
Explore a beautiful open world where you deliver mail, find artifacts, help people out, and fend off folks you’ve wronged.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh, it's fine. It just doesn't quite do enough to make it worth your time. I got some enjoyment from it but it didn't live up to expectations, certainly not the level of enjoyment the "very positive" rating on steam would imply. It seems like the developers had an idea of what they wanted to achieve but went about it the wrong way. Procedural generation is not a fit for this type of game, where there's no overarching narrative, or anything much of interest to encounter or a satisfying gameplay loop that would keep you coming back for more. Instead it's a meditative walking simulator that you will play exactly once as there is practically no threat. In it you blissfully roam the land as a postman where occasionally you'll get attacked out of nowhere randomly and be forced to horrifically smash a pickaxe into someone's skull. And then back to the serene meditation. It's tonally all over the place. Not only are the people who inhabit the valley thinly sketchy, they overall seem like pretty horrible people. They universally all seem to have personality traits like "sneaky" or "aggressive" attached to them in your journal, I can't remember seeing much positivity. And they're always stealing from each other and attacking one another. They're awful. And then after I delivered the "peak mail" exchange story (you'll know which one when you see it, it's a pretty forced heartstring pulling moment and there's two achievements tied to it), then I got a heartful letter of thanks from the postmaster and the credits rolled. And honestly I was relieved to be leaving this grim valley. Avoid.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a fun game to be alone with yourself with. it's a pretty walking simulator with Vengeance Elements and some sparse worldbuilding. I really enjoyed it! but I don't think it's for everyone.
This game is mainly about sucking in the atmosphere of community living in the semi-abandoned half-wilderness. Environment here is joy to explore as well as people. They are generated, lacking in proper individuality, often hard to tell apart... but soon you will start to discover that the richness here is in their relationships and dynamics of the whole bunch. Some ask you to deliver letter to friend living on the other side of mountain, some to kick a** of the guy they hold grudge against. Some can get killed by a bear, so you won't be able to give them letter or beating anymore, but it doesn't matter, such is life. And these slices of life you can taste here, among pretty forests and cliffs and meadows and wooden huts and hopping hares. P. S. If you want to discover other less known gems, you're welcome to visit my curator page: [url=https://store.steampowered.com/curator/45655021-Nods-for-Underdogs/]Nods for Underdogs[/url].
Throughout the game, it felt like a minimalist tutorial on how to PROPERLY make an open-world game with minimal resources. It's like a checklist of "what you should do in a working open-world game." * Complex landscape level design creating the illusion of a large space – checked. * Resources scattered along the path to keep you from getting bored – checked. * Crafting and upgrade system allowing resource recycling, giving a reason to collect them – simple, but checked. * Super rare resources needed for rare crafting – checked. * Special resources that only grow in one late-game biome – checked. * Several biomes with different visual styles and landscapes – checked. * Mysterious unique structures to diversify the landscape – a few, but checked. * Collectibles to find and collect for an achievement – 2 types, checked. * Metroidvania-style mechanics opening paths to the next biome upon finding the necessary tool – 2 instances, checked. All of this isn't abundant, but it works exactly as it should. However, the truly impressive unique feature is the complex NPC behavior and relationship system. Each character has friends they care for and give gifts to, and enemies they want to settle scores with or take something from. Evil characters ambush others and might rob them right in front of you or off-screen. Robbed characters will ask you to avenge them or retrieve their stolen goods. And if you don't help, they might take justice into their own hands. Characters aren't static; they move around the world – they have a home marked on the map and might sit near it, but they might also visit family in another biome. To find your quest target, you can ask absolutely any other NPC if they know the target's whereabouts. If you attack someone, their relatives will attack you on sight. But every action must have witnesses. If you can knock out an NPC in one hit and no one was around to see it, they won't know who attacked them, and there will be no consequences. The same applies to clashes between NPCs – they will regularly ask you to investigate who attacked them. To find witnesses. And through the same dialogue system, you can ask every NPC you meet if they saw the attack or heard about it from friends. I couldn't get all the achievements because finding all the chests and killing everyone is a pain in the ass. But I had a fun 10+ hours exploring this little world and interacting with NPCs.
I was taking a stroll down a mountainside, witnessing an old woman getting beaten & robbed while she was unconscious. I chose to help her by jumping in to brawl with the assailant. Just as I was about to win the fight, the old woman had awoken from her forced slumber; shouting at me "HEY, THAT'S MY RELATIVE!" or something like that. Running away from us both, which later on. A group of 2 people came up the mountainside, saying nothing to me in general & start walloping deathly strikes upon me. I thought I was going to die, I heard wild howls bellowing out from the woods. I'm not sure how many there may have been. Yet that was enough to buy me time to try escaping, one of the attackers was eaten by a wolf & his death was pinned on me; as if I had intentionally taken his life with my very own hands. I thought I was free, assuming it would be safe to stop for just a moment to catch my breath. The sound of nature was disturbed by the grunts of a bear, catching me off guard & devouring me slowly. Not even having the capability in running away further, due to having no stamina left over to spare. A very short, yet amusing journey. ____ The only gripe I have with this game so far is that it froze up my PC, which caused me to lose my save data for the character I was recently using.
Walking simulator + beat things with a stick combat engine while impersonating a mailman for multiple frontier communities in a forgotten world. There’s a very light crafting system but this is not a survival game. More of a mood piece.
Enjoy the life of a "courier" (read: bandit by contract) in an anarcho-capitalist commune. Read people's mail and get paid to beat people unconscious because Steve doesn't like the way Bob breathes through his mouth, or wants his paperweight to write a treatise on being an incomparable ♥♥♥♥♥♥♥. Jokes aside, the systems in this game are actually very cool. It's essentially the Radiant AI system from Oblivion that was scrapped, turned into a mostly full set of mechanics. You're free to be as violent or peaceful as you want with the only repercussions being how people think of you. Save someone from being mugged or wait for the dust to settle and rob them. Retaliate with your recreational shotgun when Joe Douchebag violates the non-aggression-pact by throwing a rock at you because you stopped his wife from mugging an octogenarian, and enjoy having the entire clan of Douchebags out for your blood. The gameplay is relatively basic but works well enough for what it is. The major flaw is there's no driving force for the player to actually DO anything. You can deliver mail and do people's random jobs, but there's no story or greater objective that would compel you to make hard decisions to allow the AI systems to really shine. It's pretty much "do I want to hoof it around for some acorns and bitcoin" vs just beating them to death for annoying you. That said it's an interesting experience and has a lot of potential if the systems were put into a more compelling narrative.
This is a relatively simple game that knows what it is and executes on it. Effectively a sandbox walking simulator, the game takes place in an expansive and beautiful world split into several distinct areas, which have their own special kind of environmental storytelling -- you know that the deserty, sparsely populated Rustlands are more vicious and brutal than the chill forested Foothills when they start wielding rifles, and asking you to pay for information more while bemoaning their neighbours. You deliver (and read) mail, you deliver items, go hunting and foraging, and more often than you'd think, you go whack people on the head for other characters. The characters are the heart of the game -- all of the residents of each area are named, and have (randomly generated) relationships and personalities. There's a lot of systemic gameplay involved: attack someone's friend and they'll start coming after you; help someone out of a sticky situation and they'll forgive you stealing off of their attacker's body. You can also lure animals to attack and engineer feuds (I think) between different characters. However, don't expect anything insanely complicated -- this is essentially a game about interpersonal relationships, and how different people interact with each other, and very little else. But if you like walking around a big beautiful world, earning money and getting new gear, having occasional fights, and slowly learning the history of the world and the stories between many characters, this systemic sandbox walking sim manages to scratch, for me at least, a very particular itch, and I'm enjoying it a lot.
Znowu jestem drugim recenzentem w Polsce :-) krótki opis gry Gra jest o tym , że zostaje się listonoszem i trzeba rozdawać innym listy , żeby odblokować inne części mapy , ale na początku jest się w lokacji "The Foothills" gdzie jest małe miasteczko a większość terenów to las . W grze można zdobyć przedmioty i pieniądze na parę sposobów : - pracować dla innych robiąc legalne albo nielegalne zadania ( nielegalne to pobicie innej osoby albo kradzież ) - polować albo zbierać rośliny oraz kopać - okradać innych oraz napadać na sklepy W grze jest też dużo broni są bronie do walki w ręcz , dystansowe naciągane oraz palne więc dla każdego się coś znajdzie. Gra była wydana niedawno więc czasami są błędy na przykład niedźwiedź który nie leży i cię goni nie ruszając się . Ale ogólnie gra jest fajna i mam nadzieję , że ta recenzja też
근대 미국 사회에서 우체부를 하는 게임 컨셉인것 같은데 처음 만나는 NPC의 3할은 일단 뚝배기를 치고 본다. [h3]"당신이 존 인가? 제인이 안부를 전해달라고 하더군"[/h3] 우편물을 전달하면서 마주하는 위험요소를 극복하고 (그래봤자 늑대 곰 밖에 안나온다) 다양한 주민 퀘스트를 수행하는데, 절반의 주민들이 삐뚫어졌다. -누군가를 손 봐달라 -누군가의 물건을 가져와달라 물론 평범한 퀘스트도 존재한다. - 물건을 가져다 달라 - 물건을 전달해 달라 게임이 뭔가 희안하다. [strike] 병맛이다. [/strike] 탐험이라고 하는데, 황량하고 생존이라 하기에는 먹고사는건 딱히 없는데 뭐 이렇게 미움받아가면서 게임을 해야하는지... 퀘스트와 콘텐츠가 반복적이고 뻔해서 금방 질리는건 덤.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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