
A strong brotherhood is forged only in difficult trials. “Lost Lands: Stories of the First Brotherhood” is an adventure game in the genre of Hidden Objects, with plenty of mini-games and puzzles, unforgettable characters and complicated quests.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Very good
Das Spiel selbst ist durchaus ok. Extrem schade finde ich, dass es hier bei Steam keinerlei Möglichkeit gibt, das Spiel zurückzusetzen, d.h. Profil komplett löschen und neu anfangen. Aber das ist ja nicht die erste Merkwürdigkeit hier.
Another great game to help release and ease stress
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean, Dutch, Polish, Russian, Turkish, Ukrainian +2 more
Hours played at review time, across 33 reviews with recorded playtime.
The first of the Lost Lands series I didn't totally love. There's something off with the difficulty of the puzzles - sometimes too trivial, sometimes too hard. Was this play-tested like the previous games in the series? It's a pity because it's a wonderful series otherwise.
excellent
Intricate and well thought out plot structure and wide range of puzzles to solve!
Lost Lands: Stories of the First Brotherhood is a story-driven adventure that continues FIVE-BN GAMES’ long-running tradition of blending fantasy storytelling with hidden-object puzzles and classic point-and-click exploration. Set within the broader Lost Lands universe, the game functions both as a standalone tale and as a deeper look into the origins of bonds, legends, and conflicts that shape this world. Rather than relying on spectacle or fast-paced mechanics, it focuses on atmosphere, narrative progression, and the steady satisfaction of unraveling mysteries through observation and logic. The narrative centers on a peaceful land suddenly threatened by a mysterious destructive force, prompting a group of close companions to unite and face an unknown danger. Unlike many adventure games that place the player in an isolated hero role, this story emphasizes cooperation and shared purpose. The theme of brotherhood runs throughout the experience, framing the journey as one shaped by loyalty, trust, and collective sacrifice. As the plot unfolds, players uncover fragments of the past that reveal how these bonds were formed and why they matter in the face of an encroaching catastrophe. Gameplay is built around a familiar but well-polished structure. Players move between richly illustrated locations, searching for hidden objects, collecting tools, and interacting with environmental elements to unlock new paths. Hidden-object scenes are thoughtfully constructed, often integrating items naturally into the environment rather than scattering them randomly. These segments are complemented by a wide variety of puzzles and mini-games, including logic challenges, pattern recognition tasks, and mechanical contraptions that require careful thought. The frequent alternation between searching, puzzle solving, and narrative scenes helps maintain a balanced pace throughout the adventure. What distinguishes Stories of the First Brotherhood from more generic entries in the genre is how tightly its puzzles are woven into the story. Items discovered during exploration are rarely meaningless collectibles; they often tie directly into character motivations, ancient lore, or unfolding events. Solving a puzzle doesn’t simply open a door, but often reveals a narrative detail or advances a relationship within the group. This integration makes progression feel purposeful and reinforces the sense that the player is actively uncovering the world’s history rather than merely completing abstract challenges. Visually, the game maintains the hand-painted fantasy aesthetic that defines the Lost Lands series. Environments range from serene valleys and mystical forests to ominous ruins and corrupted landscapes, each filled with fine details that reward close inspection. While the visuals are not cutting-edge, they are cohesive and atmospheric, creating a strong sense of place that supports immersion. Character portraits and cutscene illustrations further reinforce the story’s emotional beats, while the soundtrack provides subtle but effective accompaniment, enhancing tension, wonder, and melancholy where appropriate. The pacing of the experience is deliberate, encouraging patience and careful engagement. Puzzles often build on previously learned mechanics, asking players to recall information or combine clues gathered over time. This slow-burn approach suits players who enjoy methodical problem-solving and narrative buildup, though it may feel restrained to those who prefer constant action or rapid progression. The inclusion of optional bonus content and extended chapters adds extra depth for players who want to explore the story beyond the main arc. As with many hidden-object adventures, repetition can occasionally surface, especially for players already familiar with the genre. Some puzzles and object-finding sequences follow recognizable patterns, and difficulty spikes may frustrate those who prefer a more relaxed experience. However, built-in hint systems and intuitive design help mitigate these moments, keeping the game approachable without trivializing its challenges. Ultimately, Lost Lands: Stories of the First Brotherhood succeeds as a thoughtful fantasy adventure that values story, atmosphere, and steady discovery over innovation or spectacle. It offers a rich, cohesive journey grounded in themes of friendship and shared destiny, supported by polished puzzle design and detailed environments. For fans of narrative-driven hidden-object games and players invested in the Lost Lands universe, it provides a satisfying and immersive experience that rewards curiosity, patience, and attention to detail. Rating: 6/10
Lost Lands 9 is about prequel events narrated by Susan. As such it can be played out of order from the rest of the series. Myself, I played it after Lost Lands X. It is a decent Hidden Object Mystery with an excessive amount of fetch quests. One of the puzzles was too tedious for me to solve so I copied down the solution from the in-game strategy guide. This earned me an achievement for solving it in a minimal number of moves, which is an odd flex. The Steam blurb and title is somewhat grand and misleading. The game basically entails a two day period where young Maaron and Folnur meet and team up to take down a ghost from a lost civilization. Mentor Cassandra returns from Mistakes of the Past. Given the nature of it being a prequel, I found the stakes felt lower risk than most of the series. I definitely enjoyed the space-filling bonus game where a sliding puck needs to cover the arena in paint, but it becomes blocked by its own trail. An odd gripe I have with this series is the lack of a Credits page. I tend prefer it when developers get their names in print.
I've played all 9 Lost Lands, and it's a really good game series, by a good game developer! The puzzles are fun and they have story and a background as well!
The only reason I say I recommend it is because of the storyline. Personally, I think this is the worst of the series. Susan is reading from a book to children & that is how it sounds. Most of the puzzles are really hard due to lack of good instructions. I am wondering if they let AI make this one...
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Players by region
Where this game's players are, estimated from review languages.
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