
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.9Kreviews | 86% | — | $1M |
| $7.49−50% | 115ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
бугагащке 67
good game. i think the different movement abilities could've been more complementary - they all had their strengths and weaknesses and you did need all of them to beat the game, even after you got new ones, but at points it felt like the new ability replaced some of the functionality of previous abilities. very good atmosphere. i liked it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 60ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую цю гру до придбання. Це гра про паркур по мегаструктурі. По суті, це звичайний паркур, але все одно захоплює дух, коли дивишся на масштаби мегаструктури. Окремий великий плюс за українську мову.
Наверное, самая душная и неинтересная игра, которую я запускал в этом году. Сделать игру настолько душной, скучной, унылой и затянутой, с наитупейшим геймдизайном... Где с каждым уровнем дрочево говно-паркура с говно-механиками, придуманными «великим» разрабом, превращается в вонючий пиксельхантинг в полной темноте. Я люблю и уважаю инди-игры, и в целом мне глубоко насрать на многие имеющиеся мелкие или даже жирные минусы в геймплее или в сюжете. Я в целом не пишу на них обзоры, но это творение... Я, в принципе, ничего сверхнеобычного и не ждал, максимум — поймать вайб какого-нибудь blame, но даже с этим автор, как по мне, никак не справился. Что музыка, что эмбиент, что локации (которые всё-таки неплохие) никак не вызывали и не создавали атмосферу чего-либо. И, как по мне, вина лежит полностью на херовом геймплее и геймдизайне. Писать довольно нудно про этот самый геймплей, легче потрогать и поиграть собственноручно, и всё сразу станет ясно. Но могу сказать, что за 2 часа геймплея, на которые автор рассчитывает, и в которые вы обязательно наиграете (ибо момент осознания, насколько эта игра лютейшая душнина и кал, как раз-таки наступает именно на 2–3 часу), рефанднуть уже не получится. Игра стремилась брать своей атмосферой гигаструктур, а по итогу берет за щеку от какой-нибудь Motorslice.
me constantly: "aight, how the f do i go over there? ... nah it cant be this way ..." the game: "yep mate" me: "f hell thats crazy!"
i love lorning my lure
This is great, good stuff The atmosphere gets me, it understands me. I love big, abandoned, industrial settings already but combining that with great sound design creates a good chemical in my brain that I couldn't ignore thinking about in every chapter. I will look into more of the story, for some reason the mystery of this world kept my interest which is abnormal for me. Definitely a chill game with some amazing technical work. Play it to relax until Chapter 6 and 8. I hated Chapter 6 but Chapter 8 was awesome.
Первые четыре уровня хорошие, остальная половина неиграбельный мусор. В особенности финал в котором если ты за сотую долю секунды не пролетел карту то тебя убивает преследователь. Крюк вообще ни за что не цепляется.
A wonderful and unique game. Mildly challenging, however, the last level is something else that tends to rewire your brain.
I am not a big platformer/parkour person but with the truly awe inspiring atmosphere and excellent movement mechanics, I was won over very quickly. Wish I had picked this one up sooner!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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