
Atmospheric First-Person Horror Adventure. Follow the feverish dream of an industrial worker plunged into a nightmare after a small spider bite...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
ПЛЮСЫ: - оочень атмосферная игра с приятным графонием - если вы боитесь пауков (как я) мурашки будут непременно маршировать по коже МИНУСЫ: - если у вас топографический кретинизм (как у меня) будьте готовы потеряться тут - доски будут вас троллить - ПАВУКИ! Невероятные ощущения от превозмогания этого симулятора лабиринтов и мостостроения 2021. Обещают продолжение мучительных приключений!
Индастриал воркера укусил паук, но вместо хитровыперженых способностей Питера Пранкера - херой словил еженочные приходы заплесневелого любителя ширнуться паучьей слюной. Немногочисленные (на час-два) кроваво-банные кошмары, вместе c павуками, ползут в реалити. Не отрицаю возможности, что супер-пупер спайдеры всегда были в оной реальности. Как говорил Wildgamer (WeAre2) в обзоре на Dreams to Reality: [i]"Сон во сне, паук во сне, а сон в пауке". [/i] Короче... Без фляжки студеной и кристально-чистой слезы не разберешься. https://steamcommunity.com/sharedfiles/filedetails/?id=2929803901 [b] Плюсы [/b] + Визуальный стиль очень приятный; локации наполнены мелкими деталями (всякие метки на стенах, кучи черепов и ошметки мяса), пауки и их производные выглядят прекрасно. + Музыкальное и звуковое сопровождение постоянно держит в напряжении. Стук сердца в груди персонажа сравним с тиканьем часов в фильме "Дюнкирк". Огромное спасибо Faerie Sound Studio и MavditeTentacule за приятности для ушей. + Вязкая атмосфера, которая достигается за счет - повторюсь - визуала и ля звука. Лично меня редко завлекает шараханье по пещерам (в ARAIGNEES не только они). Пару раз за прохождение вспоминал великолепную "Penumbra Overture" от Frictional Games. [b] Минусы [/b] - Дpочка с физическим движком. Доски вертятся неохотно, а предметы - по типу ящиков - персонаж сносит, как бульдозер. Пару раз физ-движ сыграл со мной злую шутку и я проснулся. - Не хватает сюжетной инфы, хочется больше информации о мире, где живет ГГ, о ползучих павликах и тд. 7 / 10 не выскользнувших из под ног досок
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Edit: The developer has read this review and made changes to improve upon the issues noted here. Please read more current reviews for an updated take on the current state of the game. This game starts off promising! It looks and sounds great. Unfortunately, after the first 15 minutes the game makes some very frustrating design decisions and it becomes very tedious. Here is the game play loop: Walk for 10 minutes while being chased, stumble upon a puzzle that you won't understand, die, wait 30 seconds before you can try again, walk for another 7 minutes because now you know the way, stumble upon the puzzle, pray that you don't die, die, and you keep doing that until you figure it out. There is a sprint mechanic in this game but it is removed from certain levels for inexplicable reasons. Eventually it became too much of a chore so I decided not to punish myself anymore. Sorry Dev, I really wanted to enjoy this one. If you'd like to see my experience, you can check it out here: https://youtu.be/UNNc0vmr1IM
ninguna se desnudó >:(
This game is.... ok. I have some narrative issues with it, but that's entirely a matter of taste. I want to stress that this game is, music aside, a one-man show, and I feel it deserves a lot of credit for what it is, given that fact. There are parts of the game that are sloppy, and poorly communicated, and half-baked. There are physics puzzles in the game when the physics side of things is not really implemented super well and a little clumsy, and there are a few puzzles where the answer is not unobtainable, but I'm just confused as to how they came to that conclusion. There are also some issues involving symbolism and mechanics, but that would be delving into spoiler territory. Though, the game DOES end on a "To Be Continued" and honestly, I don't think that's warranted, unless the dev plans on coming at this from a totally different angle. The story, such as it is, is perfectly serviceable and self-contained. Is the game fantastic? No. It's a clunky, messy, thing with a lot of indie jank in it. It also starts off way better than it finishes, but I think a lot of that is because the dev clearly started trying to get a little fancy and switch up the environments and mechanics. That being said, outside of one or two little areas that I found poorly communicated and frustrating, I think there's something here. It's worth about as much as a fancy coffee, and I think that price is fair. If you are interested in indie horror then you could probably do a lot worse. So given the binary nature of Steam reviews, I cannot really say this is something I would recommend to a friend, but at the same time, I say that with the caveat that I think it is a worthwhile curio if you're interested in indie art or development. I cannot say I loved the game, but I do think I'd like to see more from the developer in future.... if that makes sense.
This game made me more afraid of spiders and crystals now. The art style and aesthetic is perfect nod to play station horror that I crave. The music and the amazing sound effects just make your skin crawl. Honestly great start can't wait to see more.
I have played the first dream so far and it is fun. Very surreal. Had a bit of trouble with the mechanics at first but it got easier as time went on. The pixel graphics are nicely done. It wasn't as spooky as I hoped but there are still other dreams to explore so perhaps it will get scarier. Take a look at my dream 1 playthrough here: https://youtu.be/XsLn5o5aDdk
This game describes itself as an atmospheric first-person horror adventure, and let me tell you, you're in for a hell of a ride! Buckle up, and let your mind wander in this liminal universe where dreams are real and reality is nothing but a distant mirage. Or is it, really?
Fantastic game, very well crafted atmosphere enhanced by haunting pixel graphic visuals. Brilliant music and sound design. All together is a very solid package and a very satisfying horror experience.
A game with atmosphere out the wazoo. Each of the three levels in chapter 1 feel very different from each other. The difficulty curve is a bit lopsided with level 1 being the hardest in the game by far. Despite having seen a video of level 1 before playing it myself it was the only level that I died on (and did so several times) not counting one death from falling down a bottomless pit =P I'll be updating the review once chapter 2 is out to sum up the full experience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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