,像什么教玩家击倒之后就能输出但是怪做个进击倒的时候大范围aoe这诗人设计的啊,躲不掉纯惩罚躲掉了也没有进一步的收益,那我挨炸了肯定觉得是策划傻逼啊,哪怕多考虑一点点玩家体验都做不出这个来。 作为初创团队的首作倒也过得去,最起码美术挺好音乐不赖,策划还是多沉淀沉淀吧。
good art, smooth combat
The art style and music of the game is charming. The combat feels good, but I wish it was more fluid and that you could more easily combo into certain actions. The story was okay overall, however the level design was surprisingly quite good.
Its hard to get used to top down souls lıte but ıts pretty good and responsıve. Some of the early game bosses and mobs are borıng although game branch outs after fırst area also combat gets more detaıled and fun 10/8 I can't fınd anythıng thıs tıme.
Loved the art and level design! Controls are responsive, parry mechanics work well. Hoping for a few patches to address performance (lot of stuttering on legion go). Keep patching and updating please! I think there is something special here!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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