
Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: - Very decent TRPG gameplay, difficulty may vary; - Play loops are interesting and engaging; - The text adventures are quite great and engrossing; - Fun dialogues without being too much; - Decent story; - Decent music; - Great voice acting; - Gorgeous character design and art; Cons: - For the love of the flying spaghetti, the GUI is way too small, I can barely read any of it; - Controls are a bit clumsy; - No controller support; - The 3d models aren't bad, but they do stick out like a sore thumb. It is like they are out of place. Maybe this was the one art direction slip; All in all you will have a good time with the game, the mechanics are quite solid and can deliver a really complex experience.
This game does have many fun things. I enjoy the art and especially the combat and lots of the character interactions are very fun. However, the humour unfortunately relies on stereotypes a lot, which is not only ethically a problem but also boring. What frustrated me the most was when you fail to fulfill the requirements for a chapter, instead of offering you a clean restart it's just game over and you have to make sure you have a save you want to get back to. And that's the thing: even if you could just restart, you'll have to replay hours without an additional value since there isn't a lot of re-playability. And the fact that you basically have to craft 10 items of this rank, 8 of this etc. without this actually being useful and just depleting your precious resources - that's not the way to go forward. That's not fun. :/ Sorry, devs, I know you put a lot of effort into this game and I do appreciate that. Like I said, the combat was loads of fun, the art etc. But ultimately, it had too many frustrating or tedious things.
This game was so fun and refreshing! First: I do wanna address that there is this annoying bug where the game doesn't recognize the weapons you craft unless you do it all at the same time and have sold all of your other weapons beforehand. I saw that this was a bug that started way back in 2017 and still hasn't been patched. The workaround is okay, but it is still annoying. Next: I absolutely loved this game. I don't know if I just haven't played a lot of strategy games (which I do love but maybe all the ones I've played are just similar), but this was such a fresh take for me. I love the restraints it puts on the player, which makes you really think about how characters are built and which characters are the best for each battle. Only 4 characters and no heals? And if you want extra exp points, you have to fulfill challenges? It really does make for a lot of preparation. I like how you work with just a set of skills, but they can change based on the perks, and you have to balance that with all their other stats. And given there are is no healing in this game, you have to really utilize shields or invest in dodging. It gives you a lot of incentive to always use Kay, which I think is thematically really nice too. When I hear about games to play if you want a Persona-like experience regarding the social sim elements, I can't believe I haven't heard this on those lists yet! The base building and bonds are fun. Most of the characters are pretty silly and while a lot might not be fully fleshed out, they might be very useful units with good perks so you still have a reason to level up their bonds nonetheless. Like, I don't think the characters were super deep, but they just work as an ensemble and I like having this mild-mannered protag who just kinda rolls with the punches. The voice acting!!! Superb. Absolutely superb. And the music is so good too. They really add to the experience. Overall, love the game and this makes me so excited for this studio's next game even though it's nothing alike in either gameplay or visuals because I at least know the level of quality they will aim for before shipping out the project.
"Regalia" is the perfect fusion of a - really interesting, and charming! - storyline in visual novel style, and a decent tactical RPG with lots of customization options and things to do. Within the game, you build buildings, upgrade them, get into deeper and deeper friendshio/relationship with a ton (!) of characters, craft or buy items, and upgrade your characters within a kind of board, where you choose the skills you unlock with all those other stuff. The game challenges you with so called kingdom quest besides ordinary story quest, making it a thrilling experience. I never played a game like this before, may "Azure Dreams" from PSone days the only game that comes to my mind, that blends RPG, tactics, city building, storyline, and character interaction this great.
I don't want to be harsh towards an indie effort in this genre from nearly ten years ago, but there are too many downsides and not enough upside with Regalia. I can get past the lack of healing within battles, but the limited time calendar system is another annoyance, and the lack of readily available save opportunities just makes things unpleasant to plan playing time around, not to mention potential restarts and repeated content. I'd put up with all of that if there was a particular draw, but the story isn't much, the progression is simple, the combat isn't amazing, and the music is downright terrible. There are too many other interesting options out there today to spend time with this one.
Приятный визуальный стиль, простой и рабочий сюжет. Скучнейший геймплей с унылой системой развития базы и исследования локаций. Продукт стоит копейки и все же не могу рекомендовать да же попробовать.
The game's story felt like I was watching an English dubbed Japanese anime, the meh kind, nothing mindblowing. Voice acting is entertaining to listen to at least. The game's battle system needs some getting used to, even for turn based tactical vets like me. In which I gotta ask, why go to such lengths to differentiate themselves by making it next to impossible to save your allies? Is it THAT HARD to stick with the tried and true method of potions and healing spells to increase the survival rate of your allies? Personally, I'm not a fan of this aspect of this game, NO HEALING during battle. Keep doing this for the next game and those that enjoy turn based tactical RPGs will avoid it. 7 out of 10, but that's because I'm only 3 hours in. I will revise my final score once I clear the game.
The writting is abyssmal, trying to go for a ironic relaxed tone it manages to make you avoid care about any of the characters them all being bland and basic as they come, beyond that all dialogue feels overly juvenile. The general chapter quest is just, do 7 quests in 55 days, quests being split between get to level X, beat x dungeon, increase social rank with x number of chars, craft x amount of items and fish x times. Those "quests" don't even have real rewards and what is more, these are suposed to help you extend your debt payment deadline? They make no narrative sense, and mechanically they are boring and pointless. I do like some of the design decisions when it comes to combat design, characters usually have a variety of skills which have many applications though some chars are more streamlined than others, and the blitz and authority mechanic seems like an unironically good one but enemy AI is kinda random at times, you will often have time finding a way to deal damage consistently and one getting two, or one shot is a big problem in the early game(i played in nightmare difficulty until chapter two), it is a bit of a shame since the combat had the potential to be very cool but some fights feel trivial as sin while others are just a slog to get through. All in all feels in many ways half baked and unrefined, lacking many QOL displays and infos (for your craft x amount of weapons you dont get a progress tracker) and general gamefeel and feedback is just kind of bad.
cool game but plz add sex
Very fun mix between time management, tactics battles, and a little bit of city-building. Nothing is very in-depth besides the skill assignment system, but you'll have a good time exploring the different relationships between characters and going through the various text adventures. If you're an achievement hunter, read about the different branches ahead of time or else you'll need to do a second playthrough to grab everything.
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