
A champion will rise and change the course of history. As a descendent of King Richard the Lionheart, prepare to battle the forces of evil in an alternate Europe transformed by magic. Choose your race, skills, and abilities, and begin your quest in this darkened alternative world.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]TL; DR[/b] [i]Lionheart[/i] puts a lot of emphasis on its combat, and that is a shame, because it is easily the worst aspect of the title. It provides an interesting alternative history, a serviceable story, but again, you will mostly be fighting, you [i]need[/i] to invest in combat. If you can look past that or if happen to enjoy the subpar gameplay then it is a recommendation, otherwise there are better ways to spend your time. [b]Note[/b] Certain reviews reference the DLC, saying it is not included, but this version [i]does[/i] include the bonus content (at least now), however, it is literally just a single quest. [h1] Story [/h1] At Acre Lionheart, and Saladin joined forces, they beat back the tide of evil and saved the world from certain destruction. Yet Earth was forever changed, demons haunt the lands, the dead arise, and despite our great victory, we were brought to the brink of ruin. Things have changed by the grace of the Inquisition, the honourable Knights Templars, and the heroic Order of Saladin. Humanity can prosper again, but mages, the English, and those who carry spirits within them are prosecuted and tried for their witchcraft. You, as the descendant of one of Lionheart’s illegitimate children, carry a spirit within you, and that makes you a target, but the Old Man of the Mountain has his own plans. A compelling narrative is key to a great CRPG, and [i]Lionheart: Legacy of the Crusader[/i] does have a fascinating alternative history, with plenty of fantastical elements to go around, but its story does leave things to be desired. Take the prologue, you are attacked by assassins and saved in the nick of time, your would-be killers will only be relevant again several hours later, and their actions will only receive little elucidation before the final act. The Scion of Lionheart is more preoccupied with keeping a low profile and finding a job than dealing with them. However, you can parse a few things, they are after our relics! Or maybe, it is the English, a good thing that the entire Spanish Armada is prepared for war, we will not let them get away with their dark, druidic sorcery! What I found far more entertaining was the historical cameos, I do not even care that they all just happened to find themselves in Barcelona, I do not care that they did not live at the same time, all I care about is meeting historical and cultural figures. My personal favourite has to be Cervantes, but everyone has their own tiny piece of a side quest, and they are great fun, far more entertaining than the main quest, or the faction quests. I always looked forward to meeting the next person, because you never really knew who you would happen upon, it could be writer, it could be a famous knight, or that one guy. I especially like the fact that I can screw over Cortés if I choose to, because he probably deserves whatever is coming to him, unfortunately he is also tied to one of the longer quests in the game, which is inaccessible if you choose not to help him, I made my choice, and I happily gave up the rewards. [h1] Presentation [/h1] I think that prerendered backgrounds are nice, and that [i]Lionheart[/i] has a couple of very pretty areas, Barcelona is beautiful, as is Alamut, but I also think that the dungeons are especially bland. Caves look the same, crypts are same, it feels very repetitive, especially when you stay put in the same multifloored dungeon for an hour or more. It also avoids the trap of prerendered background, interactable chests do not stick out like a sore thumb, they blend into the environment, as if they were really there, however, they blend into the background, it can be easy to confuse an interactable chest, with something that is simply set dressing, and that can be disappointing. As for its audio, it is a mixed bag, songs like [i]Crypt of the Lance[/i] and [i]the Final Battle[/i] are really cool, and I can say the same for the rest of the OST, a total shock when the composer is responsible for some of my favourite scores of all time. The issue is with the dialogue, which is typically bland, or not there at all, or with the soundscape, the soundscape is the worst, it can be absolute pandemonium, grunts, and squeals, and grunts and whines, and cries, and barks. It gets awful. [h1] Gameplay [/h1] [i]Lionheart: Legacy of the Crusader[/i] emphasis the combat, you can get value out of skills like speech, heavy investment included, however, if you are not built for combat you will not have a good time. Similarly, you might have a tough time if you are built for melee, ranged characters are simply easier to play. I wanted to play a paladin, but I ended up becoming a Sonic in slow-motion, i.e. an actual hedgehog. Learn from my mistakes. Considering the massive amount of combat, you might expect it to be good, and getting crits feels fun, the knockback is great, as is the big damage number, but unfortunately, the combat is not good, not as a whole, it frequently feels padded out, and not really worth the time. This is due in part to the lacklustre encounter design, you will find few interesting fights, and the ones that try something gimmicky are either fun, but rare, this would be the Daeva fights, or tedious and a slog, like the entire final dungeon. What usually happens is that you fight one group of enemies, that are within the aggro-range of another set of foes, so you end up fighting two groups at once, or perhaps you are fighting one group while harassed by archers, but by going after the archers you trigger [i]another[/i] encounter with a [i]different[/i] set of archers, and so forth throughout the entire area. It gets quite tedious quite quickly. However, this issue is alleviated to some extent by the spirits, enemies drop them, and they recover health or mana depending on their colour, this means you can stay in a fight for longer, and potentially enjoy an epic battle, so when the game really turns into a slog after completing France, they removed them. Thanks, I sure love the latter half of [i]Lionheart: Legacy of the Crusader[/i]. You will be tempted to do two things, maybe in conjunction with one another, pick encounters apart by aggroing one enemy at the time or by bringing a boatload of companions. Neither option is particularly thrilling. You do get powerful companions, but only later, and you have zero control over them, which means that they will aggro several groups of enemies at once, and you are better off telling them to stay in a corner somewhere and luring the enemies to them a couple at a time. There is also the fact that you need to click to attack in-between every spell, or knockdown, [i]and[/i] if you click on a companion, you will enter dialogue, but the game will not pause! This is not the only issue with the companions, early on with the weak helpers, and later with the annoying encounters, companions feel like your wards, [i]Lionheart: Legacy of the Crusader[/i] has turned into an escort quest. A simple gust of wind can take the life of a bear, will you reload the fight ad nauseam to save their life? I recommend not doing that, because it is annoying, the companions are there to even out the action economy and to soak up damage, if they cannot do that and live, then they will do that and die.
Пока в процессе написания.. Одна из любимых игр детства. Проходил ее около 15 раз. Сначала это было тяжело, но позже был освоен ArtMoney :) Недавно приобрел ее в Steam. Сначала показалась крайне устаревшей, но потом все пошло как в старые добрые времена. Сюжет. Хорошее историческое приключение. От вас требуется определиться кем вы будете (инквизитор, рыцарь, маг-посвященный) Как в Skyrim быть во всех фракциях одновременно не получится и это правильно. Нужно решать вопросы грубой силой и красноречием. Достаточно простой выбор, за добро или за зло (к примеру за речную дриаду или за гоблинов отравляющих все живое в округе) Озвучка. Чтобы окунуться в атмосферу игры просто послушайте OST Lionheart: Legacy of the Crusader. Звуки существ на высоком уровне. Боевая система. Возможность выбора скорости нанесения удара (суетливая. нормальная, спланированная) Это поможет с верткими противниками. Выбор места нанесения удара (голова, торс, руки, ноги). И соответствующие эффекты (сбивание с ног, оглушение) Разнообразие оружия ( мои любимые двуручный обоюдоострый "топор дикого проклятия", боевой молот "Потрошило") Бестиарий. Множество разнообразный противников Дэвы (Daevas) — самые могущественные демоны, разжигают вражду и распространяют зло по всему миру. (для борьбы с ними жизненно необходим "Амулет пророка" Надпись на котором гласит "да свет возобладает над тьмой") Нежить (зомби, скелеты, "адские жнецы душ", суккубы, "кричащий/морозный ужас") Живые существа (волки, медведи, осы, бандиты, "крысолаки") Интересна идея использование душ убитых живых существ. Так что если кому то нравится подобные игры то однозначно рекомендую. Очень печалит тот факт что данный игровой шедевр как пишут в Википедии "провалился" в продажах.
Defined my sense of what an RPG should look like
[h1]Отличная РПГ, которая просто рассыпается после первого города.[/h1] Средневековое фэнтези с ролевой системой Фоллаута и боевкой в реальном времени. Что могло пойти не так? Оказывается многое. И самое главное - это то, что после великолепно проработанной Барселоны (первого города) и его окрестностей с кучей квестов, опциональных локаций, исторических персонажей, фракций, кучи способов прохождения и прочим, больше вы ничего подобного не увидите. Дальше будут бои, а потом ещё бои, а потом, я думаю вы догадались, снова бои. Бои, которые задушат вас рано или поздно... И не смотря на это, Lionheart - одна из моих самых любимых игр. Да, если бы создатели смогли доработать игру до конца, то Lionheart смогла бы встать в один ряд с великими РПГ. Но даже так - это очень крепкая игра. Сама Барселона, гитарные переливы Инона Зура, немногочисленная, но яркая озвучка, отличная ролевая система, интересные квесты. Lionheart - это игра, которая запросто может вас очаровать.
Одна из первых игр моего детства! Не зная еще что такое RPG я ушел с головой в эту игру. Играл днями и ночами, не понимал что от меня требуют, но от этого становилось только интересней. В любой момент готов поиграть в сие чудо
Para aqueles que não estão cientes, Lionheart: Legacy of the Crusaders é um CRPG oldschool com visão isométrica, um dos últimos antes do declínio do gênero, ao lado de The Temple of Elemental Evil, outro jogo fantástico e o qual pretendo, muito em breve, rejogar e avaliar por aqui! Retornando a Lionheart, o jogo adota o mesmo sistema de combate encontrado nos dois primeiros Fallouts, o sistema SPECIAL, e, embora não figure entre os meus sistemas favoritos (Pathfinder e AD&D 2ª edição ocupam essa posição), minha única crítica nesse aspecto está relacionada a algo que ocorre em seu end-game, momento em que o jogo torna-se praticamente um pseudo-hack and slash. O que acontece é um favorecimento de certas builds em detrimento de outras. Em particular, builds melee parecem ser preferidas em uma boa porcentagem da segunda metade do jogo, embora haja ocasiões pontuais em que builds ranged parecem ser as únicas viáveis naquele ponto, o que evidencia alguns pontos fracos de game design. Quanto a sua apresentação visual, ela é espetacular: o charme dos CRPGs do final dos anos 90 e início dos anos 2000 está presente em Lionheart. Tanto a direção de arte quanto os gráficos são excelentes; no entanto, Lionheart peca por não ter suporte nativo para resoluções mais altas, o que, de certo modo, é compreensível, dada sua idade. Sua ambientação e a presença de diversas personalidades históricas, apresentadas com zero acurácia histórica, são aspectos que merecem destaque e que dão um charme e um tom bastante único para o jogo. Quanto à sua história e narrativa, ambas são razoáveis, sem se destacar como em Baldur's Gate I & II ou em Planescape Torment, e seriam aspectos bastante sólidos do jogo caso os desenvolvedores tivessem dado mais agência ao jogador pois, apesar de se tratar de um CRPG, o que me pareceu é que nossas escolhas pouco importam para o desenrolar do jogo. Por fim, dito tudo isso, o meu veredito é que Lionheart: Legacy of the Crusader trata-se de um excelente jogo para àqueles apaixonados por RPGs, principalmente os CRPGs mais old school. Recomendo fortemente!
Nikt się nie spodziewał Hiszpańskiej Inkwizycji! A jednak. Średniowieczna Europa, czasy świetności Inkwizycji, tortur, palenia na stosie i ciemnogrodu. Ryszard Lwie Serce walczy w Ziemi Świętej z Saladynem, ostatecznie zajmując Akkę. Gdy Saladyn nie zapłacił wyznaczonego przez krzyżowców okupu, Ryszard posłuchał rady zaufanego doradcy i posłał na śmierć tysiące niewolników. Ów doradca okazuje się zdrajcą i podstępem doprowadził do dopełnienia starożytnego rytuału. Prastary obrzęd otwiera wrota piekieł, przez które wylewa się horda demonów, potworów oraz duchów. Ryszard i Saladyn zawierają rozejm w imię lepszego jutra i po wielu bojach zamykają powstałe przejście. Lecz zło oraz magia zdołały się już rozprzestrzenić po świecie. Mijały wieki a Templariusze oraz Zakon Rycerzy Saladyna wciąż walczyli ze złem, a Inkwizycja starała się odbudować cywilizację i wyplenić wszystkich opętanych demoniczną magią. Tyle słowem wstępu z intra. My jako gość złapany w siatkę zaczynamy przygodę w więzieniu łowców niewolników. Naszym przewodnikiem po grze jest sam da Vinci oraz duch (w zasadzie jeden z trzech przez nas wybranych). Brnąc przez fabułę odwiedzimy kilka krajów Europy oraz Bliski Wschód, choć są to raczej takie symboliczne miejscówki. By ruszyć z fabułą, należy dołączyć do którejś z Barcelońskich frakcji. Do dyspozycji mamy od początku jawne dwie główne frakcje (Zakon Templariuszy oraz Inkwizycję), ale są też dwie ukryte, które można odnaleźć, podejmując odpowiednie decyzje i rozmowy z konkretnymi NPC. Fabuła... cóż. Jako bękart Ryszarda Lwie Serce mamy uratować świat – tak pokrótce. W świecie gry oprócz znanych lokacji, spotkamy także znane osobistości prawdziwe oraz fikcyjne (wspomniany już da Vinci, Galileusz, Szekspir, Nostradamus, czy Don Kichot). Na plus dla gry dodam, że nie ma prowadzenia za rączkę. Brak znaczków o questa nad postaciami, nie ma znaczka na mapce, celu, tylko wiedza, którą sami zdobędziemy – do niektórych informacji niezbędna jest wysoka charyzma i elokwencja. Nie musimy odwiedzać każdej miejscówki, żeby ruszyć do przodu z fabułą. Ale są miejsca, do których dostęp jest odblokowany dopiero przy współpracy z daną gildią, wykonując zadanie od konkretnych NPC, tudzież mając odpowiedni atrybut szczęścia. W grze są błędy, osobiście zdarzyło mi się, że nie odpalił się skrypt do popchnięcia fabuły dalej – ot, wykonałeś jedno z głównych zadań i nic się nie dzieje. Gra godna polecenia, z widokiem w rzucie izometrycznym na wzór starych części Baldura czy Pillarsów.
I bought the game because i played a little bit 20 years ago. The setting was very interesting, set in spain and france in alternate history timeline, diablo style combat, fallout stats and perk. The beginning was decent, but half way through the game it became a linear grind. Not a fan of diablo because the lack of story, and second half of this game is exactly that.
I played it knowing it’s often mentioned here and there as a game that had the potential to become one of the classic CRPGs. I don’t have any nostalgic attachment to it, but the game starts strong. Character customization is decent (basically like Fallout), with different builds to choose from. The first city, Barcelona (the second city is also okay), is quite fun, with many quests and various factions to join. I can really see the potential people often talk about. The first 10 hours or so are enjoyable, but after that the game falls flat. It was clearly rushed toward the end due to company troubles, and it turns into a poor man’s Diablo clone. It’s worth checking out for the first part, but finishing it to the end feels like busy work.
Autistic masterpiece and nostalgia trip. Shame that game turns into second-hand hack'n'slash after Montaillou.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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