
Yohane the Parhelion is an official spin-off of "Love Live! Sunshine". Yohane's fantasy world sets the stage for a 2D metroidvania in "Yohane the Parhelion: Blaze in the Deepblue"!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0.86/day in the week after.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 1.1Kreviews | 92% | — | $250.8K |
| $29.99 | 396ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]幻日夜羽:类银游戏[/b][/h1] [b]“Da Da Da Da……Darkness!”[/b] 本来是想玩[url=https://store.steampowered.com/app/1030300/Hollow_Knight_Silksong/]丝之歌[/url]的,下载错游戏嘞O.O 下都下了就玩玩看吧,好像说流程也不长。先前倒是玩过一部东方IP的[url=https://store.steampowered.com/app/851100/Touhou_Luna_Nights/]类银[/url],两者有点像,也有点不一样。 [h1]先说说缺点[/h1] 毕竟当初玩了半小时就搁置了直到现在。 手感较差,所有攻击方式都是凭空召唤出武器以碰撞敌人,一板一眼显得很僵;再加上动画帧少,角色的动作看起来有点不连贯。 菜单简陋,装备的获取是通过敌人掉落素材合成,这方面有点像[url=https://store.steampowered.com/app/692850/Bloodstained_Ritual_of_the_Night/]赤痕[/url]但也没有个图鉴,完全不知素材获得途径,只能一路上看着办有啥用啥。 许多无视地形,满图乱飞的敌人,就像[url=https://store.steampowered.com/app/413150/Stardew_Valley/]星露谷[/url]矿洞里的飞蛇一样。但人家是俯视视角,这个是横板的,视野范围很小,敌人突然从屏幕外撞过来,处理起来有点烦。 [h1]优点是简单[/h1] 也算是越玩到后面体验越好吧。 大约1小时的进度就能获取大部分探索能力,上山下水畅通无阻非常流畅。想着到下一个存档点就退出,再下一个,再下一个,就这么一不小心玩完嘞。 玩家最多可以带99瓶50%回复药,随时开菜单暂停回血,生存没压力,死亡也没惩罚,存档点给得很多,传送起来很方便。 你有满图乱飞,我有全屏爆炸,谁怕谁!各个伙伴的能力都很厉害,反倒是在[url=https://store.steampowered.com/app/2459750/_/]卡牌游戏[/url]中杀疯了的狗子,在本作中有点唯唯诺诺。 [h1]总体而言[/h1] 对路人来说四平八稳,偏简单,挑不出什么毛病,也算不上喜欢。对粉丝而言可能会还不错? 相比另一部[url=https://store.steampowered.com/app/2459750/_/]幻日夜羽[/url]的作品,看上去没有那么精致,但体验却更加舒适。 P.S.搞这么简单,它是把粉丝都当手残,你们看着办!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.8K | 216 | 59% | $49.99 | |
| $250.6K | 2.3K | 51% | $4.99 | |
| $250.9K | 410 | 54% | $19.99 | |
| $250.6K | 287 | 78% | $24.99 | |
| $250.5K | 1.7K | 85% | $6.99 | |
| $251.1K | 2.2K | 93% | $2.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.4K | 309 | 88% | $9.99 | |
| $16.3K | 66 | 64% | $16.99 | |
| — | 0 | — | — | |
| $19.6M | 57.6K | 93% | $9.99 | |
| $4.6M | 10.8K | 95% | $17.99 | |
| $2.2M | 4.1K | 89% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean*languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who has never even so much as heard of the anime this is based on and only bought this game because I'm a fan of Inti's games (at least the older ones, everything post Blaster Master Zero 3 has been pretty hit-or-miss for me) and Metroidvanias - this game is thoroughly and decidedly okay. Not great, barely even good, but absolutely serviceable. The kind of game you play for a weekend and have a decent time with, but then forget about entirely by next week. If I could, I would give this a neutral rating, but since I can't I'll stick with a hesitant positive. Mostly because the sprite art is gorgeous as always with inti's output. That said, if you're just looking for a good Metroidvania, there are plenty of far superior alternatives out there that I'd recommend over this game any day - the Ender series, for example, seeing as that one seems to have been a major inspiration for this game.
Juego todo hermoso, todo bonito yo soy fan de los juegos cortos y más lineales así que me encantó ZAWARUDO de MARI + BOMBA DE HIDROGENO DE HANAMARU Y PARA EL LOBBY -El que diseño las habilidades de Hanamaru nose que tenía en contra con ella -la voz de mari tiene algo... que me relaja ¿sabes? -Dia power ranger esta rotísima -La habilidad de you es muy divertida para saltarte las salas -Riko no se robó a ninguna amiga -Kanan siendo Kanan -Chika no fue robada por Riko -Ruby tiene voz de p1to -Yohane no cantó viva la vida loca de Ricky Martín al final del juego 10/10
キャラゲーでありつつ内容はしっかりとしたメトロイドヴァニアで楽しめました。 ボリュームを考えると高価だと思いますが、セールで¥2,100くらいだったのでまだ許容範囲かなと。 ストーリーとしてはアニメを見ている方がキャラ間の関係だとかが分かるのでより楽しめますが、 メトロイドヴァニアにストーリーを求めてなければ気にしなくていい程度だと思います。 システム面ではRPGのような成長要素は無く、敵を倒して素材を入手し素材から装備を作り装備することで強化できます。 装備ごとにどの素材が何個必要かはわかりますが、その素材をどこで入手できるか、 どの敵がドロップするかはゲーム内で記録されないため、自分で記録するかネットで調べることになります。 アクセサリで1つ明らかにぶっ壊れ性能のものがありますが、素材が最後のランダムダンジョンで入手できるか運次第と作ること自体が難しいので、それでバランスを取っているのかなという感じです。 全装備を作ろうとしたら最後のランダムダンジョンを周回する必要があるのですが、 近くにファストトラベルできる場所がなく、移動を効率化しても到着まで2分程度はかかるのでこの点は不満でした。 アクションとしては同ジャンルでよくあるダッシュ(回避)が無いのも残念でした。 スライディングを連続で出せれば通常の移動よりは速く移動できますが、タイミングがシビアでずっと続けるのは困難です。 後半で入手できる仲間の能力で水平方向の移動は改善できますが、序盤の移動ためにダッシュは欲しかったです。 総評としてボリュームはもう少し欲しかったですが、十分楽しめたのでおすすめとします。
11.5時間でクリア。同時に実績も全解除。難易度は易しめで内容も薄い。 仲間ごとに特殊能力があり、多種多様なギミックが用意されている。また、素材を集めて装備を作ることもできる。しかしゲーム内でそれらを十分に活かせているとは言い難い。回復アイテムも大量に持ち運べるため、工夫せずにゴリ押ししても何とかなってしまう。全体的に物足りない出来だった。
YOHANE THE PARHELION - BLAZE in the DEEPBLUE- is a metroidvania anime game about a fortune teller attacking fish with a giant wolf. Beat it and 100%ed everything in 8.6 hours using a game controller. Difficulty is easy-medium with some battles being medium. Story - Girl explores dungeon to find her missing friends. Gameplay - R shoulder button did regular attacks. X did 'friend attacks'. L shoulder button does friend special attacks. The other R/L shoulder buttons swaps through friendpool. Another button jumps. Start and select do menu and map. B opens treasure chests. I think Y makes the map bigger and smaller. It's easy to figure out and perform. Filtering through friends mid-battle late-game is such a pain and it's easier to go into Select and choose who you need there. Powers - Each friend has an ability, then a special ability later in so you can metroidvania your way to new parts. Later in, not all abilities are self-explanatory and because of that I got royally stuck. Un-knotting the 'you need X friend to get to this area to get power for Y friend to get to this other area for Z friend's ability' scheme was a little hard to sort out both on steam and reddit. This is especially bad for You, who [spoiler]can shoot her cannon through the tiny gaps, but only when standing at the right height, and only from one direction that they don't specify.[/spoiler] Graphics - Pixelly with pretty backgrounds. Cute character art. Music - Beautiful. I want to own it but it's not for sale :( Monsters - Pretty low standard in terms of variety. Fish monsters, then the same fish monsters with a diff color scheme and weapon, or diff attack. All cute in some weird way. Bosses are unique and pretty good. Some monsters are unique and whoop butt. You do get a special doorway to warn you of bosses so you wont stumble blindly into them. Areas and Map - All the areas are different and mildly memorable and the map keeps them distinct. You're expected to repeatedly explore places to find goodies and areas you couldn't reach before X friend joins your team, and there's no way to mark on the map where you get stuck - but the map Does tell you where the more important chests are. Each area also has a special room consisting of a few different areas that change up each time you enter. Item Creation - Stumbles a bit. Didn't care about the items I was picking up outside of how some would give me an alert that I could create a new item. Couldn't predict what items were more important to create than others (though it does tell you after you created it how much more HP/DP you have wearing said item or what the item is good for.) There's no way to sell useless items. So really I just dredged through collecting items mindlessly until creating a coat that fit well or a trinket that looked decent. No new equipment changes how the character looks. You get no achievement for creating all the items listed. Money - You collect money from chests in the dungeon or defeating monsters. You use the money 'at home' to buy healing items. Had no problem doing this until the very end of the game, where I had to grind a bit for quick cash to defeat the last bosses. Even then, you need very few healing items to get through the game and it's a little fun to see how far you can get before you need to go home or find a save spot and recoop. Death - There's no real penalty for dying. You just get sent home. Once you find a save spot, you can teleport to any save spot, so you don't really lose anything in the way of progress. Achievements - Getting all the achievements in one playthrough is entirely doable. Recommend? Yes. If you like Gal Guardians Demon Purge, you'll love this game. You don't need to know the overarching story of Yohane, and the game does feel like a bit of a cash grab. But playing was fun. I did put the game down early on because other games caught my attention, but picking it back up was absurdly easy to do and once I got momentum, it was really fun to collect all the friends and beat all the bosses. The ending does drag a bit, though. Enjoy your high-pitched cute anime girls doing what cute anime girls do best: obliterating monsters and dominating dungeons with overwhelming power.
Fantastic
game tuff asl I wish numazu was real
Un plataformero metroidvania lindo, divertido, retador y entretenido :D los jefes tienen una dificultad decente una vez les agarras el ritmo :D tiene variedad de items que puedes hacer y escoger los que se adapten a ti :) Jugarlo ha sido una experiencia bonita y entretenida, la variedad de personajes hace que te sientas apoyado en toda la aventura lo cual lo hace más ameno <3
It starts off fairly linear and then it kind of "branches off" giving a bit of freedom to explore more. It is pretty tough, and managing your Dark Powers can be tough, but thankfully death isn't very punishing and you can always warp to any save point you visited.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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