
A handcrafted open-world platformer set in a world built by Mushrooms! Explore different locations filled with secrets, acquire new abilities and use those abilities to reach new places!
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Lone Fungus is a true Metroidvania set in a world built by mushrooms where you play as the last mushroom alive. Explore an ancient world, acquire new abilities and discover secrets!
There exist ten distinct areas for you to explore, each with its own unique set of enemies and obstacles. If you are willing to scour every nook and cranny in each area, you'll uncover plenty of secrets and receive well-deserved rewards. Through your exploration, you will earn significant upgrades in the form of Relics, Emblems, and upgrades to your Health or Mindpoints. These upgrades will undoubtedly be valuable to any player. To learn more about these upgrades, check out the combat section!
- Explore a huge interconnected world gated with true Metroidvania progression.
- Fast and responsive combat, play as an acrobatic mushroom!
- A spell system based on how you strike spells with your sword, giving spells multiple uses and a creative approach to combat.
- Unique and challenging platforming gameplay reminiscent of modern platformers such as Celeste but set in a fully open world. *optional*
- Play the game how you want! Pick between four difficulty modes or use the accessible Assist Mode!
The Combat in Lone Fungus is simplistic but has depth in terms of customization. You can for instance parry anything that would normally would damage you, but parrying incoming projectiles in particular will shoot them back at foes. You are however never forced to parry and you can even change how the parry system works by equipping Emblems!
Emblems are items you will find all over the world. Equipping an Emblem might change how the parried projectile behaves, for instance, you can make it home into enemies but deal less damage. Or instead of bouncing a projectile off your cap you will do damage to anything near you. There is even a Vortex Emblem which destroys multiple projectiles around the player.

In addition to Emblems, there are Relics that work very similarly to the Charm system in Hollow Knight. Some change how your healing works and others increase your sword damage or give you additional protection. There are 60 Relics in the game and you choose what your strengths will be through the Relics. You can make some really specialized builds focusing on defense, healing, speed, melee attacking, or spell-casting!
And then there are permanent upgrades that you gain from fighting bosses, these are all from spells to new moves and types of attacks!
In Lone Fungus, you can challenge and defeat 33 bosses to acquire new abilities. My goal is to design engaging and equitable boss battles that can be won without sustaining any damage from the boss. To achieve this, I craft distinct attack patterns for each boss and provide clear cues before their strikes. Additionally, I limit the randomness of their attacks. My aim is to provide an enjoyable and stimulating experience where players can triumph over bosses by mastering their techniques.
Lone Fungus is essentially a precision platformer, but it doesn't compel you to undertake overly difficult platforming tasks in order to advance in the game. Instead, all the platforming challenges are confined to optional side rooms, allowing you to relish the game as a Metroidvania-style adventure game focused on combat and exploration, while still benefiting from the precise controls of a precision platformer. However, if you're inclined to master the game's hardcore mechanics, there are practice rooms available for you to refine your skills and take on the most daunting platforming challenges that the game has to offer.

The game features 4 difficulty modes, several ways to customize controls (like a dedicated down-attack button), and a full-featured Assist-Mode!
The Assist-Mode allows you to turn on 6 different features which will drastically make the game more accessible.
Platforming Pause - Increases the pauses between platforming mechanics like Mushmovers, giving you a larger room to react and breathe in between platforming sections.
Magic Platforms - Adds special platforms to some sections in the game to make them much easier.
Worldmap Hints - Will show items you have missed in rooms you have already visited.
Stronger Sword - Increases your sword's base damage, allowing you to beat bosses easier.
Infinite MP - Play without having to manage your Mindpoints, heal and cast spells as much as you want!
Invincibility - You cannot die!
Keep in mind that the Assist-Mode is not only for players that might think the game is too tough but it can also be used to just mess around and have fun with the game in your own way!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is TERRIBLE! I redeemed this from a steam key, TWENTY TIMES! I open the game, and it's straight ♥♥♥♥♥♥♥♥! It's a copy of hollownight, and it's also STRAIGHT ♥♥♥♥♥♥♥♥! Terrible game, play at your own risk. Installed furry porn on my computer.
If you want a game with plenty of platforming challenges, this game has lots of that and it does them pretty well. Most things outside of the platform I'm just not finding all that interesting. It's another game about an empty, mysterious world of a once massive civilisation, so the narrative doesn't feel like it's doing much different than other popular games in the genre, outside of a different coat of paint. Also not a fan of a lot of the bosses, and there's seemingly quite a lot of them. They're either very trivial or annoying.
还没中文吗?
Dope game. Surprisingly challenging. Overall felt very fair. Combat was fun. Platforming was complex and demanding for the optional challenges. I liked all the different hats and relics. Pretty intuitive and didn't need a guide to get to final boss if willing to explore a bit and use map markers. 9/10 would recommend
I like this game. It's light Metroidvania and Celeste-esque bouncing platformer. Also runs and looks fantastically wonderful (as expected) on the Steam Deck too.
Классная метройдвания с большой картой и богатым инвентарём, но пройти не смог по причине что надоело мучатся с бонус комнатами. Рекомендую любителям данного жанра , ВАУ не будет, но удовольствие получите (ИМХО). А и всё же она на более молодой контингент.
Honestly my biggest pain points are 'there is too much to do and the map is too big,' which I think is salvation by faint complaints. It also has unforgivable gameplay challenges with no way to 'technically' achieve them without pure skill, which is something a non-hardcore gamer like me is just forced to learn to live with. But I appreciate this dedication to the vision; it gives me a reason to come back and try again every few years.
真的是非常非常非常好玩啊!! 画风饱和度拉满但是有做的相对和谐,没有奥特罗斯那么眼花缭乱。音效动效动作都设计的很完备。 小蘑菇性能强悍,能力丰富。 跳跳乐也有创意,难度适中,很多看起来很难的其实十分钟以内就过去了。 能力锁和通路锁也很丰富,回路设计也不错。 boss难度不算很大,很多都可以初见过。 时长也很够,目前十几个小时还有一大半东西还没收集到,总的估计三十小时差不多,很值这个价格了。 最可惜的就是没有中文汉化,但是用手机拍摄翻译看对话还是可以的,稍微麻烦点。 而且小蘑菇真的真的很可爱啊!!!
An extremely underrated Metroidvania. The combat, environment, music, and art were all exceptional. Having multiple combat abilities in the game created a fun experience where the game never got bland or boring. The challenges were fun and had a nice difficulty to them as well as the bosses. I highly recommend this game and you won't regret playing it.
8/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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