
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
About
Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics.

You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, collect a wide variety of items and artifacts, defeat enemies, and uncover the secrets of this world!
You can combine and play multiple cards at once! Build your unique deck and wipe out enemies in one swift move!
Each character has their own unique deck and artifacts! With over 300 cards and 100+ artifacts, every game offers a fresh and exciting experience!

Randomly generated chapter maps combined with randomly generated battle scenes make every playthrough a new adventure!
After completing the normal difficulty, you can unlock Ascension mode, offering progressively tougher challenges: mutated enemies, special weather conditions, and more powerful new bosses.

Players earn Soul Orbs from each battle and can use them at the start of the game in the Soul Orb Shop to purchase services. These not only help characters grow but also unlock global rules, making the adventure easier.
If you're interested in deck-building games (DBG) and strategy games, feel free to join our discussion!
Sums Steam + Google Play only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−40% | 695reviews | 85% | — | $240.6K |
| $4.99 | 125ratings | 86% | — | $35.1K | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很少写评测,堆怪有点严重了,当我在第一张地图的遭遇战中一局出现了将近 6 只怪,还有一个精英遭遇战出现了将近 8-10 只,而此时的我不过抓了三四张新牌,完全没有 build 可言,打起来就是又臭又长。 单人战棋市面上太少了,其实是很难设计的,像是陷阵之志几乎可以说是一种解谜游戏,本作很难与之比较。而火纹、FFTA 又讲究团队协作。于是本作中出现了陷阵之志的机制、FFTA的敌人、杀戮尖塔的卡牌,想法还行但设计得比较糟糕。 策略性被肉鸽卡牌的随机性消解了许多;远近程压制、移动能力区别,都是基于多单位配置、职业分化的需要设计出来的,制作组套用了这些设计,但是因为单人战棋没有协作配合,于是敌我互动很容易陷入模式重复或围困吊打。玩近战很容易蛆,玩远程又因为脚程差不多或跑不过敌人被围死。战棋的移动力、远近程接触、环境站位都没有被设计好。 我不知道制作组框定的玩家群体是什么样的。打牌没有杀戮尖塔爽快、战棋没有战棋该有的搭配、解谜没有陷阵之志的策略深度,非常可惜的一款作品。 最后还是希望制作组越来越好吧
A little short but good, wish there was more such as more subclasses, alternative level etc. Picked it up on sale & regular price isn't too bad anyways. Would recommend, it was fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
| $14.99 |
| 53ratings |
| 91% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice, small PRG-Tacticgame
nice crossover of roguelite & tactical RPG, a few UX issues and narration is on the light side, but otherwise the gameplay is solid for a few runs. Very good purchase for the asked price
玩到是挺好玩的,就是有点单调,卡牌种类可以在丰富一些,卡牌的重要性远不如秘宝,角色也挺丰富,通关了两次后,就有点玩不动了,太重复了!整体3星,战士牌增加一些卡牌,,法师去掉充能,直接三颗法术起步会更好玩,诡秘完全没有欲望
不知道為什麼評價人數這麼少? 但個人覺得這款遊戲真的很有趣,有策略有隨機,希望快點出新腳色
7.5/10 画面讨喜,游戏也不错,可以玩。
那个防御战设计简直愚蠢至极,捡那个B星光屁用没有,而且还会掉到敌人身上,根本启动不了,移动速度只有三点拿头来启动。玩家前期完全就是被吊着打,非得不停刷你那个B资源,想简单点还得扣一半,我操你妈!
it is how somebody write before me - It's Slay the Spire on an Into the Breach grid with nice pixel graphics and six different skill sets to switch between ,
挺有意思, 挺有想法.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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