
An idle game about collecting cancer with quirky stickfigures!
Modeled estimate, not a reported figure. How we estimate →
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About
LORED is an idle-incremental game about collecting as many resources as possible, including Iron, Copper, and... Malignancy?! Set your stickfigure LOREDs to work, buy them plenty of Upgrades, and ensure they don't run out of fuel!
There are four tiers--or Stages--of Upgrades and LOREDs! The most powerful Upgrades consume your current host, requiring a prestige.
Leveling up a LORED doubles their Output, but also their Input! Play carefully!

Each of the 63 LOREDs have their own unique animations!



LOREDs will think out loud and may reply to each other!

Talk to LOREDs in-between managing resources!
LORED was first released in 2019, and has been receiving constant development ever since. Since the last public update, LORED has been re-built from the ground up with all new Upgrade Trees and mechanics!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a fun idle. only issue i have is that after you prestige your stuck without being able to get the stuff for coper or iron since you need vice versa of coper or iron to unlock the other you are hard locked and not being able to proceed past the first 3 stickmen. i hope the dev will get this fixed asap.
This is a very pleasant incremental idle game.
just a fun little idle game,
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i played the ♥♥♥♥ out of this in hs until i beat it, recently felt some nostalgia and wanted to play it again, realized it had a steam release. already a great idle game, insane amount of content added, seems like more is coming... true peak
I dont know whats so addicting about the game, but I but this is the only idle sim that I have actually enjoyed so much that I would give up both my kidneys to play again
n1
enjoyable experience
Fun idle game, but not without some bugs and problems. What I noticed: - some upgrades not resetting properly on prestige/arcade run - production speed stat is not always calculated correctly, especially when high tier mechanics are involved like juice/crits - some upgrades might not function correctly, although it's hard to analyze without game giving a breakdown of individual effects What I need here: - production graphs and detailed explanation of how each stat is calculated(tooltips inside of tooltips if need be) - multiple game saves. as it is, 7/10.
Have been following this game since the early versions on itch.io and I get that this is a single-dev early access title with quite complex mechanics influencing eath other needing a lot of tuning. Fun concept, good implementation. Progression turns from being quite active at the beginning (and when reaching new tiers every once in a while) and slows down a lot in between that. Meaningful content updates are pretty sparse, but I want to at least see where this goes while just reading the changelogs to - quite frequent - updates for minor stuff until something more substantial comes out. So all in all, I can tentatively recommend the game (but please don't delete forum posts with serious questions. I don't know if I've hit a wall for the current available content or run into a game breaking bug and am currently missing out. Really frustrating.)
This game made me so mad that its not complete and if that doesn't tell you anything about it as an idle game I don't know what will. CURSE YOU DEV WHY ARENT YOU A ROBOT WHO CAN PUMP OUT OUTDATES RELENTLESSLY On a serious note. I quite enjoyed the game and what it did offer. I never felt that any one upgrade was too far to reasonably get and if it was its cause I was being stubborn and not upgrading prior things. I think the pacing is pretty great throughout and you will always feel like you're making meaningful progress. Not so good stuff (but still good enough): I wish there was more of a reason to actually do some things tho. The automation for example doesn't need any tweaking you can just let it ride and you can really see any difference in automation if you do anything yourself. Same for the dialogue, its nice, but it has no actual use. Id love to have more of an incentive to talk to the grandma :p and the lady that makes my wood hard. (maybe some small boost which increases if you talk to all the stick ppl/things) (Super Bad thing tho: My screen is stuck in between my two monitors (One is top of the other) and I cant move it down to one, its okay.... but not ideal) Super Final Final Thoughts: I think this game is great and the flaws are few and far between. If you want an Idle game get this one if you got some hot soft cash to spare. I really really wish more people had tried this game out.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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