
A coming-of-age romance simulation that follows the raw, relatable journey of a real loser.
Modeled estimate, not a reported figure. How we estimate →
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About


You’re 22 years old. GED graduate.
Delivering food on a motorbike to scrape by.
One rainy day, you get into an accident on the job—
That’s when you meet Juhee, and she offers you a job at her small, struggling café.
There, you encounter another girl who keeps catching your eye—Latte.
As your life becomes entangled with these two women, can you finally break free from your loser past and experience true love?


Latte Kwon (CV. Shin On-yu)
22 / Aspiring Actress
"Wait, you’re fantasizing about me just because I talked to you a few times?"
Blunt and cold, yet somehow always close by.
Is she just using you? Or... is there something more behind her casual treatment?

Juhee Ban (CV. Lee Myeong-ho)
24 / Café Owner
"Let’s meet again tomorrow—with smiles."
Warm-hearted and thoughtful, she clings to her collapsing café with a secret she won’t share.
Haunted by past trauma, she struggles to trust men—but maybe, just maybe, she’s beginning to open her heart to you.


1. Professional Voice Acting + High-Quality CG
Over 20 full CG illustrations and fully voiced scenes bring the emotional story of both heroines vividly to life.
2. Life Management Mini-Game – Grow the 'Real' You
Balance part-time café work, self-improvement, and time with the heroines.
Shape your path through choices that determine the story’s flow—and its ending.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
섹스
라떼야 ㅅㅂ 사랑했다
솔직히 청자 분께 선물로 받아서 하기 싫었는데 했거든요? 아 근데 이게 의외로 스토리가 괜찮네 아 그리고 캐디도 참 괜찮아요 흉부가 완즈히 기가 막혀서 당황스럽긴 하지만? 아주 예쁘다 모솔 찐따 여러분 이 게임 강추합니다 진짜 님들의 심금을 울릴 게임이다
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
미연시 게임이라는 장르를 완전히 처음 하는 사람입니다 게임을 진행하면서 한번도 끊지 않고 총 8시간 동안 반주희 루트를 친한 지인분들과 함께 진행했습니다 우선 첫 미연시인 만큼 상당히 인상 깊었습니다 이쁜 캐릭터 디자인 그리고 반주희 루트를 탈시 시작과 끝 부분이 어렴풋이 비슷해 보이는 연출 또한 롤러코스터를 타는 것 같은 스토리 진행과 그 사이사이에 있는 반전 요소들 때문에 욕도 하고 혼자 난리도 피우고 지인들이랑 히로인 욕 했다가 사과하면서 정말 아찔하게 플레이 했습니다 우선 정말 진심으로 추천하는 게임 입니다 여러분이 미연시 라는 장르가 익숙하지 않아도 드라마를 보듯이 즐길 수 있는 아주 훌륭한 작품입니다 그러니까 반주희 에프터 스토리 빨리 내줘요 내 와이프 봐야함 압도적으로 추천!
주희눈나 스토리보고 웬지 모르게 가슴이 먹먹해졌다... 주인공 심리에 동질감을 느끼면서 찡했다... 무엇보다 그 주인공이 나였으면 하는 마음이 크고 부러웠다... 주희눈나가 너무 좋아서 자꾸 생각이 날 정도임, 나도 주희같은 누나랑 알콩달콩 지내고 싶다는 생각이 정말 길게 여운이 남는 작품인거같다...권라떼편은 아직 안해봤고 해볼 예정이지만 당장은 주희눈나에게 너무 마음을 뻇겼다.. 생각보다 후유증이 남을거같음 한줄 평가하면 이성교제를 해보고 싶다라는 생각을 만들게 한 작품
수위가 더 강하거나 세길 원했는데 아쉽네요^^
I didn't read anything before buying the game and I must say this guy is absurdly cringe and a loser like the thing says, it's so obnoxious for real, like I see this game as the loser is gonna be a loser always, what kind of thoughts do you have to only think ah it's a girl it's a girl bruh. So I only have a half hour read few of the stories and quit. But first impressions not looking good, I had initially bought this game because of the last screenshot of the game which shows like a raising simulator kind of thing, but from what I see it's just there purely for routes probably(I haven't played the rest of the game). From what I see you need to fulfill this to do that storyline and that thing does not impact anything at all no character development whatsoever. I guess you can buy it if you want to experience it I'm just reviewing with my thoughts here.
Love Delivery is a romance visual novel that distinguishes itself not by reinventing the genre’s structure, but by grounding its story in an unusually candid and sometimes uncomfortable portrayal of personal failure and emotional growth. Developed by Cometsoft Inc. and published by Smilegate, the game follows a directionless young man whose life has stagnated into a cycle of low-paying delivery work, social isolation, and quiet self-loathing. A chance incident leads him into a small café environment that becomes the central stage for the story, introducing two heroines whose contrasting personalities anchor the narrative. What begins as a seemingly familiar setup gradually evolves into something more introspective, focusing less on wish fulfillment and more on the messy, uneven process of becoming a better person. The protagonist is one of the game’s most defining elements, and also one of its most divisive. He is not designed to be an ideal self-insert or an aspirational figure; instead, he is portrayed as insecure, passive, and often frustratingly indecisive. The writing leans heavily into this characterization, forcing players to confront his flaws rather than ignore them. This approach creates a stronger sense of authenticity, as his growth feels earned rather than predetermined. Over time, his interactions with others begin to challenge his worldview, and the game carefully tracks his gradual shift from self-doubt toward a more stable sense of identity. This arc is not dramatic or exaggerated, but incremental and believable, which gives the story a quieter, more reflective tone compared to many romance visual novels. The two main heroines, Juhee and Latte, are written with enough nuance to avoid falling into simple archetypes, even if their initial impressions suggest otherwise. Juhee, the café owner, appears gentle and composed, but beneath that surface lies a history that has shaped her cautious and somewhat guarded approach to relationships. Her route emphasizes emotional healing and mutual understanding, unfolding at a measured pace that rewards patience. Latte, in contrast, is immediately confrontational—sharp-tongued, cynical, and openly critical of the protagonist. Her dynamic with him is more volatile, rooted in shared history and unresolved tension. What makes her route compelling is how it peels back layers of hostility to reveal vulnerability, transforming what initially feels like antagonism into something far more complex. Both characters are given substantial narrative space, allowing their personal struggles and motivations to unfold naturally rather than being reduced to romantic goals. One of the more distinctive aspects of Love Delivery is its integration of light simulation mechanics into the visual novel framework. Players are required to manage time between working shifts, improving personal stats, and spending time with the heroines. Certain story events and character routes are tied to these stats, which introduces a layer of strategy to progression. This system can be engaging when it reinforces the theme of self-improvement, as it ties the protagonist’s growth to tangible actions. However, it can also disrupt the narrative flow, particularly for players who prefer a more uninterrupted storytelling experience. While not overly demanding, the system requires enough attention to occasionally feel like a barrier between the player and the story rather than a seamless extension of it. The narrative structure offers multiple endings, including character-specific routes, bad endings, and extended epilogues that explore the long-term consequences of your choices. These branching paths add meaningful replay value, as different decisions can lead to significantly different emotional outcomes. The after-story content is particularly notable, as it goes beyond the initial romantic resolution to examine how relationships evolve over time. This additional depth helps reinforce the game’s central themes, showing that connection is not a final destination but an ongoing process that requires effort and understanding. Visually, the game delivers a polished presentation with clean, expressive character art and a strong selection of CG illustrations that highlight key emotional moments. The art style leans toward a vibrant anime aesthetic, but it avoids feeling overly exaggerated, maintaining a tone that complements the grounded narrative. Voice acting is another highlight, bringing the characters to life with performances that capture both subtle emotional shifts and more intense moments of conflict. The soundtrack, while not particularly complex, supports the atmosphere effectively, shifting between lighthearted, romantic, and introspective moods as the story demands. Despite its strengths, Love Delivery is not without flaws. The English localization can feel inconsistent at times, with occasional awkward phrasing that breaks immersion. Additionally, the game’s commitment to portraying flawed characters and realistic emotional struggles may not appeal to players seeking a more idealized or escapist experience. The pacing can also feel uneven, particularly when the simulation elements interrupt key narrative moments. However, for players willing to engage with its approach, these issues are often outweighed by the strength of its writing and character development. In the end, Love Delivery succeeds because it treats romance not as a fantasy to be fulfilled, but as a process shaped by personal growth, vulnerability, and mutual effort. It is a story about imperfect people trying to navigate their own shortcomings while forming meaningful connections, and it presents this journey with a sincerity that sets it apart from many of its peers. While it may not be universally appealing, it offers a thoughtful and emotionally grounded experience for those who appreciate character-driven storytelling and are willing to embrace its slower, more reflective pace. Rating: 9/10
废物主角,属性上来了还是唯唯诺诺,跟我这个平时硬气强势的人差距太大,这主角一点脑子都没有,总的来说,如果你不计较男主是个无脑儿和怂比的话倒是值得一玩
인생 최고의 게임 살면서 한번은 꼭 해봐야 되는 게임 권라떼는 사랑
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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