
A handcrafted open-world platformer set in a world built by Mushrooms! Explore different locations filled with secrets, acquire new abilities and use those abilities to reach new places!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lone Fungus is a true Metroidvania set in a world built by mushrooms where you play as the last mushroom alive. Explore an ancient world, acquire new abilities and discover secrets!
There exist ten distinct areas for you to explore, each with its own unique set of enemies and obstacles. If you are willing to scour every nook and cranny in each area, you'll uncover plenty of secrets and receive well-deserved rewards. Through your exploration, you will earn significant upgrades in the form of Relics, Emblems, and upgrades to your Health or Mindpoints. These upgrades will undoubtedly be valuable to any player. To learn more about these upgrades, check out the combat section!
- Explore a huge interconnected world gated with true Metroidvania progression.
- Fast and responsive combat, play as an acrobatic mushroom!
- A spell system based on how you strike spells with your sword, giving spells multiple uses and a creative approach to combat.
- Unique and challenging platforming gameplay reminiscent of modern platformers such as Celeste but set in a fully open world. *optional*
- Play the game how you want! Pick between four difficulty modes or use the accessible Assist Mode!
The Combat in Lone Fungus is simplistic but has depth in terms of customization. You can for instance parry anything that would normally would damage you, but parrying incoming projectiles in particular will shoot them back at foes. You are however never forced to parry and you can even change how the parry system works by equipping Emblems!
Emblems are items you will find all over the world. Equipping an Emblem might change how the parried projectile behaves, for instance, you can make it home into enemies but deal less damage. Or instead of bouncing a projectile off your cap you will do damage to anything near you. There is even a Vortex Emblem which destroys multiple projectiles around the player.

In addition to Emblems, there are Relics that work very similarly to the Charm system in Hollow Knight. Some change how your healing works and others increase your sword damage or give you additional protection. There are 60 Relics in the game and you choose what your strengths will be through the Relics. You can make some really specialized builds focusing on defense, healing, speed, melee attacking, or spell-casting!
And then there are permanent upgrades that you gain from fighting bosses, these are all from spells to new moves and types of attacks!
In Lone Fungus, you can challenge and defeat 33 bosses to acquire new abilities. My goal is to design engaging and equitable boss battles that can be won without sustaining any damage from the boss. To achieve this, I craft distinct attack patterns for each boss and provide clear cues before their strikes. Additionally, I limit the randomness of their attacks. My aim is to provide an enjoyable and stimulating experience where players can triumph over bosses by mastering their techniques.
Lone Fungus is essentially a precision platformer, but it doesn't compel you to undertake overly difficult platforming tasks in order to advance in the game. Instead, all the platforming challenges are confined to optional side rooms, allowing you to relish the game as a Metroidvania-style adventure game focused on combat and exploration, while still benefiting from the precise controls of a precision platformer. However, if you're inclined to master the game's hardcore mechanics, there are practice rooms available for you to refine your skills and take on the most daunting platforming challenges that the game has to offer.

The game features 4 difficulty modes, several ways to customize controls (like a dedicated down-attack button), and a full-featured Assist-Mode!
The Assist-Mode allows you to turn on 6 different features which will drastically make the game more accessible.
Platforming Pause - Increases the pauses between platforming mechanics like Mushmovers, giving you a larger room to react and breathe in between platforming sections.
Magic Platforms - Adds special platforms to some sections in the game to make them much easier.
Worldmap Hints - Will show items you have missed in rooms you have already visited.
Stronger Sword - Increases your sword's base damage, allowing you to beat bosses easier.
Infinite MP - Play without having to manage your Mindpoints, heal and cast spells as much as you want!
Invincibility - You cannot die!
Keep in mind that the Assist-Mode is not only for players that might think the game is too tough but it can also be used to just mess around and have fun with the game in your own way!
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really like this game but eventually i got bored of it. I think it just overstays its welcome. My favorite parts are the platforming sections. Very tight and rewarding to master, and there are so many. The boss fights are decent. Where the game falls short is the metroidvania aspect of it. The map is just so big and i found myself lost often. That might not be so bad for some people but i think the game would have benefited by being just a little tighter in its content and length. I will keep playing for the platforming challanges
Дуже стильна, мила, велика метроїдванія. Точно не на один вечір. Підходив до неї як щось незначне та просте, але гра має величезний світ, багато дослідження, ще більше бектрекінгу(повернення на попередні місця). Гра доволі легко ставиться до новачків. Коли персонаж здобуває здібність, гра рекомендує використовувати її, але також явно вказує, що це не обов'язково. Також присутні дуже складні платформер рівні, які теж не обов'язкові і так само гра каже про це. Сюжетний платформінг досить легкий, але якщо брати секрети та необов'язкові завдання, то охохо. Це дуууже важко, особисто я пройшов лише частину цього) Історія: доволі проста пригода про самотнього гриба, який намагається дізнатися, чому ж він став останнім зі свого виду та намагається відродити свій рід. Сюжет не є чимось визначним, він просто милий та класичний. Ігролад: це платформер-метроїдванія, в якій дууууже багато різноманітних здібностей. Це мабуть найбільша їх кількість зі всіх метроїдваній в які я гра, а грав я чимало. Звісно, не всі будуть використовуватися часто, але для кожної можна знайти застосування. Візуал: приємний піксельний арт зі своїм стилем. Що сподобалось: - дуже насичений та великий світ. Всього 10 локацій, але вони пророблені, мають своїх ворогів та різні секретики. - кількість секретів просто зашкалює. Таке відчуття, що майже в кожній кімнаті вони присутні, а ще більше можна пропустити, а ще багато можна просто не змогти здобути, бо це справді складно - багато бектрекінгу, тобто подороджувати на попередньо відвідані місця ви будете доволі часто. Особисто мені це подобається, ця гра задовольняє мене цим аж занадто) - лояльність гри до гравця, та пояснення, що не потрібно перейматися, якщо ти чогось не здобув. Що не сподобалось: - доволі дерев'яне керування на початку гри, присутня дивна інецрція в гриба, доводиться звикати. Після кількох годин вже як рідне. - багато здібностей це звісно класно, але були моменти, коли я блудив досить довго і лише згодом я здогадався, що в недоступному місці можна використати новоздобуту механіку. - в грі немає взагалі ніякої валюти. Тобто бити ворогів немає необхідності для збагачення, лише для прокладання шляху та здобування запасу магії. - з часом нові механіки обростають новими ускладненнями та стають відчуватися як піаніно. Для їх використання потрібно ой як "викручувати" пальці, та ще й пам'ятати, що в тебе є ця механіка, оскільки всіх комбінацій доволі багато. Висновок: загалом мені сподобалася ця гра, приємна метроїдванія зі складним та незвичним платформінговим досвідом. Рекомендуєю поціновувачам цього жанру, але як першу метроїдванію не радив би. Потрібно пограти інші ігри такого типу для кращого розуміння та набивки руки.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only real thing I have to complain about is that this game just keeps going and underuses some of the work that went into it. But goodness... it DOES SO MUCH. Expansive map. Fun feeling traversal mechanics. Sicko mode platforming challenges. While it may not have the obsessive level of polish of Hollow Knight on the art side, mechanically it feels like it should be in the same ballpark as far as esteem is concerned.
Great Medtroidvania, had me hooked for the entire 8 hours it took to beat!
Honestly my biggest pain points are 'there is too much to do and the map is too big,' which I think is salvation by faint complaints. It also has unforgivable gameplay challenges with no way to 'technically' achieve them without pure skill, which is something a non-hardcore gamer like me is just forced to learn to live with. But I appreciate this dedication to the vision; it gives me a reason to come back and try again every few years.
Exploration and bosses are boring
Unfortunate that the game dosen't support mouse controls. You can't even change it in the game files since they are written in ASCII code... I understand that it's probably the first big game this author made, but I'm just very dissapointed because it actually looks pretty fun. "Just play on keyboard alone or use a controler" - No thanks. I have been playing all my life using both keyboard and mouse, so I would simply feel uncomfortable and the experience will not be as enjoyable, especially since from reviews I expect this to be a little challenging. (at least in platforming) Also. First few minutes and already bugs in the inventory tab... Multiple things happend when I press single key and other ones are not even responding. Absolute mess. And no, I don't have multiple ones set to one action, I checked.
这游戏特别好玩,boss战旁边都有存档点,有跳跳乐的地方(瓢虫,星星碎片)不一定要跳,似乎都不是必须的,boss战都比较简单,招式能躲,符合类银要求,跳跳乐感觉难度也还好(忽略我的手残操作就行)。而且法术很强,还有神居。 游玩感受:实在是太划算了,太好玩了~ 正反馈超强,去除了地图需要探索获得的缺点,并且感觉在跳跃上有很多创新,能力上也有所创新。可以通过搭配法术和能力,达到很不一样的效果~ 只打了一个结局,还有很多护符和碎片都没有收集,感觉最难打的是那个太阳,主要是把眼睛闪瞎了)。 最终boss还是非常有意思的~都可以躲,而且很有节奏感,非常爽。 音乐我也很喜欢!!
I don't know, on paper this game should be great. But from the beginning it just didn't click for me. Something about the controls feels very unintuitive. Until the end I had to think about what I was doing instead of just doing it. That pretty much ruined the game for me. Other games just feel right after the first hour (e.g. Haiku, which I am playing right after this one), this one doesn't.
Challenging Metroidvania. Havent Played in a while but am pretty far along. Music is pretty good the graphics are well done for an indie title. Give it a shot.
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Where this game's players are, estimated from review languages.
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