
An android is led through a vast structure by a glitch in his visual system. Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
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About
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

Dark foreboding atmosphere
Retro 90s PC graphics, with a modern flair.
Uncover mysterious lore as you travel into the depths.
Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
It's a tough game, and sometimes frustrating.
Fast and slow paced. Take in the sights as you traverse, and sometimes play as fast as a speed runner!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played this game from start to finish this past new year's eve, didn't realize I never reviewed it. Fantastic climbing/parkour game with unsettling, yet fascinating lore and atmosphere that makes me think about it to this day. Please more games in this universe, Rubeki!
funnest walking sim
It's great. The level design and platforming feel *just* janky enough to evoke the feeling of ♥♥♥♥♥♥♥ around with weird geometry to explore out of bounds in a game. Check this out if you liked NaissanceE.
this goes incredibly hard
Звук ♥♥♥♥♥ - атмосфера ♥♥♥♥♥♥. Игра по визуалу хорошая, low poly ей очень подходит, да и врядли много компов смогли прогрузить детализированную мегаструктуру. Для любителей посмотреть на красивые виды - отличный вариант. Однако тем, кто боится высоты, рекомендовать не могу. Пространства в игре огромные по всем сторонам, в том числе и вниз. Клаустрафобам тоже расслабляться не стоит, в игре и для вас кишка найдется. Хоррорности в игре [u]почти нет[/u], и та не прям чтобы страшная. Сам геймплей поиска своего пути достаточно приятный, но не сказать что игра полноценный immersive sim. Однако мест для игры с игровыми механиками и особенностями достаточно. Новичкам в жанре скорее всего будет трудно, так-как даже с подсказками не всегда можно найти путь, но чаще всего понять куда дальше идти не так трудно. Достаточно много визуального повествования, не без текстовых рассказов, но они в целом не мешают. По минусам: Игра в отличие от соседей по жанру смотрит не на высоту падения, а исключительно на ускорение, за отображение которого отвечают 3 индикатора в центре экрана. Фактически, когда загорается третий индикатор, это в 90% случаев смерть. С одной стороны это логично, однако проблема в том что при появлении третьего индикатора персонаж фактически беспомощен, игра буквально отключает все потенциальные сейв-абилки и остается только жать T для загрузки чекпоинта. По сюжету [spoiler]отчасти расстроило что быстро додумываешь примерную развязку. Финал всё еще оставляет впечатление, но осмотрительные игроки быстро додумают основную суть со злой ебакой что заманивает главгера дабы пожрать.[/spoiler] Сам главный герой, которого я нежно называю Валерой, пусть и андроид(и нет это не спойлер, в этого черта в начальной катсцене увидите и не такое скажете), но почему-то у него имеется шкала выносливости. Соглашусь что выносливость должна быть в подобных играх, но все-равно ломается погружение когда видишь что робот устаёт. В остальном игра зашла, для любителей медитативного скалолазания с попутным изучением лора и любованием разрушенными просторами структуры рекомендую
pretty good! I understand all the complaints about the last chapter but I did not find the last mechanic unreliable, I just thought it was unbearably hard, and the very very last part of the level was just super annoying. I really appreciate the effort to make every level unique enough to warrant their existence, and the creativity it took to make the level seem natural, like most platforms in the way forward make sense within the context of the setting like the cliffs, the pipes. some very unorthodox paths which I thought were just for a hidden collectable ended up being the way forward so it can get very confusing on where to go (although i found out mid chapter 5 that you can trigger a waypoint so you know where to go, wouldve taken a lot more time playing through the last chapters without it) Overall 8/10, hope to see more from this dev, preferrably in the same style! love megastructure exploration games
Muy recomendado juego de escalada-parkour-plataformas con estética PS1. Es un juego con una dirección muy buena, navegar mega estructuras es lo máximo. Lo bueno: A pesar de ser dificil, tiene checkpoints en casi todos los saltos que des, asi que nunca es frustrante en el 99% de los casos. También, por más que la dirección que uno debe tomar es algo ambigua, permite mucha libertad de llegar al punto "como quieras". El plataformeo y los controles se sienten bastante bien en la mayoria de las cosas que vas a tener que hacer. Lo malo: Los 2 últimos niveles. El anteúltimo se siente muchísimo menos inspirado, con un mapa que no tiene mucho sentido (especialmente comparando con los otros 6 niveles, que todo lo que uno usa de plataforma tiene cierta lógica... acá pasan a ser "hueco random en la pared", "cubo que sobresale porque si" y no una tuberia o caño como antes). El último nivel es una carrera a contrarreloj y esta vez si creo que puede ser bastante frustrante porque los checkpoints y las cosas que pasan podrian estar BASTANTE menos dificiles (debí repetir mas veces el ultimo nivel que en el resto combinado). La trama es la típica historia críptica sin tanto rodeo, se entiende lo suficiente. El "nivel" del agua basta y sobra para que uno compre el juego. Me encantó!
I had a lot of fun with it, especially Chapter 7. Some sections can be difficult, but checkpoints are frequent, so usually you don't lose more than a few seconds if you die. Last chapter is significantly more difficult, but it's also much shorter than anything before it and I think the difficulty jump is fitting considering he theme of the game. Overall a solid 8/10 game.
One of those days I wish I could give a more precise rating on steam rather than YES NO I did enjoy this game, but sadly I think its held back by at least a couple letter grades due to JANK alone. While this game does include jump buffering like any good platformer would, it fails to buffer anything else that could potentially use it. I would bet you a solid 50% of my deaths in this game were due to falling and hitting the floor on the same frame as the fall kill indicator appearing, making a ton of what looked like safe jumps unsurvivable. I feel like having the fall indicator appear for just a 10th of a second BEFORE any of its effects kicked in would shoot this game up from like a 6 to an 8 at least. I also thought the [spoiler]grapple[/spoiler] in the final level could use a buffer. Often, it'd be out of range, I'd throw myself at a wall, click to [spoiler]grapple[/spoiler]... Oops! I clicked it a single frame before I was within the appropriate range and now im plummeting to my death !! (Also, to add to the [spoiler]grapple[/spoiler] issues... SUBTLE SPOILER: [spoiler]The environment before the difficult section is bright and makes it very hard to see your UI, making the intro to the grapple a bit annoying.[/spoiler]) This game is a little misleading with it's "climb almost anything" marketing, there is a lot more unclimbable stuff than there is climbable. Most of the time the only thing that's climbable is the exact thing you need to get on to progress. Some chapters have more than others tho. Occasionally areas will require you to hump an 89 degree slope in order to progress, where visually it just looks like an unclimbable wall. Got stuck running in circles a couple times because of this. Visually the game is really cool, thought it felt a little same-y at times though. I liked chapter 4 visually a lot. The story I found not all too interesting, but it is not obtrusive at all which is really great. I did enjoy occasionally hearing the thoughts of our robot guy. But just know that if you don't give a hoot about Lorn's Lore this game won't force you to sit through anything. A lot of the other reviews complain about the difficulty spike in the last chapter, and I have to agree that the spike is a bit too crazy. Of course, a precision platformer is going to be frustrating a times, but due to a lot of the jank I outlined earlier, its significantly more frustrating than I think it ought to be. Previously, every issue in the game was remedied by slow moving gameplay and frequent check points. Was it jank? Sure, but the game was forgiving enough that holding onto patience wasn't hard. The last level rips those comforts out of your hands! Checkpoints? ♥♥♥♥ em. They are rare in this section. I really enjoy the speedrunning mechanics and I was hopping around quickly the entire game, so I'm not against a "chase" sequence one bit, but by god is it precise, there is ZERO time for dilly-dallying here ! For a couple of the checkpoints, you have to start running while the black transition is still covering the screen if you expect to make it through the obstacles in time. I like challenging, hard games, I like to overcome frustration in a game. But the final level dipped a little too deep into the bad kind of frustration. I wasn't satisfied by overcoming it, I was just glad it was over. It really soured the ending for me and my opinion on the game as a whole. Still giving it a RECOMMEND because I did enjoy jumping around. Despite the jank, the rest of the game is forgiving enough with its checkpoints and only rarely asks you to be extremely precise, it never dipped into that bad kind of frustration that just isn't fun. I give it uuuuuuuh 6.5 / 10 ??????????? yeah
Понравились первая и последняя главы, звучит и выглядит мило, в остальном было скучно.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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