
Start with a small market and build a huge supermarket empire! In Supermarket Simulator: Idle Tycoon Clicker, fill your shelves, satisfy your customers, make upgrades, increase your income, and grow your store. Click, manage, earn, and reach the top!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ready to Build Your Own Supermarket Empire?
Supermarket Simulator: Idle Tycoon Clicker - Start from a small store and grow into a global retail giant! You are the architect of your store. Place shelves, arrange decorations and manage your inventory to create the perfect shopping experience for your customers.
Game Features:
Strategic Placement: Freely place shelves and decorations to optimize customer flow.
Fast Clicking: Tap the cash register to boost your income and earn more money!
Customer Management: Every customer at the checkout brings you cash and XP to level up.
Global Leaderboard: Level up, expand your business and climb to the top of the Global Leaderboard to show everyone you're the Supermarket King!
Grow with smart management or explode your sales by clicking. Customize your store, leave your competitors behind and take your place on the world rankings.
Everything your market needs is in your hands! Start now and play your way to the top!
Click the cash register to earn money, increase your earnings and take your first step to grow your store. Every click brings you closer to a bigger supermarket empire.
Design your store however you want! The secret to a successful business is well-organized shelves. Display your products strategically and create the best shopping experience for your customers.
Don't make customers wait at the checkout! Every customer brings you money and XP to level up. Climb to the top of the global leaderboard and show everyone how big your supermarket empire is!
Special touches are waiting to be discovered in every corner of your store. Small interactions create big smiles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
[b]Not worth a euro![/b] [list] [*]The last items unlock at level 100, but due to a bug, you can't get past level 85 without cheating. [*]There are two achievements you cannot unlock, because ihe items don't exist in game. [*]There are more placeable items than there are places to place them, but you can place all by placing some on top of others for some reason. [*]There are no explanations for anything anywhere. [*]The game for me defaulted to Turkish UI despite an English Windows UI. [*]The music cannot be turned off and is very unimspiring. [*]The customers look like random assets from the unity store. [*]The developer didn't even bother changing the company ID from DefaultCompany to something else. [*]There is no confirmation box for overwriting your existing save with a new one if you accidently click Play instead of Continue. [*]There are bugs everywhere. [/list]
OKAY WOW this game is addictive 🔥 Started with a tiny little shop and now I'm running a full-blown supermarket EMPIRE and I cannot stop clicking. The upgrade system is SO satisfying, every purchase feels like a power move, and the progression just keeps you hooked for hours without even realizing it. Perfect chill-but-hype game, 10/10 for anyone who loves tycoon/idle vibes. Highly HIGHLY recommend!! 🛒💰🚀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese*, Portuguese - Brazil*, Bulgarian*, Danish*, Dutch* +14 more
I've been having a lot of fun with this game. The gameplay is simple but surprisingly addictive—you earn money by clicking the cash register, then use that money to unlock new shelves, expand your supermarket, and keep upgrading everything. What I really liked are the small details. There's a cat walking around the store, which makes the supermarket feel more alive. I also liked that there's a portrait of Mustafa Kemal Atatürk in the store, and it's not something you can sell. It's a small detail, but it shows care and respect. The global leaderboard is another nice feature because it gives you something to compete for while improving your supermarket. Overall, it's a relaxing and enjoyable idle clicker with satisfying progression and lots of thoughtful little details. If you enjoy clicker or tycoon games, I definitely recommend giving it a try.
Supermarket Simulator: Idle Tycoon Clicker approaches the supermarket-management concept from a deliberately casual direction, combining incremental progression, active clicking, store expansion, and light business management. Developed and published by ArPeaKK Games, it is less interested in recreating the complicated realities of operating a supermarket and more focused on delivering the satisfying feeling of watching a small business steadily become larger and more profitable. Its accessible mechanics make it particularly suitable for players who enjoy idle games and tycoon experiences built around frequent upgrades and clearly visible progress. At the heart of the experience is a simple cycle of earning money and reinvesting it into the supermarket. The cash register can be actively clicked to increase earnings, giving players an immediate way to accelerate their progress instead of relying entirely on passive income. Money earned through regular operations can then be directed toward improving and expanding the business. It is an uncomplicated formula, but the steady flow of rewards makes each improvement feel like another small milestone toward building a more successful supermarket. Customer service adds another layer to this progression. Serving shoppers at the checkout rewards the player with money and experience, meaning that everyday supermarket activity contributes to both financial and character progression. Keeping customers moving through the checkout efficiently becomes part of maintaining a productive operation. While these mechanics are considerably simpler than those found in detailed retail-management simulators, they provide enough interaction to prevent the game from becoming purely about watching an income counter increase. Store organization gives players some freedom over how their supermarket develops visually and functionally. Shelves and decorations can be placed around the building, allowing the layout to evolve as the business grows. Thoughtful shelf positioning can help customers move through the supermarket more effectively, introducing a modest element of planning. This customization is important because it makes expansion physically noticeable. Instead of progression existing exclusively through statistics and currency totals, players can actually see their supermarket becoming more developed. The mixture of active and incremental mechanics is one of the game's stronger qualities. Players interested in speeding things along can remain actively involved by clicking and managing customers, while those attracted to idle progression can concentrate on upgrades and the broader growth of their business. Neither aspect is particularly complicated on its own, yet combining them creates a comfortable gameplay rhythm. There is nearly always another improvement, level, or financial target to pursue, which provides the continuous sense of advancement expected from a clicker-oriented tycoon game. A global leaderboard adds a competitive incentive for players who want something beyond personal expansion. Improving performance and gaining levels can become a pursuit of higher rankings, extending the motivation to continue developing the supermarket. The game also includes 52 Steam achievements, providing plenty of additional milestones for completionists. Achievements are especially appropriate for this style of game because incremental progression naturally encourages players to chase clearly defined objectives over longer periods. Visually, the game favors a colorful and straightforward 2D presentation that complements its casual nature. The interface and supermarket environment prioritize accessibility rather than realism, making the important gameplay elements relatively easy to understand. Decorations and customizable placement also give players some opportunity to make their store feel more personal. The presentation may not be elaborate, but it fits the relaxed incremental gameplay and avoids unnecessary visual complexity. The main weakness comes from repetition. Clicking the register, serving customers, collecting resources, purchasing improvements, and repeating the process represents much of the core experience. Players who already enjoy idle games will probably see this repetition as part of the appeal, particularly because progression continually rewards those repeated actions. Players seeking complex retail economics, detailed inventory logistics, extensive staffing systems, sophisticated pricing strategies, or realistic supermarket operations are more likely to find the management side too shallow. Steam Deck compatibility is less straightforward because the game does not have an official Valve Steam Deck compatibility rating displayed. Its relatively lightweight 2D presentation and simple interaction model suggest that the hardware demands themselves should not present a major obstacle, but the absence of an official Verified or Playable classification means compatibility should not be treated as guaranteed. Controller behavior, interface navigation, text readability, and any reliance on mouse-style input may affect the handheld experience. For that reason, its Steam Deck status is best described as officially unrated rather than confirmed compatible. Overall, Supermarket Simulator: Idle Tycoon Clicker delivers a focused combination of supermarket customization, customer processing, clicking, experience progression, upgrades, achievements, and leaderboard competition. It understands that its primary attraction is the pleasure of gradual growth rather than sophisticated business simulation. The limited mechanical depth and inevitable repetition prevent it from becoming a substantial management game, but those characteristics also keep it approachable and easy to play in shorter sessions. Players who enjoy watching numbers climb, unlocking improvements, reorganizing a growing store, completing achievements, and gradually turning a modest supermarket into a more successful operation should find plenty to appreciate. It is best approached as a casual incremental tycoon game with supermarket-management flavor rather than a realistic retail simulator. Within those expectations, it provides an accessible and pleasantly rewarding progression loop. Rating: 6/10
有中文 有成就
Simple, fun, and relaxing. Perfect time killer for idle game fans
u cannot run the game in background... it pauses if you tab out... or click on anything else.. not worth
要么等自己收钱,要么就拆鼠标二选一,每个货架单独计算经验可以升级,钱可以做的事很多不够用,着急的就疯狂点鼠标,挂机也不能长时间挂,货物没了要补的,个人觉得很无聊,因为超市的布局很迷惑,拉得很长不知何意味,干什么都不方便。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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